Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-23 08:23 UTC · Community Announcements · Mushreb
- Adjusted dissolve parameters for FreeLook View and First-Person View.- Added "Good" map tag to the Workshop interface; filter dropdown now displays all options.- The difficulty tag on the custom map loading screen now matches the difficulty specified in the Workshop.- Unified the orientation of all destination.- Adjusted the playback logic for background music and ambient sounds.- Test Map Mode is now available in MMO mode; when enabled, a "T" icon appears to the left of the avatar.- Added instant teleport to respawn point in Test Map Mode; please set a key in the key settings.- Added simpli
2025-05-18 00:36 UTC · Community Announcements · Mushreb
## New Features & Optimizations - Added a “Challenge Display Mode” option in Settings > Misc to control the display conditions of the challenge timeline. - Added a "Reupload Score" feature to the main menu leaderboard ui. If a score fails to upload correctly after a level, you can use this feature to reupload it. - Added a feature to play the top 10 leaderboard replays together. - Added a "Clear Selection" button to the Level Rush interface. - Replay speed can now be reduced to 0x (equivalent to pause). - Optimized camera and object motion stability in replay mode. - When clearing a level, if
2025-05-01 06:08 UTC · Community Announcements · Mushreb
After a long journey of development, we are thrilled to announce that our game has officially launched as Version 1.0 on May 1st, 2025, marking the end of Early Access and the beginning of the full release! Since the project began in 2020, we have been dedicated to bringing you a fun, unique, and challenging gaming experience. During Early Access since 2022, it was your valuable feedback, enthusiastic participation, and continuous support that pushed us forward and helped us refine the game. Every suggestion, every test, and every bit of passion from you has made the game better. We sincerely
2025-03-13 13:22 UTC · Community Announcements · Mushreb
In this update, we have added side levels 2-d,3-a,3-b,3-c,3-d,4-a. {STEAM_CLAN_IMAGE}/38408852/8c7abc49ac3898327e99f9a9b11e1d800b0c5fae.jpg Warning: High-difficulty side levels added! Ready to push your limits? Significantly reduced the file size of replay recordings. Unlock all main levels by holding the "M" key + Enter key on the main menu. Optimized logic for rain-avoidance function. Fixed an issue where the game process remained active after exiting. Fixed incorrect shadow rendering. Temporarily removed the FSR2 super-resolution model.
2025-01-10 10:29 UTC · Community Announcements · Mushreb
Added the ability to watch replays of other users on the leaderboard. Fixed an issue where the unlock conditions for 2-c were incorrect. Fixed an issue where the wooden ball in 2-a, second section, might not be able to push the 'DoublePushBoard'. Adjusted the caustics effect on the water surface. Attempted to fix an issue where background music may be missing upon restart game during the result ui in certain situations.
2025-01-09 21:07 UTC · Community Announcements · Mushreb
In this update, we have added side levels 2-a, 2-b, 2-c. Main Game Added support for the supersampling model FSR2. Fixed an issue where the 'levelManager.setCameraTarget' method was not working properly. Resolved an issue where the Renderer component was unable to access and modify data via the 'Opacity' and 'ShadowCastingMode' paths. Increased the sound range of TNT explosions. Fixed an issue with the path road generator failing to generate road correctly. Resolved align issues in level 1-e section 3. Significantly optimized the speed of level reloads. Fixed crashes occurring when exiting the
2024-10-14 06:46 UTC · Community Announcements · Mushreb
In this update, we have added side levels 1-c, 1-d, 1-e, 1-f. {STEAM_CLAN_IMAGE}/38408852/8817bcdb1bcdd174a0457436b36dbcfe408e7863.jpg Main Game Fixed an issue caused by checkpoint collider. Added line break function to the collection ui. Reduced the difficulty of the second section in level 4-4. Fixed an issue that occurred when manually adjusting the camera direction after modifying 'cameraDirection' in code. Fixed an issue where triggers did not follow position changes. Fixed an issue where using 'levelManager.setCameraTarget' caused a smooth movement starting from the zero point. Changed l
2024-09-23 16:39 UTC · Community Announcements · Mushreb
Main Game Modified the camera behavior when following during death and respawn. Added intensity settings for post-processing effects. Map Editor Added a new "Empty" icon option for hierarchy item, and increased the priority of the "PhysicsObject" icon in auto mode. Most built-in items now support switching physical body types (Static/Kinematic/Rigid/Decoration). Added a Convex option in MeshCollider. Fixed an issue where the radius of circular area lights was not functioning correctly. Added new transform shortcuts: Ctrl + 1~7/Numpad 1~9, corresponding to the transform shortcut region buttons.
2024-09-09 15:38 UTC · Community Announcements · Mushreb
Main Game The unlock condition for side level 1-a has been lowered to 35. Fixed an issue where only the short description was retrieved for Workshop custom maps. Fixed an issue where the game could not be entered under certain conditions. Fixed some untranslated text. Added a UI for executor script execution time in Map Testing mode. Adjusted the ambient temperature for every levels. Map Editor Added some usable materials and fixed some material & model issues. Added trigger layer option for triggers and shadow intensity option for ambient lighting settings. Adjusted the emission intensity lim
2024-08-27 01:32 UTC · Community Announcements · Mushreb
In this update, we have added side levels 1-a and 1-b. You can unlock level 1-a after completing 50 main quests. Main Game Added a progress bar in replay mode. Fixed the issue where players would jitter in replay mode. Fixed the issue where the player ball was not hidden in first-person replay mode. Fixed the issue with the SeesawBoard appearing in a specific direction. Fixed the issue where ripples would still appear even without touching the water surface in certain situations. Fixed the issue where the sponge ball did not correctly reduce wetness when get the blue orb (recover). Adjusted th
2024-08-12 17:34 UTC · Community Announcements · Mushreb
Important Note: After this update, the game will default to launching the remastered version. If you wish to play the previous old version, please click "Start Game" in the Steam library UI and select "Ballex² (Legacy)." Main Game Added automatic rain-avoidance detection; when enabled, the player's ball will not be affected by rain when under any physics object. Added corresponding lighting effects to all supply orbs. Adjusted the color of the key and door in the first section of Level 3-2 to green. Adjusted some level structures in Level 5-1. Fixed the issue where kinematic body would not aut
2024-08-02 23:11 UTC · Community Announcements · Mushreb
In this update, Level 5-1 and 5-2 have been added. They can be accessed after completing level 4-4. Map Editor Implemented custom code functionality for the road generator, as well as the cloning feature, and added a follow-path feature. Added the ability to create waypoints through the road generator. Added automatic waypoint collection for WayPath in children. Added the ability to save mesh for ItemLink. Fixed a memory leak issue when frequently reading textures. Added a Volcano item pack, located in the Items/Volcano folder. Added cloud item, located in the Items/Misc folder. Added 6 genera
2024-07-13 04:47 UTC · Community Announcements · Mushreb
Map Editor Fixed the issue where light surface textures failed to load. Added a new shadow casting mode option in the Renderer component. Fixed the issue where Cliff series items could not be created correctly. Main Game Fixed the issue where screenshots failed to be taken in screenshot mode. Fixed the crash issue when exiting a level. Fixed the issue where the custom map Clear UI did not display correctly after finishing the map.
2024-07-10 06:31 UTC · Community Announcements · Mushreb
Map Editor Enabled the update function for Workshop items. Added teleporter material. Fixed some text issues. Fixed the issue where gravity settings in the scene were ineffective. Added function sceneObject.getGlobalScale() => Float3. Added property levelManager.mapTesting => bool readonly. Workshop tags changed: Plain -> Good, Unrecommended -> Plain. Main Game Changed the main menu background, adjusted some UI layouts and colors. Fixed freezing issues when switching between some UIs. Changed all vertical selection options in the UI to loop selection. Fixed the issue where the mouse would not
2024-07-04 20:09 UTC · Community Announcements · Mushreb
Map Editor Modified Get/SetInverseMass methods to GetMass() => float and SetMass(mass: float). Added OnTntExploded event. *Messages: Explosion positions (Float3). Added in-game functions: levelManager.showTip(content: string), levelManager.hideTip(guid: string), and levelManager.hideAllTips(). Added editor functions: sceneObject.getGlobalPosition() => Float3, sceneObject.getGlobalRotation() => Float3, sceneObject.getParent() => SceneObject. Fixed the issue where water surfaces were not displayed. Added teleporter items. Fixed the issue where scaling with the T key was ineffective for some item
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1383570/raw.
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