Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2022-10-29 18:51 UTC · Community Announcements · thinktankdecoy
This is a small update with two adjustments while I work on a larger update. - The way data is stored has been completely refactored to fix a rare "crash on start" bug. - The skull photo objective has been temporarily removed due to a bug preventing the objective from being completed.
2022-08-18 00:53 UTC · Community Announcements · thinktankdecoy
- Updated OpenXR plugins - Schnitzel cries less in the start area
2022-07-17 21:46 UTC · Community Announcements · thinktankdecoy
Hi Everyone! The update with a number of new features and fixes is now available to all. Thanks for feedback in BETA. I'll be reviewing feedback on this new version and expanding the dog companion with some new features soon, but wanted to get this out in time for the Steam VR event. Please leave feedback in the forums. It's been a very busy 2022 for me, sorry for the delays. Once I get feedback from the community and shore up any issues, I'll be posting a poll on what features / changes I tackle next that you can vote on. Have ideas for new artifacts? I'd love to hear! Known Issues Schnitzel
2022-07-02 17:04 UTC · Community Announcements · thinktankdecoy
Hi Everyone! The update with a number of new features and fixes is now available in the public BETA branch. To try it out, opt in to the BETA via Steam. I'll be reviewing feedback on this new version and expanding the dog companion with some new features, but wanted to get this out in time for the Steam VR event in July. Please leave feedback in the forums. It's been a very busy 2022 for me, sorry for the delays. Once I get feedback from the community and shore up any issues, I'll be posting a poll on what features / changes I tackle next that you can vote on. Artifacts I’ve had several reques
2022-04-28 01:04 UTC · Community Announcements · thinktankdecoy
Work continues on the update. 80% of the new features are done, but there are quite a few tweaks/bugs that I am making as I playtest, so still several weeks away from BETA testing. New Rooms The update will include two new room types which are now complete. These include an infirmary and a classified area. These areas are locked, so you must find a key on a guard to enter them. There are times where there is an objective you need to complete in these rooms, but there are other reasons to seek these areas. The classified area which has a random large weapon you must sometimes photograph always
2022-04-04 02:43 UTC · Community Announcements · thinktankdecoy
Happy Spring! Development of the new update is progressing nicely. Collapsible walls that reveal secret passageways and the new artifact perks are complete and working well. Before I tackle the AI stealth mechanics and new rooms, I wanted to work on Schnitzel and make him an option as a companion with his own perks. For those who have not gotten this far in the game, there is a dog named Schnitzel at the start of the third dungeon if you make it that far without dying. Today he just appears at the dungeon start as a tease, but in the upcoming update you will be able to find and free him where
2022-02-11 13:53 UTC · Community Announcements · thinktankdecoy
I thought I would update the community about what I am working on for the next update. There are actually several things going into the next release, but today I'll focus on what I am tackling this month. Collapsible Walls I am coming up with a plan to make iterative improvements to some e of the combat and stealth elements of the game. While I think there are plenty of things I can do to improve those areas, I am very happy with the dungeon complexity in the game. I'd go so far as to say the dungeon layouts generated dynamically are more complex than most other Roguelike games I've played in
2022-02-01 01:12 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.958 Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. When I started creating this game, it was really about creating a game I wanted to play in VR that did not exist. Thanks for all the encouragement and support! Please be patient as it takes a while to make changes and do adequate testing as a solo developer. My current list of priorities are listed at the end of this update
2022-01-09 20:27 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.955 Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. When I started creating this game, it was really about creating a game I wanted to play in VR that did not exist. Thanks for all the encouragement and support! Please be patient as it takes a while to make changes and do adequate testing as a solo developer. My current list of priorities are listed at the end of this update
2021-12-15 04:30 UTC · Community Announcements · thinktankdecoy
This is a small patch with only one change. The "destroy radio" objective has been temporarily removed as some players had problems completing it. This will be re-added in the future when some additional objectives are added for upcoming additional rooms (infirmary, bathroom, etc)
2021-12-12 14:42 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.950 Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. When I started creating this game, it was really about creating a game I wanted to play in VR that did not exist. I figured if people wanted to come along for the ride that's great. I do appreciate the support! If you are looking for a fun game to play for free over the holidays and don't mind going retro, check out the orig
2021-12-08 00:04 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.947 Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very much interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. I am reading all the review feedback. Changes in this version: This update mostly focuses on the rare dungeon generation bug that could make a dungeon you could not escape. Thanks to the people who provided dungeon seeds where this occurred. It was really helpful in diagnosing it. Fixed rare bug that caused some dungeon
2021-12-03 00:26 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.946 Thank you so much for supporting the Early Access version of the game. We are very much interested in feedback and ideas. Feel free to participate in our Discord or post something in the Steam discussion forums. I am reading all the review feedback. Changes in this version: This update mostly focuses on more urgent adjustments with a couple of minor gameplay tweaks. Bigger changes to improve stealth and other mechanics are coming. Thanks for your patience! Hand positions should be more correct across all OpenXR devices A gun angle setting has been added to the
2021-11-27 12:49 UTC · Community Announcements · thinktankdecoy
Early Access Launch Version 0.945 Thank you so much for supporting the Early Access version of the game. We are very much interested in feedback and ideas. Feel free to participate in our Discord or post something in the Steam discussion forums. I am reading all the review feedback. Changes in this version: This update mostly focuses on more urgent adjustments with a couple of minor enhancements thrown in that did not require extensive testing. Bigger changes to improve stealth and other mechanics coming soon. Thanks for your patience! There is now a basic surrender calibration at the start of
2021-11-21 19:28 UTC · Community Announcements · thinktankdecoy
Hi Everyone, First of all, thanks for supporting the game in Early Access and your patience while we continue to improve the game. There are definitely things that need to be improved and polished, and those are being worked on which is why this is in Early Access. Its encouraging to see players starting to escape and progress through some of the enhancements that are unlocked as you escape the dungeon. Immediate Plans Right now the focus are major bugs and improving some immediate areas of the game based on initial feedback. Additional Comfort Options Bottle Physics Improving some gun interac
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