Get Power of Ten today!
Get it here: https://store.steampowered.com/app/1319550/Power_of_Ten/ Power of Ten is now in Early Access. Head over to the main store page and get the game today.
Demo for Power of Ten, a single star fighter trying to save as many civilians as possible before they are overrun by a marauder armada. You'll need to gather new weapons, upgrade your ship, find resources, trade with other ships and more to overcome the challenge before you.
| App ID | 1394090 |
|---|---|
| App type | Game |
| Developer | Pew Times Three |
| Publisher | Pew Times Three |
| Release date | 2020-09-24 01:03 UTC |
| Release state | released |
| Controller support | full |
| Free app | Yes |
| Store page | store.steampowered.com/app/1394090 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Power of Ten Demo.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:42 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6197086 | 2021-02-05 19:21 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1394091 | 95.70 MB | 73.24 MB | 5051112889829499299 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6197086 | public | 2021-02-05 19:21 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Get it here: https://store.steampowered.com/app/1319550/Power_of_Ten/ Power of Ten is now in Early Access. Head over to the main store page and get the game today.
Hey folks! It's time for the big date announcement! Early access is happening at this time: Date: June 3rd Time: 9:00 AM PST Check out the details on Early Access, https://media.giphy.com/media/3oEduOnl5IHM5NRodO/giphy.gif
Fixed a bug where destroying 4 beam ship would crash the game.
{STEAM_CLAN_IMAGE}/38685803/3d2d1de689dc7d0f36551c35f80ffa1ef673eae2.gif Content Weapon & Ammo Overhaul (See this post for details) One new weapon with a new status effect that will be used more and more Several upgrades have been reworked or rebuilt completely to accommodate the new weapon system. New United Trade Federation reputation mechanic. UI Redesign Full map shows other details to the players (like max ammo values and past log messages) than standard game UI Ammo UI completely rebuilt to accommodate the 4 new weapons types Health UI now has a better indication of what Armor charges do
Hey folks! Got a fresh update here for the demo. I'm working on polishing up some demo items in preparation for the full game. Here's a list of what's changed: Gameplay Disabled playable ships found in the systems will now have stats associated with them (rather than taking your current stats). You can use these to your advantage if you are having a bad run and need a life boost or just want to find some alternative weapons. Fixed a bug that caused planet attacking enemies to not fire if they were really far away from you. In fixing this I've reduced the number of attacks these enemies produce
{STEAM_CLAN_IMAGE}/38685803/97d87b0bca7d9fd2edc472cc791e9a6511304f3e.gif Hey folks, a small update here to clean up some loose ends with the demo version. Content A handful of new sprites for modular ships, a few of these combos felt "small" to me so I wanted them to be a bit more imposing. I also cleaned up a few who's art style didn't quite fit with the rest. Mines behave differently now. When activated they will pulse and then trigger after a short time. This gives some opportunity smart play to factor into mine fights. Quality of Life Warp gates have a better indication of where you are go
I've made some significant changes to the beginning of the game to accomplish two goals: Giving newer players a zone to experiment without the pressure of enemies attacking the system constantly. Give all players a very powerful upgrade that will influence choices they make about what weapons to use and what upgrades to pick up from that point on. In the latest update you'll start in a system with only one planet. No enemies will spawn to attack the planet (though you may run into some in the system) and it is stripped of a lot of "advanced" mechanics. This system should act as a safe zone if
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1394090/raw.
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