Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
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2026-06-25 06:42 UTC · Community Announcements · alyssa.dicaterino
Anuchard is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1386620/
2024-04-15 17:00 UTC · Community Announcements · Ashe
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 70% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1386620/Anuchard/
2023-12-21 18:01 UTC · Community Announcements · Informality
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 35% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1386620/Anuchard/
2022-05-19 20:45 UTC · Community Announcements · keking26
Hi everyone! We hope you all have been enjoying Anuchard since our launch last month 😃 We're excited to announce that Anuchard will be showcased at Indie Live Expo this weekend! Check out Indie Live Expo’s stream showing off the game at the following link: https://indie.live-expo.games/en/ If you've been playing Anuchard for sometime now and haven't left a review yet, please consider doing so! We love getting to hear player feedback, plus it really helps us out. If you want to join the community, follow us on Twitter, and join our Discord!
2022-04-21 16:00 UTC · Community Announcements · keking26
Hey everyone! Today is the day: Anuchard is here, as well as on Xbox and Switch! 🎉 Your time has come to be the Bellweilder! Will you take up the mantle, or turn to stone? Thank you all for your support throughout development. We couldn’t have done this without all of you! As you start playing the game, please remember to leave us a review! It’s awesome getting to hear all of your feedback, and it really helps us out 😃If you encounter any bugs, please report them in our Discord. Otherwise, we hope you all enjoy the world of Anuchard. Once again, from our team at Stellarnull, thank you!
2022-04-19 13:29 UTC · Community Announcements · keking26
Hey everyone! We have some very exciting news to share today 👀 That’s right! Anuchard will be launching on Xbox, PC, and Switch on April 21, 2022!! 🎉 Thank you all for your support that has brought us this far. We can’t wait for you all to get into the world of Anuchard and to save the lost souls. While you wait for the launch, make sure to wishlist Anuchard here on Steam, follow us on Twitter, Facebook and Instagram, or if you want to talk with the devs and help grow our community, join our Discord!
2021-12-03 20:16 UTC · Community Announcements · keking26
Hello everyone, I’m Rico Lemba, back again delivering some development updates of Anuchard. Last 10% of the development seems like forever for us, but we’re still working hard to make the game stable and polished. I’m going to share a bit about how we design enemies in this game, Anuchard gameplay mostly follows one of our core principles that is behavior driven enemy design. Instead of using different stats, health points, etc. we put emphasis in enemy attack patterns. Anuchard's most basic enemies, the slime type enemy, only attacks the player in four directions, giving you a lot of options
2021-11-05 18:05 UTC · Community Announcements · keking26
Hello everyone, I’m Rico, back again delivering some development updates for Anuchard! We’re entering the final push of the development, it’s been really tough for the past few months but we’ll make sure to deliver the best experience. In this devlog, I’m going to share about the dungeons in the game. Making an adventure/RPG style game has been really challenging, not only do we need to make the gameplay good enough, we also need to make sure that the narrative also drives the player to keep playing. Finding the right balance between those elements has proven very difficult. {STEAM_CLAN_IMAGE}
2021-10-01 14:01 UTC · Community Announcements · keking26
Hi peeps, it’s Lazcht: Artist, Storywriter, and bits of everything (except coding and audio). Now it’s my turn and first time writing a dev diary on Steam, although I wrote lots back then everywhere else, haha. Last month was a very busy month for us, we’re finalizing all the content. But before we start on progress, I’ll talk about the narrative vision we had years ago. Rico and I were thinking of making something with similar narrative (not content or overall budget) scope as Enix’s Quintet games, such as Actraiser, Illusion of Gaia, Soul Blazer, and Terranigma. After finishing their games f
2021-09-27 17:15 UTC · Community Announcements · keking26
Our game designer/programmer, Rico, will be showing off some gameplay and answer any of your questions about the game! We'll be going live October 5th at 1pm ET and hope to see you all there! Make sure to click the reminder button to be notified when the event starts! Also follow us on socials (Twitter, Facebook) and join our Discord!
2021-09-08 13:34 UTC · Community Announcements · keking26
Hello everyone, I'm back again delivering some updates about Anuchard. This month we spent a lot of time iterating on boss fights, especially Guardian boss fights. in the end of each arc, you will have to fight Guardians of Anuchard in order to convince them back. {STEAM_CLAN_IMAGE}/38700864/be2ae8a7848b203dfe1fe395e17a9296cb9875d5.gif As a game designer and programmer of this game, the direction for Guardian Boss fight is that we want to utilize knockback mechanic and other gimmick as much as we could. We took a lot of inspiration from Zelda, where every bosses has different pattern and uniqu
2021-08-14 13:21 UTC · Community Announcements · keking26
Hello everyone, I’m Rico Game Designer and Programmer of Anuchard, back again to deliver some updates about the game. As I’ve mentioned last month, we’ve finished the draft for all the game content and we’re entering polishing and bugfixing phase until the end of this year. We’ve been working hard to populate the world with some sidequests last month, this sidequests are optional, narrative driven, and have interesting reward to make your room prettier. Make sure to talk to every villagers on each chapter! Our artists also work very hard to make the graphics look better, for example here’s the
2021-06-14 19:44 UTC · Community Announcements · keking26
We are excited to finally announce that Anuchard will be coming to both Xbox and PC in Q1 of 2022! In case you missed our awesome announcement during E3, here is a look at the new trailer we put our along with the announcement:
2021-06-05 13:32 UTC · Community Announcements · keking26
Anuchard's coming to E3! Hello everyone, I'm Rico, Game designer and programmer of Anuchard! It’s been a little while since we last put out a dev diary. We’ve been working hard on Anuchard over the past couple months. We’ve also been preparing to make some announcements that you’ll be able to catch during E3 2021! Tune in on June 14th at 12:30pm PT so that you can catch this awesome announcement! Updates Now to the past couple months: We've been working hard to finish the game content, right now we've managed to finish the draft up to the final boss. After this it'll be endless iteration, test
2021-02-12 17:34 UTC · Community Announcements · keking26
Dev Diary Update #1 Hello everyone! We just wanted to put together a quick overview of how development has been going since the New Year began! Overall, development has been going pretty good. Basically what we have been working on over the past month is that we are trying to make a draft from the beginning to the end of the game. Currently in the demo, you get to experience arc 1 of the game. We are trying to finish the draft of arc 2, and beginning to tackle arc 3. We already had some discussion about what will be in arc 3, and the concept art for it is in progress. For the dungeon, we are s
Full appinfo as delivered by Steam PICS, changenumber 37444986. Also at /api/app/1386620/raw.
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