2022-01-01 22:52 UTC · Community Announcements · Boppy Games
Hello again everyone! This release is mainly focused on bug fixes. I know the 1.0.0 release was way more buggy than it should have been, but the game will continue to improve in the future. Thank you to everyone who submitted bug reports for the 1.0.0 release. Bug Fixes - Fixed issue where players could not mine titanite - Hotbar is now saved in between saving and loading - Fixed issue with destroying transport tube when your inventory is full - Buildings will now request from cache chests first if they can, starting with the logistically closest chest - Orbit Launcher/Orbit Lander requests no
2021-12-22 12:24 UTC · Community Announcements · Boppy Games
Hello everyone! I'm excited to announce the 1.0 release of Boppio! There is still a lot to do, but the game has been ready to leave Early Access for quite a while now and I think its a great time to make the transition now. I want to also make this clear: I'm still actively developing Boppio, this 1.0 release is not the final release. There is a 2022 roadmap in the works right now, when that is more developed I will post a link to that in a future steam update. Thank you to pops and other members of the discord who helped test the build before sending this out. If you are on the beta branch yo
2021-11-26 16:25 UTC · Community Announcements · Boppy Games
Hello everyone, This is another bug fix release, available on the beta branch. Here I mostly focused on issues preventing players from getting to the late game because of frustrating issues. Thank you again to pops for reporting so many issues, that's helped improve the stability of the game immensely. Bug Fixes Fixed an issue where rerouted items would cause hangups in the item delivery system, this would cause buildings to just never receive items even after rebuilding them. Fixed a weird issue with the portal transition Balance Changes Oil per resource space 100 max => 1000 max Deuterium 20
2021-11-19 18:58 UTC · Community Announcements · Boppy Games
Hello everyone! This is yet another bug fix release for the Technology Tier 2 Extended patch. This is still a beta release because I haven't had the time to run though a proper multiplayer test and its likely there are still some remaining multiplayer issues. There are quite a few issues here I wanted to have fixed before the weekend, so thank you everyone for your patience as I put this release together. To checkout this release, switch to the beta branch. There is no longer a password for the beta branch, but instructions for accessing the branch can be found here: https://boppygames.gg/?pag
2021-11-08 22:54 UTC · Community Announcements · Boppy Games
Hello everyone! I know this release took a lot longer than expected but its finally here. Thank you everyone for the patience as I got this release together. This will be the final some-what large release before the final release in December. I will still release bug fixes here and there before the final 1.0 release. This originally was not going to be a beta release, but lots of small issues have cropped up and delayed this release by quite a bit. I like to test each release for at least a few days without any major bugs, but unfortunately this release kept experiencing some pretty strange ma
2021-10-27 01:53 UTC · Community Announcements · Boppy Games
Hello everyone! This is another bug fix update. I know its been a while since the last update and these issues have been hanging around a long time but I have been really busy. Thank you again to everyone who continues to report bugs and checkout the stream from time to time. I hope everyone is doing well :) Quick update: Technology Tier 2 Extended patch has been pushed back to November 1st. Official 1.0.0 release of Boppio has been pushed back to December 20th. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440 Fixes - Load times have been substantially
2021-09-28 01:28 UTC · Community Announcements · Boppy Games
Hello everyone, This is another bug fix patch. This release fixes the well-known Catador/Ondor generation bug where your world generation is lost either between loads or between scene transitions. This bug was extremely hard to track down and was debugged entirely on stream. Thank you to Pops for sending in the save file that replicated the issue consistently. If your save file has been affected by this bug, it should at least be consistent now. If you need a save file fixed for whatever reason, please don't hesitate to reach out to me on Discord. This bug did not affect everyone and typically
2021-09-21 21:12 UTC · Community Announcements · Boppy Games
Hello everyone, This is yet another bug fix patch. Several users submitted some game breaking bugs that were somewhat common, so here is another fix for those users. The list of bugs is definitely decreasing by the day and it seems like this release is on its way to basically being completely stable. I am unaware of any existing issues that could break save files and also I have implemented a new in-game save system which gives users more control over the file they are overwriting. Fixed - Improvements to the item delivery and routing system, this was causing extremely low FPS on large factori
2021-09-15 12:18 UTC · Community Announcements · Boppy Games
Hello again everyone! This week has been crazy with the Technology Tier 2 launch. A lot of my time has been spent updating the trailer and marketing material, but now I am back into 100% game mode. I am currently spending most of my time just working on fixing bugs, which should be obvious based on this patch. This bug fix release is backwards compatible with 0.4.1-beta, 0.4.2-beta and 0.4.4. Bug Fixes - Fixed an issue that prevented the player from extending fluid pipes using the extender - Fixed an issue that prevented the player from extending fastr transport tubes using the extender - Fixe
2021-09-10 16:48 UTC · Community Announcements · Boppy Games
Hello everyone! First of all I would like to thank everyone who tested out the Technology Tier 2 content on the beta branch. There were a lot of bugs reported in the Discord which helped a ton in stabilizing this release. The Technology Tier 2 release is finally ready to be released to the default branch. It has been available on the beta branch for about a week now, and after addressing a ton of bugs it is ready for everyone through the default branch. Unfortunately for this release as well it is not backwards compatible with 0.3.X saves. This mainly has to do with the terrain generation syst
2021-09-06 21:44 UTC · Community Announcements · Boppy Games
Hello everyone, First of all thank you again everyone for the support on Twitch. This weekend was pretty crazy trying to get all of the reported bugs fixed. This release, 0.4.2, is another beta release and can be accessed on either the beta branch or the 0.4.2-branch. Instructions for enabling the beta branch can be found here. Note: If you are running the game on Linux, the default graphics pipeline has been changed from Vulkan to OpenGL due to a large amount of compatibility issues. If you want to instead run on Vulkan you will have to pass -force-vulkan as a runtime parameter to the game. I
2021-09-04 01:16 UTC · Community Announcements · Boppy Games
Hello again everyone! This release has been extremely challenging for me. I would like to thank everyone for your patience, I'm a solo developer and I needed a few more days to get the release in order. This release has been tested extensively by myself and it is ready to be experienced by most players. This release was originally going to be a full default-branch release, but there are some small features missing that I would prefer to have in the build before I upload the full build to the default branch. In order to play this build, please follow the instruction for accessing the beta branc
2021-08-31 11:29 UTC · Community Announcements · Boppy Games
Hello everyone! First of all I would like to thank everyone for the support on Twitch! Its been great to see everyone in chat and I hope that you've all had fun watching the streams. This update is going to be pretty short, I just wanted to let everyone know that we're running a few days behind on this patch. Originally this update was supposed to come on September 1st but now we're pretty confident we can get it released this coming Friday, September 3rd. Technology Tier 2 has been a massive technical challenge that I underestimated and I haven't been able to finish everything that I wanted t
2021-07-20 00:20 UTC · Community Announcements · Boppy Games
The major release 0.4.0 is being pushed back until September 1st, 2021. This beta release is just the first of many releases which will constitute the actual 0.4.0 release. The roadmap has been updated to reflect these changes: https://boppygames.gg/?page_id=440 To put it bluntly, the major parts of the game have been rewritten from scratch. I was pushing the terrain generation engine to its limit and the item routing system was slow and buggy. These two core features have a huge impact on the game and are also the biggest bottlenecks for performance. The new systems are faster and are expecte
2021-06-15 15:15 UTC · GamingOnLinux
Like a more peaceful Factorio in 3D, factory and automation building sim Boppio recently entered Early Access. Read the full article here: https://www.gamingonlinux.com/2021/06/boppio-is-a-promising-new-early-access-factory-and-automation-building-sim
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