Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
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2021-05-10 13:55 UTC · Community Announcements · DarkStoneDigital
Full patch notes: Fixed an issue where the game could crash after dying from the monster Fixed a number of smaller bugs that could cause slow downs after a continue Adjusted in-game ambient lighting to be slightly brighter Adjusted options brightness slider to provide a wider dark and light range
2021-05-10 01:13 UTC · Community Announcements · DarkStoneDigital
I addressed a few issues that popped up with the latest update that involved rare cases of the player getting placed outside of the play area after a continue. Full list: Fixed a bug where the player would be placed outside the map after continuing Added a failsafe in the scenario of the player still managing to get outside the world that will place the player back in the hub Added additional timer reset stations
2021-05-04 20:57 UTC · Community Announcements · DarkStoneDigital
If you are having a tough time navigating the Kohate complex, fear no more! A new map module has been added to the hub. {STEAM_CLAN_IMAGE}/38549993/62a56f455c68be18137df4b0dac8d7eaf27782d3.jpg Simply collect the map module and press escape to view your inventory and the map. The complex will be revealed as you explore and the map progress is kept through continues like the rest of the game's progress. I think this is a fun addition to Kohate and I have some interesting ideas for it in the future. For now, I hope this is a nice welcome update! -Brian
2021-01-06 21:41 UTC · Community Announcements · DarkStoneDigital
After the Halloween patch, there was a new bug where ending 3 would not trigger for players. After doing a bit of digging, I have located the problem and everything is working again! Have a great time! - Fixed a bug where ending 3 was not triggering.
2020-10-26 15:23 UTC · Community Announcements · DarkStoneDigital
Ending 4 is now live! I think it's a fun little addition to the game that feels like a natural extension of what the player wants to accomplish. I hope you can take a moment to figure it all out and get it! I have also added a few new achievements to go along with this new ending. AND if you play Kohate between October 28th and November 2nd, you might find a little Halloween festivity in the testing hub! The best Bio Mass Labs has to offer in Halloween fun! UPDATE BREAKDOWN Ending 4 and related content New achievements to unlock Halloween themed hub between Oct. 28 - Nov. 2 Various bug fixes
2020-10-20 16:28 UTC · Community Announcements · DarkStoneDigital
I'm working my way towards the new content update with the fourth ending and part of that was going to be a new game mode that would make the game more difficult. Since I wanted to tweak some things in the main game style to make it a bit more balanced, I deiced to go ahead and add hell mode now. Normal play mode now gives you a little extra time in the radiation vents with a less aggressive radiation post effect. I have also lengthened the night vision time a little bit. I have also tweaked the monsters behavior in terms of sensing the player in various settings. You can now be a bit closer b
2020-10-18 01:21 UTC · Community Announcements · DarkStoneDigital
Very small update that should address an issue where some were not seeing achievements (this issue may have been on steam's end but I made sure it is correct on mine). I also added a new achievement for not dying in a single run.
2020-10-17 00:39 UTC · Community Announcements · DarkStoneDigital
I went through some feedback in my discord and addressed a number of options related issues that came up. See the list below for full info. UPDATE BREAKDOWN Fixed an issue where options and exit would not show up in the main menu on certain resolutions Fixed some minor lighting issues Fixed an issue where multiple resolutions could show up in the options drop down Fixed an issue where a post effect would look broken on an in-game resolution change Fixed an issue where full screen would not toggle on/off Subtitles are no on by default
2020-10-16 19:20 UTC · Community Announcements · DarkStoneDigital
I've spent the last night creating a system that I feel is a fun solution for the desire to save progress. I really want Kohate to be game that is played through in a single sitting but I also understand the frustration of losing progress. Since full save system would be a massive undertaking for a small game, I have opted for a continue mechanic. If the player dies, they will be given the option to continue. They will not lose their progress but will have to recover any large object they were carrying from where they died. They will also receive a 5 minute penalty on their overall session tim
2020-10-16 02:46 UTC · Community Announcements · DarkStoneDigital
New version of Kohate (v1.0.4) has some changes that should make getting into the game a bit easier and some bug fixes. Fixed an issue where the monster may spawn in too close to the player The monster will now release into the complex after a period of time instead of instantly after reveal Fixed an issue where players could press door buttons multiple times Work in Progress There are a few minor bugs that I have noticed that aren't game breaking but I would like to address. I'm also working on a game update with a fourth ending and a potential save system though I am not certain what exactly
Full appinfo as delivered by Steam PICS, changenumber 38680896. Also at /api/app/1390490/raw.
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