Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2025-09-05 19:39 UTC · Community Announcements · miruji
Hello everyone! This devlog will be more about the plans for Kingso and the achievements of indie development in general.It has been about 100 days since the release of the largest Kingso update. During this time, I started working on a new project — CaveVox, a prequel to Kingso. It is a 3D voxel roguelike set in a fantasy medieval dungeon. Unlike Kingso, where you explored the continent of Avelir in 2D, now you will be able to descend into the depths of one of the equally detailed dungeons in 3D.What awaits you in CaveVox?Unique dungeon generation — each dungeon level has its own style but is
2025-05-31 00:03 UTC · Community Announcements · miruji
Introduction Hello, adventurers! In this devlog, we’re sharing a general development progress report. Much has changed in Kingso since the last devlog - systems became deeper, visuals more expressive, and the world more dynamic. What’s New Biomes: Water movement, animated environments, and more immersive ambiance across regions. Domains: Around 30 nations and 200 territories now shape the continent’s political and cultural landscape. Creatures: At this stage, only slimes are implemented - various types adapted to different environments. Despite their simplicity, they already feature distinct h
2025-04-28 15:14 UTC · Community Announcements · miruji
Introduction Hello everyone, today we're going to talk about the story of Kingso. The game itself offers different playstyles, and the story is more of an additional element that describes the world of the continent of Avelir. You'll be able to choose your own path in the game, and this is what makes the story unconventional in the traditional sense: there is no predefined "correct" ending. Story Avelir, once a prosperous continent, experienced the greatest catastrophe in its history. A magical cataclysm destroyed the old great kingdoms, disrupted the balance of power, and freed ancient forces
2025-04-18 17:09 UTC · Community Announcements · miruji
Introduction Hello everyone! In this devlog, we’ll talk about battles in Kingso. In the previous devlog, we already mentioned that the game map is quite vast. Exploring the entire map will take a significant amount of in-game time. The idea is that each biome and nation will differ not only visually but also in terms of gameplay. Over time, the game will become increasingly diverse. Squads Battles in Kingso are a feature that was previously missing and much needed. After all, what kind of fantasy world would it be without enemies? As you journey through the uncharted fantasy continent of Aveli
2025-04-09 15:45 UTC · Community Announcements · miruji
Introduction Hello everyone! Previous articles mostly covered the general development of the game. Now, with a major update on the horizon - and going forward in general - devlogs will be published across multiple platforms to keep you informed about what's changing in Kingso. In the last article, I talked about the game engine and how Kingso evolved into its current form. Today, we’re continuing that topic — this time focusing on the central arena of all in-game activity: the world map. Map Structure Kingso is built on a tile-based map system. When the game ran on a custom engine, everything
2024-11-12 11:06 UTC · Community Announcements · miruji
We continue to develop the game and are happy to share the latest changes. New biomes Unique biomes have been added to the game, each of which has its own atmosphere and style. Now the world will become even more diverse and interesting to explore. In the future, each type of biome will be increasingly emphasized in the gameplay. Improved graphics The graphic design has received a significant update. We've chosen the final graphics style, reworked textures, and added more details to make the gameplay more immersive. Animation of static objects To create a living and realistic world, we added a
2024-09-27 08:13 UTC · Community Announcements · miruji
Dear Steam Gaming Community! We want to sincerely apologize for the long absence of updates and news about our game. It was difficult for us to make a decision to review our approach to supporting the game, but we are convinced that this is a necessary step towards future success. With great joy, we inform you that now we are fully focused on updating the game! To achieve this, we have switched to the new Godot 4.3 engine. For a long time, we were developing our own engine, but over time, we realized that Godot is just as good, and even better. During the migration process, almost all existing
2023-04-06 16:23 UTC · Community Announcements · miruji
Hello friends! We are excited to share with you some news about what we've been up to lately. As always, we strive to be as productive as possible and never stop at what we've already achieved. Over the past period, we've dedicated a lot of attention to developing several of our projects. We aim to create games that are exciting and interesting for our users. To achieve this goal, we're constantly improving our technological base, enhancing graphics and sound, and adding new features and functionalities. We can't reveal all the details about our projects, but we can confidently say that our ga
2022-07-11 23:45 UTC · Community Announcements · miruji
Greetings. Quite a lot of time has passed since the release of the game, almost half a year without public updates for Kingso. For many, like us, a question pops up like: "When can we expect updates? Is the game being developed at all?" I will try to answer this question in more detail now, in order to clarify the situation around the game. First of all, you should remember that the project is being developed from scratch and with full enthusiasm. Many things could not just be taken and done without knowledge in specific areas. This entails creating most of the toolkit and studying the documen
Full appinfo as delivered by Steam PICS, changenumber 34857079. Also at /api/app/1385180/raw.
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