Patch v2.10.12
- fixed issues with boxed microflicks - improved the sensitivity finder valorant professional playlist by adding a new better alternative for boxed microflicks. - added 1:1 stretched ratio
Oblivity is an advanced aim training software that provides everything you need to improve your aim! Find your perfect, intuitive mouse sensitivity with Oblivity's sensitivity finder. Or detect your bad aiming habits in the extensive analysis and replay space.
| App ID | 1389990 |
|---|---|
| App type | Game |
| Developer | Poly Games |
| Publisher | Poly Games |
| Release date | 2022-03-24 11:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1389990 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Oblivity.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22131121 | 2026-03-04 22:26 UTC | ||
| beta | 22131121 | Get the newest Oblivity updates before they are officially released. Versions on this branch most likely contain a lot of bugs. | 2026-02-27 16:37 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1389991 | windows | 1.20 GB | 224.74 MB | 3308144560664585288 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22131121 | public | 2026-03-04 22:26 UTC | 5 hours ago |
| 22131121 | beta | 2026-02-27 16:37 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38804009 | 2 | 5 hours ago | first fetch, no diff |
- fixed issues with boxed microflicks - improved the sensitivity finder valorant professional playlist by adding a new better alternative for boxed microflicks. - added 1:1 stretched ratio
- fixing issues with parts of the Sensitivty Finder UI not rendering correctly
1px Crosshair Thickness Oblivity now supports true 1px line and dot thickness. To make this work even when monitor resolutions are divisible by 2, we offset the crosshair towards the top-left center pixel (similar to how Valorant handles it). The same logic applies to other odd thickness values such as 1, 3, 5, etc. Simulated Stretched Resolution In the Visual Settings, you’ll find a new Stretched Resolution section with a dropdown for different aspect ratios. This feature simulates stretching by adjusting the camera output to the selected aspect ratio and filling the image. Advantages of this
- fixed settings saving problems for users with previously multiple settings profiles - fixed Resolution dropdown setting updating correctly on display switch - general improvements to the Behaviour System
- fixed fov load problem, leading to zoomed in perspective
Developer NoteHey Oblivity Community,It’s been a while since our last update, but we are still at work moving towards the Update: Oblivity 3.0 and its upcoming core feature.For this Update (v2.10.0), we focused heavily on refactoring and improving a majority of the internal systems. As requested by the community, the main goals here were optimizing performance and reducing clutter. As part of this cleanup, we have removed the old settings profiles to streamline the experience.You will also notice that we have completely reworked the Settings Menu, it is now cleaner, faster, and much easier to
Developer Note Hey Oblivity Community, It’s been a while since our last update, but we’ve been hard at work on some major new features. This latest update marks the first big step toward the upcoming Oblivity 3.0. As part of this massive overhaul, we’ve had to rebuild several core parts of Oblivity. With that in mind, this patch is an early rollout designed to test some of those foundational changes. Our current plan is to release another update that will introduce one of the key features ahead of the full 3.0 release. That said, things are still in progress, so it’ll take a bit more time. In
- fixed a issue where achievements/progression popups block UI Input - added a delete button to the scenario information screen, that allows you to remove your scenarios from the workshop and locally. - fixed issues leading to spawnareas not working as intended - fixed issues with playlists not saving after adding new scenarios - fixed issue with floors in scenario viewer blocking the camera - fixed issue with ultimate searchbar when changing colors
- fixed a problem with fovtype in sens finder - fixed a issue with mouse cursor disappearing after a round - fixed the refresh button in teh scenario creator
Bug Fixes & QoL - reworked and improved the download manager with a new UI and faster speed - fixed Achievements appearing while a new round starts - improved saving performance - reworked sensitivity finder setup screen graphics for a cleaner look - fixed a problem where the favorites are not saving - added option to disable hit sound pitching effect - fixed scenario information screen in sens finder - fixed a issue with deleting rounds from the analysis leading to major problems in the sens finder - fixed an issue with behaviour system files saving poorly - improved the progression slider be
Developer Note Hello Oblivity Community, This update focuses on making the Sensitivity finder easier to use. We also reworked some of the Routine ingame interface, and included new sounds. Many of the new features and bug fixes in this update were inspired by your feedback on our official Discord server. We encourage you to join the conversation and help us continue to improve Oblivity! Additionally, we are now activly seeking new testers through the Discord server. Cheers, Poly Games Change Logs Sensitivity Finder The goal of this update for the Sensitivity Finder is to make it easier to use
- fixing some bugs, with players not loading in correctly - fixing an issue with sensitivity finder achievements
- fixed issues where online routines not displaying - fixed issues with selecting scenarios for the routine playlists - improved row visibility checks - fixed issues with achievements leading to blue sky - fixed issues with editing online scenarios with behaviour system - fixed the new tag issues - fixed search issues in the sens finder - you can now upload your settings profiles again
Explore our new Sensitivity Finding playlists for xDefiant and The Finals! Create a Sensitivity profile for either game and dive into our specially curated playlists. Each game features four distinct playlists tailored to different skill levels: Beginner, Intermediate, Advanced, and Pro.
Developer Note Hello Oblivity Community, This update focuses on adding a new Setup Screen, that should help new users to quickly input all their settings. You will also find a lot of small changes, and a improved Map and Scenario Creator. Many of the new features and bug fixes in this update were inspired by your feedback on our official Discord server. We encourage you to join the conversation and help us continue to improve Oblivity! Additionally, we are now activly seeking new testers through the Discord server. Cheers, Poly Games Change Logs Scenario Setup Screen {STEAM_CLAN_IMAGE}/3953897
Full appinfo as delivered by Steam PICS, changenumber 38804009. Also at /api/app/1389990/raw.
{
"appid": "1389990",
"common": {
"name": "Oblivity",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"osextended": "",
"logo": "836b2dc295f6dceb0a5fd0fecd388007edf3cb83",
"logo_small": "836b2dc295f6dceb0a5fd0fecd388007edf3cb83_thumb",
"icon": "b6bc2b561b24efdee2634f08d085b6d186ad4553",
"linuxclienticon": "580b2567ded17d02ccf93a4374db8b9c3f62990f",
"clienticon": "dbaf4550d4fcac7e3d12fb3c1ff8b1cdce29a3a3",
"clienttga": "900128424fd5d99210feb6c6e3749a79420f461e",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1651104000",
"tested_build_id": "8509404",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image2x": {
"english": "library_600x900_2x.jpg"
},
"image": {
"english": "library_600x900.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1687019706",
"associations": {
"0": {
"type": "developer",
"name": "Poly Games"
},
"1": {
"type": "publisher",
"name": "Poly Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "4",
"2": "23",
"3": "28"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1648119646",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1389990",
"store_tags": {
"0": "599",
"1": "19",
"2": "1663",
"3": "492",
"4": "1774",
"5": "1445",
"6": "3839",
"7": "5055",
"8": "5154",
"9": "4106",
"10": "7926",
"11": "4182",
"12": "4191",
"13": "12057",
"14": "1734",
"15": "8013",
"16": "3878",
"17": "7423",
"18": "5547",
"19": "4094"
},
"review_score": "8",
"review_percentage": "80"
},
"extended": {
"developer": "Poly Games",
"publisher": "Poly Games"
},
"config": {
"installdir": "Oblivity",
"launch": {
"0": {
"executable": "Oblivity.exe",
"type": "none"
}
}
},
"depots": {
"1389991": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "3308144560664585288",
"size": "1291477353",
"download": "235661248"
},
"beta": {
"gid": "3308144560664585288",
"size": "1291477353",
"download": "235661248"
}
}
},
"baselanguages": "english,german,french,spanish",
"workshopdepot": "1389990",
"branches": {
"public": {
"buildid": "22131121",
"timeupdated": "1772663182",
"timebuildupdated": "1772209809"
},
"beta": {
"buildid": "22131121",
"description": "Get the newest Oblivity updates before they are officially released. Versions on this branch most likely contain a lot of bugs.",
"timeupdated": "1772210239",
"timebuildupdated": "1772209809"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000000",
"maxnumfiles": "10000",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/",
"pattern": "saveData.txt",
"platforms": {
"1": "Windows"
}
},
"3": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/Audio/",
"pattern": "*"
},
"4": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/Contents/",
"pattern": "*",
"recursive": "1"
},
"5": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/Crosshairs/",
"pattern": "*",
"recursive": "1"
},
"7": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/Settings/",
"pattern": "*",
"recursive": "1"
},
"8": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/User/",
"pattern": "*",
"recursive": "1"
},
"10": {
"root": "WinAppDataLocalLow",
"path": "Poly Games/Oblivity/Workshop/CachedRoutineData/",
"pattern": "*.cached"
}
}
}
}