Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-05-28 17:54 UTC · Community Announcements · LtJax
Full Editor Integration The namesake of this update is the completely reworked editor, which is now completely integrated into the game. Editor can now be launched from the main menu, standalone executable has been removed. Much improved user-experience for the editor. Walls can now be linked to spawn-circles via the editor. Minimum capture count for spawn-circles can be set in the editor. New Maps There are also five new maps, made with this improved editor. They use features previously only known from the campaign, like minimum capture counts for the circles and walls that can be passed only
2021-02-19 12:26 UTC · Community Announcements · LtJax
Changes in this version: Horde high-scores are now visible before a game. Invites through Steam now work (only when the invitee has not yet started the game, for now.)
2021-01-24 13:00 UTC · Community Announcements · LtJax
This patch finally delivers a much needed stability improvement for network games: previously, when the server was sending too much data for the network, clients would fall behind, eventually making their games very unresponsive. With this new update, the server will detect the issue and slow the game down, giving the clients a chance to catch up. Also, there are finally some balance changes, making other endgame builds, such as phase-bomb, more viable, and also forcing some more trade-offs, e.g. using either "Armament" or "Preloading" to get the full-damage "Ignition Point" later. With the ki
2021-01-20 21:51 UTC · Community Announcements · LtJax
Rolling out this patch early because it fixes a critical crash that could occur on some maps, e.g. oracle. Fixed network client camera scrolling being affected by slow-motion. Optimized net-code. Fixed a crash on the map "Oracle". Horde Get bonus funds for each defeated wave. More evenly distribute power-ups amongst teams in coop horde. Fix "Select all circles" with shared circles in coop horde.
2021-01-10 12:45 UTC · Community Announcements · LtJax
Some small changes: Horde waves will now time-out after all its units are spawned and no horde kills for a while, preventing infinite stalls. Fixed a performance hitch when a spawn-circle was being captured.
2021-01-08 13:36 UTC · Community Announcements · LtJax
This latest patch is mainly about performance optimization. While it does not change a lot of the game-play, the game should run a lot smoother now, even with lots of units. Under the hood, this meant lots of changes, for example replacing the main acceleration-structure that the game uses to find nearby units and parts of the map geometry. Performance can still degrade with thousands of units on the battlefield, but it will be much more stable and degrade more smoothly. Here are the patch notes: Prevent units getting stuck behind walls, which caused stalls in horde. Lots of performance improv
2020-12-13 19:48 UTC · Community Announcements · LtJax
Another small bug-fix release, with an important one for Intel GPU users. Here's the list: Fixed display being much too dark on some GPUs because color conversion not being enabled properly. Fixed some corner-cases with the path-finding when targeting points close to walls. No longer show selection prediction when targeting power-ups. Horde: Units no longer try to synchronize their attacks as aggressively. Horde: "Advanced tower" charges are now shared. Cheers, Marius
2020-12-10 18:01 UTC · Community Announcements · LtJax
Mostly a small bug-fix release, but at least one bug was pretty nasty, so here it goes: Fixed not being able to start network games with a human player in slot 5 or greater. Slightly improve heavy-load performance degradation. Fixed starting a network horde game. Can spawn with up to 900 units in horde mode.
2020-12-05 18:07 UTC · Community Announcements · LtJax
This patch is mostly bug-fixes, balancing and quality of life improvements: General changes: Improved performance with many units, especially on horde. Can start horde in higher waves and with more units. Assault: Fixed "Decorated" challenge, increased score per completed stage. Avalanche: Increased power-up spawn frequency. Fixed spawn-circles sometimes getting stuck in "Assault". Roundabout: top and bottom spawn-circles are now the same size and have higher spawn-rate. Can now switch between smooth and linear scrolling. Can tune the strength of the screen-shake effect. Can set higher scroll
2020-11-21 20:45 UTC · Community Announcements · LtJax
It appears the horde had lost their edge, sometime around spring. With a year like this, it is only understandable. It appears that I introduced a bug that made horde a lot easier than intended, especially in the later waves. Ironically, the bug was introduced trying to fix another problem that made the later waves too easy. Since this change completely changes the score, I have reset the leader-board for horde. Sorry about that!
2020-11-13 11:16 UTC · GamingOnLinux
After being available for a long time on itch.io, the fast-paced RTS game Abstractanks with it's unique take is now available on Steam. Read the full article here: https://www.gamingonlinux.com/2020/11/abstractanks-is-a-fast-paced-rts-with-only-one-unit-out-now-on-steam
Full appinfo as delivered by Steam PICS, changenumber 34857318. Also at /api/app/1390970/raw.
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