Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2023-07-04 07:46 UTC · Community Announcements · Rooftop Panda
Directive Nine will be removed from Steam in the near future. Unfortunately we have not been working on Directive Nine for some time, and it is now clear to us that we won't be doing any more updates. We want to thank all of you who supported us and played Directive Nine. Special shout out to those of you who gave us feedback and suggestions along the way. We are not completely sure of the date yet, but we are submitting the game to Steam for removal, and when they approve, it will be gone Thank you all for playing -The Directive Nine team
2021-03-21 22:29 UTC · Community Announcements · martinbachn
14(!) new rooms 1 new enemy : The Spiderbot. Slow to fire, but high damage. Added option to disable MSAA entirely Tons of optimizations Tons of bugfixes
2021-02-20 14:24 UTC · Community Announcements · martinbachn
Update 0.2.1 patch notes Switched entire lighting pipeline and light model to pre-baked GI for soft lighting. Major performance increase due to no real-time lighting cost incurred. More accurate colliders on several props like Triangle Table and Medical Scanner Bugfix : Fixed Drone death sequence not triggering Bugfix : Fixed Credit Boxes re-appearing when entering a previously cleared room.
2021-01-23 20:34 UTC · Community Announcements · martinbachn
Item updates: You will now get many many more items. You can pick an item each time you clear a room, instead of at the end of each mission. As a consequence, several items have have their stats reduced, so their stacking % are lower. New Items: Explosive Knockbacks : Chance that enemies explode when they are knocked back into somethin (stacking) Stunning Knockbacks : Chance that enemies are stunned when they are knocked back into somethin (stacking) Stocking up : Chance that you gain 1 magazine when a room is cleared (stacking) Lucky Medic : Increases Healing Drop chance (stacking) Healing Fo
2020-12-12 13:29 UTC · Community Announcements · martinbachn
Update 0.1.8 Patch Notes: Player Rating - When you die, theres now a player rating calculated for your run. The exact formula is still being worked on. Leaderboards : The Player Rating now uploads to Steam Leaderboards, and you can find the leaderboards in the menu on the Main Panel in the top. Item re-rolls : When visiting the ItemStation at the end of a run, you can now pay to re-roll the selection of items. Price increases every time NEW ITEM Gadget Reset : On kill - chance to reset gadget cooldown (stacking) NEW ITEM Bullet Well : On Kill - chance to refill the magazine of your active weap
2020-11-07 13:02 UTC · Community Announcements · martinbachn
{STEAM_CLAN_IMAGE}/38624961/053cfa7957d937dfd4e9b8249fc56ecdfaea7475.gif Update 0.1.7 Patch Notes: 3 New Space Vistas (One of wich you can see above) Enemies now no longer appear to be looking into walls as you encounter them Experimental support for Valve Index controllers (Knuckles) Slight tweaks to the loot magnet, so every loot drop doesnt pick up at the exact same time.
2020-10-24 18:29 UTC · Community Announcements · martinbachn
Update 0.1.6 New shield model and impact VFX Slight shield durability buff End screen UI has had a slight rework. A bigger overhaul is currently being worked on (showing many more stats for your run, like item list and list of percentages) Fixed Railer magazine so it doesnt flip 180º when inserting it. New Item : Chance on taking damage : Unleash lightning storm around you.
2020-10-11 13:24 UTC · Community Announcements · funky_luffe
Update 0.1.5 New Room Weapon Mods : Mods are now tracked per weapon. Meaning Mods will no longer carry over to a newly purchased weapon. You can have 1 active mod per purchased weapon. Comfort : Added option for linear move speed. If locomotion makes you queasy, try this mode. UI : Added a new UI to show your currently equipped Weapon Mods during runs. Tilt your gun flat while out of combat to see. Loot Magnet : When clearing a room, all active loot drops will now be auto-looted. Balancing : Tweaked the balance curve to make intro levels easier Environment : Tweaked the hitbox size of Oxygen T
2020-09-30 12:19 UTC · Community Announcements · martinbachn
This is a minor update, and will likely reflect the update schedule going forward : 1 Major then 1 Minor and bugfixes out-of-schedule according to severity. Gadgets Plasma Charge : Aiming mechanics have been improved to be more along the lines of "point to where you want to go" Difficulty Enemy health now scales up as you progress through the game. More intiatives will come for this topic. Enemies Heavy Grunt has had his shot pattern reworked to be more bursty Items Punish The Weak received a buff, and will now apply 10% increase per stack. Level: 1 NEW ROOM Doors now will not close until the
2020-09-22 12:36 UTC · Community Announcements · martinbachn
Weapons NEW WEAPON : The Quad-pipe. Shotgun style weapon, that really turns anything close into goo. You can no longer eject magazines that are full. This change is to help people who spam the reload button. You can no longer spend all your magazines while having a magazine in your hand by spamming reload. Quad Pipe in action Gadgets Plasma Charge : Charge distance corrected and tweaked, now works better. Now also impacts the environment around you in addition to enemies Difficulty Missions now become longer as you progress. This is the first initiative in regards to progressive difficulty. Mo
2020-09-15 19:16 UTC · Community Announcements · martinbachn
Directive Nine update 0.1.2 notes New Options Panel with a lot more options than before Left Hand support Smooth turn support Better gun angle defaults for Samsung Oddysey+ and Valve Index Controllers MSAA And Renderscale options UI: Credits are now displayed in the wrist HUD Game now has a proper Quit button in the Menu Unlocking Weapons and Abilities now has an animation to better inform the player Weapons: Controller will now give haptic feedback when a fresh magazine is spawned in off-hand. Weapon Mods: "knockback" Weapon Mod has been reworked with better animation and vfx https://imgur.co
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1394160/raw.
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