Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-01 15:56 UTC · Community Announcements · Artak
It's official! This Is No Cave is coming soon We are hard working on finalizing the main content and modes of This Is No Cave, a new monome.studio creation. https://store.steampowered.com/app/2852760/This_Is_No_Cave/ Discord Server We are making all efforts to create a space for Monome.studio creations' players! We will focus a lot of the discord server on This Is No Cave for the moment but there is a space for Kraken Smashers to exchange too! Join Monome.studio Discord Server! Stay tuned! Make sure to follow Monome Creator Steam Space to get updated of any release, discount and news regarding
2022-08-24 18:33 UTC · Community Announcements · Moss
Hey! This is what we have been working on the past month: Improve AI collaboration in coop mode Made it easier to pass to wall jumping squids {STEAM_CLAN_IMAGE}/39573709/49be8a40f2c5a6ceaf2f24b76d1e4fff1e42241d.gif Solo AI now better adapts to player level Solo AI will stop smashing if there is an obvious counter Smooth gameplay to allow for bump to dash to jump to smash {STEAM_CLAN_IMAGE}/39573709/7d3fa4a5081cc25d2a5017842a1e874721d71371.gif It is now a bit easier to wall jump after a dash Fixed an issue with language mixup on coop mode
2022-07-30 07:14 UTC · Community Announcements · Moss
Hey, with the upcoming release on Nintendo Switch, we have had a few balance and QOL improvements to add to KSV: - Improve settings saving performances on slower hard drives - Audio is now loaded in the background allowing the game to launch faster - Balanced vibrations: they were too low for ball touches and too high for smashes - Added a loading widget between the rules splash screen and the game
2022-07-26 07:49 UTC · Community Announcements · Moss
We decided to teach our AI squids to speak different languages and updated the UI accordingly, support was added for the following languages: - French - German - Spanish - Japanese - Chinese I truly apologize if we forgot your language but we do not know any native speaker in other languages who can help us translate. We also released the following: - Fixed a bug where time would slow when a player paused the game - Smoothed ball force help to allow for more spectacular moves - Improved AI reaction to smashes - AI will now be still while talking
2022-07-20 06:00 UTC · Community Announcements · Moss
https://www.youtube.com/watch?v=Eab_beh07HU - Added vibration support for gamepads - AI is now a bit harder to beat when you are winning - Spikes are now a little easier to perform - Fixed an issue where time would slow after a smash - Fixed an issue where time would slow after a player pauses the game
2022-07-08 18:21 UTC · Community Announcements · Moss
Hey guys, we spent a bit of time playing the game and sent a video on reddit to get feedback, and had quite a bit of advices from one or two commentators. This update is therefore brought to you by u/Frump. Players can now smash from the ground. This will send the ball higher than a regular smash, a bit like smash services Raised the ball when serving, allowing for even more spectacular spiked services Add camera zooming and panning on particularly beautiful spikes Sped up squids by 20%. This will allow for players to follow the ball then smash just after a bump, but this requires some skills
2022-07-04 17:37 UTC · Community Announcements · Moss
We found out that AIs were trying to prevent the players from concentrating on the game by talking on key moments and had to shut them down before they took over the world. They are now only allowed to speak before and after each play, or when they bump into each other in coop mode. Here are other quality of life improvements we added in this patch: - Adapted the smash sound for ball and cup so it is louder on weak impacts and quieter on big impacts - Increase the duration of AI text bubbles - Slow motion at the end of a play will last for a bit longer - Fixed a bug where ball velocity would n
2022-07-03 21:16 UTC · Community Announcements · Moss
In order to please some polish guy who refunded the game because it was too hard, we decided to make the game even easier. My girlfriend had fun playing it for the first time in 2 years. Added horizontal force when you are far away from the net. Capped Y ball velocity to avoid waiting too much when it is high. Ball indicator size now depends on the height where the ball is. Ball is now lighter but more subject to gravity. This means you can hit it further but it will not float too much. Prevent the ball from having too much speed when falling from a high place. Made the walls bouncier so the b
2022-06-03 07:49 UTC · Community Announcements · Moss
Make our players ears healthy again.
2022-05-31 14:22 UTC · Community Announcements · Moss
Yesterday we taught our AI how to speak so it can better distract the player and win even more. In order to balance things out we also introduced brain lag which means the more the AI is winning the less it will be able to think. We also sped up the game by a whopping 8%.
2022-05-29 17:15 UTC · Community Announcements · Moss
In order to please some japanese guy who refunded the game, we decided to introduce a new game mode: coop! You can now play with your firends against two extremely well coordinated AI. Will your teamwork and friendship be stronger than a stone cold machine? Let's figure that out. As per usual, we changed a lot of things in order to make the gameplay more interesting. Most of these changes were thought by our main (and only) contributor, Le Jo (thanks man): Added Coop mode Prevented players from bumping after a smash: this does not seem like much but it means that smashing the ball will not be
2022-05-22 09:35 UTC · Community Announcements · Moss
We heard your suffering The game has been out for more than a year, and we had time to analyze videos of people playing it. We realized there were two huge pain points: - It is very hard to control the ball with the body of a squid - Our AI is a bit too skilled at the game Make squids bouncy again For the first issue, we tried a bunch of solutions and decided to mix them together: - Squids now have a bigger collider - We now add some upwards and forwards forces to the ball when a squid touches it with its body - There is a small vaccuum effect centered around each squid to slowly attract the b
2022-05-22 09:02 UTC · Community Announcements · Moss
- AI now adapts its skill to the player level - Hitting the ball is now easier - The ball will have better curves
2021-02-02 18:54 UTC · Community Announcements · Moss
Added "How to play" button on menu, this will redirect you towards our magnificient guide
2021-01-31 15:57 UTC · Community Announcements · Moss
Fixed an issue where hitting start button while the artificial intelligence is smashing would not pause the game
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1391050/raw.
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