Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-10-30 01:53 UTC · Community Announcements · urb Games
Good day folks, Urb here. Hope you’re all doing great and gearing up for the holidays, candy, chaos, and all that good stuff. This one’s a small Halloween drop while I keep hammering away at the road to 1.0. I’ve got a few surprises cooking for classic players, especially around stats and ribbon tracking, but for now, enjoy some zombie mayhem in Classic and a fresh round of fixes. Campaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve sta
2025-06-29 02:18 UTC · Community Announcements · urb Games
Hey guys urb here, I hope the summer is treating you alright. Rapid firing this one right after the big patch of DDay. It’s a slice from a bigger update that’s still in the pipe, but with the summer sale being on, I wanted to get some key fixes and new toys into your hands ASAP. This patch tightens up AI behavior, cleans out some code, and introduces late-game tactical directives that let you push back harder when the front starts to buckle. Classic players especially, you’ve got some new teeth now past wave 50.Highlights:Sarge Call Check – You’ll now get a proper shoutback if you try to call
2025-06-07 05:21 UTC · Community Announcements · urb Games
Good day folks urb here, I'm glad to release this patch just in time for the 81st anniversary of the D-Day landings. This update introduces new mechanics to both Classic and Campaign modes, giving players greater control over their builds and long-term strategies.The highlight for Classic is a new system of power-ups called Directives, a mechanic inspired by what we observed in Trench Mode, which now enjoys a solid, dedicated player base. At its core, this system rewards perseverance and survival with powerful, one-time-use abilities.After some back and forth with the community, we’ve implemen
2025-01-10 20:51 UTC · Community Announcements · urb Games
{STEAM_CLAN_IMAGE}/39837552/4a7e04b3a5f9870f62671caedad3beb01c42eb25.png It’s been a while since we updated the Mud and Blood DEMO, but I’m thrilled to share the fully upgraded 0.4.8a version. With new enemies like Volksgrenadiers, Luftwaffe Infantry, and Officers, revamped Trench Mode, and overhauled vehicle mechanics, the chaos has never felt so good. This update brings the improvements we’ve been enjoying on the main branch for some time and is a great chance to introduce your gun-shy friends to the joy of brutality. {STEAM_CLAN_IMAGE}/39837552/6b139d311743bf3c56a21b680389fafd79de36ce.png O
2024-12-20 16:57 UTC · Community Announcements · urb Games
Mud and Blood Patch Notes Version 0.4.8 - Silent Night, Violent Night {STEAM_CLAN_IMAGE}/39837552/fee361d140390921d7a7d8d3afcab85716d0036f.png Hey folks, urb here! Just in time for the holidays, we've got a fresh patch for you, packed with bug fixes, new features, and plenty of tweaks to keep the Mud and Blood experience evolving. This patch dives deeper into trench warfare mechanics while addressing long-standing quirks and adding some festive surprises. Your feedback and suggestions continue to shape the game, so thank you for being part of this community. Let’s break it down: {STEAM_CLAN_IM
2024-10-13 22:54 UTC · Community Announcements · urb Games
Good day folks, urb here. The No Mercy patch has dropped, and you guys hit the trenches so hard that we broke our concurrent player record from launch day! I’ve been blown away by the cool feedback, and I'm really thankful to have you all along for this wild ride of violence and brutality. {STEAM_CLAN_IMAGE}/39837552/5c0a915dfde3990ad6decd29bf40cfbb401497db.png After going through some metrics, watching your uploaded vids on Discord, and analyzing your feedback, we’ve made some key balance adjustments to Trench Mode. Plus, we’ve added new cards, including all vehicles from Classic Mode, a bunc
2024-10-06 02:51 UTC · Community Announcements · urb Games
Mud and Blood Version 0.4.7 - Expect No Mercy {STEAM_CLAN_IMAGE}/39837552/82db0352a0b4022332e04f6c97b7b065239818bd.png Hey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch! This release is the work of many talented individuals in the community, including voice actors, testers, and, of course, all of you with your fantastic suggestions. A big thank you to everyone for taking the time to check out or play Mud and Blood. This game has been my passion for nearly 15 years, and I’m truly grateful to share this journey with you a
2023-12-23 05:56 UTC · Community Announcements · urb Games
{STEAM_CLAN_IMAGE}/39837552/a113a8ddb10431d9f97bcad25eee7cffc330e3af.png Good day folks urb here with a holiday patch! Gib Santa and Earn a Special Ribbon! {STEAM_CLAN_IMAGE}/39837552/0f79a3004e562a8a433c155499b4d5cc31401c91.png As tradition dictates, Santa will make a surprise appearance in your AO during one of your fights. Seize the opportunity to gib the old man and bag yourself a stylish ribbon that enhances your max Tactical Point potential. {STEAM_CLAN_IMAGE}/39837552/476d8b997fdd9bf4228d9e1c8bac3d36a457d8ae.png Trench Combat Mode for Classic Warfare: {STEAM_CLAN_IMAGE}/39837552/534657a
2023-10-22 23:38 UTC · Community Announcements · urb Games
Good day folks, urb here. Today, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop. {STEAM_CLAN_IMAGE}/39837552/8e3cd3bc003bb5f0372dd0edf7feb8ca74aa6091.png While this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests. Here'
2023-09-19 21:56 UTC · Community Announcements · urb Games
Good evening folks, I hope your week is alright. I'm just going to drop a quick hotfix and also a list of the changes and fixes that have been added to the game since the release of 0.4.4, thanks for taking the time to read this and let me know if you find something funky in the game I'll do my best to fix it promptly. {STEAM_CLAN_IMAGE}/39837552/0fabbf445af6b27370dbe6f1709e80fd4b31cbf2.png 0.4.4a -- Remove debug message Shrek -- para challenge credits are now taken after a try -- Nebel not having a function when destroyed fixed (temporary exploding as a pak40) -- Removed an exception that wou
2023-09-12 06:52 UTC · Community Announcements · urb Games
Good evening, folks! It's Urb here with a beefy update to share. But first thanks for playing and checking out on MNB. It warms my heart to know that Mud and Blood is appreciated and it's really cool to watch or hear about some of the crazy fights you guys got yourselves into. {STEAM_CLAN_IMAGE}/39837552/878d89708f28b44983526e1e9d6fe3534e72e387.png Version 0.4.4 has been in the works for a while, and it's jam-packed with exciting content and changes. Let's dive right in: Trains and Railways: {STEAM_CLAN_IMAGE}/39837552/0d0a4081c02210f6301d2a5a1a115442b0853b78.png Train wagons can now appear on
2023-04-21 20:10 UTC · Community Announcements · urb Games
Good day folks, urb here welcome to another Mud and Blood patch {STEAM_CLAN_IMAGE}/39837552/d2275c534089ec4268b977f014c79a269ef7883e.png I'm happy to introduce one of the most significant patches to date for Mud and Blood. This update not only brings two new friendly infantry units to the game, but also a slew of exciting features, fixes and a biome upgrade. But before we dive into the specifics of these mechanics, I want to express once again my heartfelt gratitude to you guys who have been supporting Mud and Blood since its rebirth. Your support is truly motivating, and I am immensely gratef
2023-02-18 17:57 UTC · Community Announcements · urb Games
Good day folks, thanks for reporting issues on our discord and in other means. I'll keep monitoring your experiences and fix them as we go. Cheers everyone and have a decent weekend! - Fixed an where Germans looting allied weapons from the supply depot would reference to the wrong weapon name. - Reduced entanglements hotspots by 40 pixels - Fixed an issue where Bazooka soldiers would have their action cycle timer reset when trying to target a vehicle not in line of sight - Fixed a crash when wire or entanglement would perform a hit check while being destroyed - Moved the possible map boundarie
2023-02-10 22:58 UTC · Community Announcements · urb Games
Good day, folks urb here, I hope you guys are having a decent start to the year. It's with a certain amount of excitement that I drop 0.4.2 in the open branch. This patch was heavier on the back end, focussing on how to onboard new players, and some new content while laying the foundation for in-map heavy indirect fire. So as per usual, let's use the first part of this patch note to go over the new mechanics implemented. {STEAM_CLAN_IMAGE}/39837552/dbe689208d2d25cd0d5aa66feb271b59d5e4d9fa.png The four pillars and their importance in Campaign!! To many, the campaign is arguably the hardest but
2022-12-20 01:15 UTC · Community Announcements · urb Games
Good day folks urb here, {STEAM_CLAN_IMAGE}/39837552/7d7befc327d9ef8a6330dfd0c1e56b2a28e794fc.png A year ago, it all started with a few lines of code written by a GWOT veteran, to help purge his demons. To bring up some firefight scenarios on demand, with a bunch of mechanics merging together to create an emergent and evolving fight. No one would know what happens next. No heroes, no bull$hit power fantasy. Just combat. Raw, violent, unceremonious and comical at times. Some sort of way to celebrate the gold ol' days of flash while paying the rightful respect to modern conflict lethality. You k
Full appinfo as delivered by Steam PICS, changenumber 37801468. Also at /api/app/1391530/raw.
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