Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-07 15:30 UTC · Community Announcements · Lex4art
This hotfix includes: - Object spawning process now working again in Build mode, but Buildmark size back to 9.6GB again. - Parameter "Screen resolution" in "Settings menu" now works as expected (previously its value was not persistent). - Parameter "Ray tracing tier" in "Settings menu" now holds "Draft" tier properly (previously it was reset on exit).
2025-10-04 11:51 UTC · Community Announcements · Lex4art
This hotfix addresses CVE-2025-59489 security issue with Unity engine, no other changes except game download size reduced from 10GB to 3.2GB, thanks to high compression preset used for this build.
2021-05-30 08:18 UTC · Community Announcements · Techkind
Public betas availiable for Buildmark - check them out here. Here are some shots from Desert challenge (no gameplay yet, but you can try to build something there): {STEAM_CLAN_IMAGE}/39313101/8bdb2e9fe3e5fe71548d2ea78025e0ca8a5a4181.png{STEAM_CLAN_IMAGE}/39313101/f2482e7129c1a1433f61fa7783b0d4d3d75522b5.jpg And an example of new hologram shader: {STEAM_CLAN_IMAGE}/39313101/38fdab58370c7591146265ef3000905327610ec3.jpg Note that current beta 5 crashes a lot -_-".
2021-05-28 18:16 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/b00821bdf819ad5f82f28745cddd3bb22dafb32f.jpg This tiny update will fix: Build mode spawn objects/materials problem - never ending "loading" issue. Main menu UI problem - "Play" button background was messed if there are no saves available for Play mode.
2021-05-03 17:08 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/b00821bdf819ad5f82f28745cddd3bb22dafb32f.jpg A micro-update was added to 2021.1g version of the game: - Fixed bug when player can't jump while standing still. - Player movement improved - no more sudden halts when running on the stairs. - Reduced height of players physbox (now you won't stuck while moving under the trees in Build mode for example). - Auto-detection script (that searches for optimal graphics Tier on Bulidmark startup) was improved. - Graphics Tier 1 and Tier 2 works much faster because there non ray traced shadows are used, but this comes with a pric
2021-04-20 17:11 UTC · Community Announcements · Techkind
In the initial release of Buildmark its interface was 'geekish' - walls of text to read, tons of hotkeys to keep in memory and different interfaces for Play and Build modes - only handful of the tech enthusiasts survived through all this. That was fundamental problem and got highest priority to be rethought and reworked... So, two months later, here is the patch to fix those problems. {STEAM_CLAN_IMAGE}/39313101/82ae77d6a90317a3dec3c16b2113e8f68dfa34ca.jpg Substantial changes: New Q.E.R.F.C.T. interface - simple and unified between Play and Build modes. Gameplay improvements for Play mode - be
2021-02-13 19:22 UTC · Community Announcements · Techkind
Quick fix for graphics settings auto-detection script that can force lowest graphics settings (Tier1) no matter the actual hardware. Now it works properly, new auto-detection will be performed on start to find & set fair graphics settings.
2021-02-13 11:28 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/249cc8fed783bcda411a44b3e815ca365c4d8ca2.jpg Buildmark 2021.1e patch notes: Added "Power saving mode" (after 45 seconds of inactivity it will be turned on - lowest graphics settings + 3 fps max cap). Leaderboards now opening inside Steam overlay instead of external web browser (there is an issue when external web browser is opened though Buildmark it will set it to endless "Running" state in Steam and prevent it to be closed by normal means). Ray tracing Tier 1,2 and 3 were tweaked to increase reflections quality and thus fix reflective materials appearance (black o
2021-02-07 11:05 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/d6c4a9004691e721dff755dc9ae35a53a1b60928.jpg Features added: Benchmark: added on-line Leaderboards for benchmarking results. You can access them from results screen ("Leaderboards" button). GPU-specific leaderboards appears with delay (manual activation required from my side). Build mode: library expansion - added light sources (point/spot/area lights) as spawnable objects. Scale them on all axis to change brightness. Spotlights angle can be adjusted by scaling only on green axis (super rough for now). Build mode: library expansion - added volumetric fog (square/gra
2021-01-30 12:49 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/615b9f4d4d5077f6025e278a93ed4520ddd2088f.jpg Changes: - Removed OS version from benchmarking results screen (it's not secure to share this kind information). - Removed native screenshot function (now when you press 'F12' only Steam overlay *if it's enabled* will capture screenshot in *.jpg). - "Screenshot" button was removed from benchmarking results screen. - If you need screenshot in *.png file format (lossless) use Ctrl + F12 keys (this info was added to hotkeys billboards), it will be stored in game folder.
2021-01-29 10:41 UTC · Community Announcements · Techkind
{STEAM_CLAN_IMAGE}/39313101/36f54a1245979d9cb6f338d800220563ea2ef6fc.jpg Changes: - Benchmark runs 20% faster (volumetric fog was removed - almost undetectable anyway). - Benchmarking results screen design improved. - Build mode: fixed bug with "black rectangle" on text billboard. - "Alt + minus key" function was improved (now it's using scene-specific Tier5 settings).
Full appinfo as delivered by Steam PICS, changenumber 34857207. Also at /api/app/1388420/raw.
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