Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
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2026-07-30 03:33 UTC · Community Announcements · Oliver
Hello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs. One of the big changes in this update is the vents revamp. Vents were really annoying to use before, with tools disappearing, players falling through them, and just general clunkiness. The old vents have been completely replaced with new, larger vents which let you crouch-walk through them instead of forcing you to climb. That means it's much easier to get into vents, and navigate around t
2025-10-23 13:49 UTC · Community Announcements · Oliver
The first post-launch update for the Break-In is now live! It features some long awaited levels and items, so I hope you enjoy playing. I'm delighted that I can continue working on the game and bringing new updates. Here's a breakdown of what's included!Museum LevelI want to preface this by saying that I started working on this level a while ago, and it was not inspired by the Louvre heist which happened a few days ago. Although the coincidence is understandable suspicious. The museum features 4 different exhibits, ranging from ancient history to natural history, and capped off by the enormous
2025-07-30 09:28 UTC · Community Announcements · Oliver
Just a small patch to address some quality of life issues with the strongman class. It should be harder to accidentally smash stuff in both VR and non VR. Made it possible for nonvr players to open doors after getting the strongman perk to smash them Eliminated Kevin Fixed glitchy buttons in VR Made it so that VR players need to make a fist for strongman smashing perks to work, to prevent accidental smashing
2025-07-05 09:57 UTC · Community Announcements · Oliver
Hello again thieves, burglars, and organ harvesters. I have another patch to fix a bunch of bugs. The details are as follows: Fixed guards running into you when using lampshade Fixed always being able to trigger data brokerable in VR Fixed available missions not syncing properly in mp on the intel board Fixed being able to shrink residents Fixed being able to attach airbags to eachother Fixed shipping container doors making no noise when hit Fixed mastermind gut pointer breaking when current target is broken Fixed being able to shrink objects multiple times Fixed climbing axe being grabbable w
2025-06-01 10:32 UTC · Community Announcements · Oliver
Second post-launch hotfix, addressing a bunch of bugs that you guys reported in the discord and here on Steam. Here's the list of fixes included: Fixed mastermind hacks not working on second time in a mission Fixed playground loading bay door and AA defenses not working on second time in level Fixed slow hands bug in VR after interacting with heavy objects Fixed not being able to climb in nonvr after switching from infiltrator class with spider climbers Fixes to more potential black screen crashes Fixed certain achievements not being achievable Fixed one vault button not being interactable on
2025-05-30 10:42 UTC · Community Announcements · Oliver
This hotfix addresses some of the issues raised around the launch update: Fixed nonvr climbing freezing when grabbing something at max distance Fixed nonvr climbing axes not working properly on some surfaces on some levels Fixed mastermind vault hacking not being synced in MP Fixed bug which caused hands to stick to items after releasing sometimes in VR Fixed mastermind camera and laser hacking not syncing in MP Fixed spider climbing not working properly after getting the perk Fixed one possible blackscreen error on loading into the level caused by an exception There will be more hotfixes comi
2025-05-29 12:12 UTC · Community Announcements · Oliver
After nearly two years of Early Access, the Break-In is finally launching for real. It's been a long road, and I want to thank everyone who has played the game during the Early Access period, especially those of you who have been making cool suggestions and reporting bugs in the discord. You guys made this game possible! I have prepared a big update to celebrate the launch, and I hope you'll enjoy all of the new content. Here's a summary of what's been added. Playground Level Everyone likes a playground, so I made one for you. Please enjoy the monkey bars and slide, and don't investigate the m
2024-09-25 12:09 UTC · Community Announcements · Oliver
Just a small patch to address some of the urgent issues. The vault buttons were broken in the previous patch, which has now been resolved. I have also fixed a couple other high-priority items, details are below. Added brightness slider on PC for better customisation Fixed guards not making footstep noises Fixed vault buttons not working in multiplayer Fixed VR players getting stuck in walls when leaning through windows/doors Fixed food eat sounds playing too loudly Made it easier to view the entire toolbelt in VR (body stays still for longer) Fixed keycards disappearing on bank and mansion lev
2024-09-09 05:27 UTC · Community Announcements · Oliver
We meet again. It's been a little while, but I am back with a new patch to fix some long-standing quality of life issues, as well as some bugs. I had to take some time away from development, but I am back working on the game again and getting ready for the next big content update which will finally add the perk system as well as some other new things. Thank you for your continued support, for now please enjoy the improvements made by this patch. They include gear items being placed on your toolbelt automatically at the start of the mission, easier KOs for nonVR players, and menu fixes and stre
2024-05-08 14:00 UTC · Community Announcements · Oliver
Update 3 is now live! It includes a new level, 3 new gear items, 2 new getaways, new entry methods, and new security measures for you to avoid. As always, let me know what you think of the update in the comments, and tell me if you find any bugs! Bank Level People have been requesting a bank level since the game released in Early Access, and it's finally here with update 3. The main attraction is the large vault in the back, which has a double layer security system. The first pre-vault room is accessible through regular-style doors, although they're heavy barred doors which will be difficult t
2024-02-16 01:52 UTC · Community Announcements · Oliver
A small patch to fix the glitch which caused ragdolls to violently explode everywhere, along with some other fixes raised by people in discord. If you're still running into any annoying bugs, let me know the details in the comments. I have started work on the next content update now, and will be revealing the next new level on stream on the 24th. Check the discord for info on that. There is no estimated release date yet, because I'm still deciding what will be included. Fixed ragdolls glitching wildly in multiplayer when they collide with thrown objects or when players run into them Fixed non
2024-02-03 12:37 UTC · Community Announcements · Oliver
This is a patch to the previous patch, to fix some of the issues with the new VR character system. Climbing should now be more robust and less likely to break in weird ways, and a potential height change bug has been fixed. Thank you for your patience with the changes despite the new bugs. The old system was quite outdated and lacking some features like leaning and proper animations, so it needed to be updated. Change log below: Fixed bug where jumping repeatedly while your head is touching a wall caused the player to get shorter Fixed bug with VR climbing where head could become detached from
2024-01-30 04:59 UTC · Community Announcements · Oliver
A new patch is live, which adds Steam Cloud saving support on PC, as well as some changes to the VR character system which should make things less janky. There are now proper movement animations for VR players' legs, and VR players can lean over objects in-game to better reach things. I am also experimenting with the IK system to make the toolbelt easier to see, so let me know if you like how it works in the current build. Climbing axes are now also easier to attach to walls, and I have fixed some previously un-stabbable walls and areas. Below is the full list of bugfixes. Implemented steam cl
2024-01-19 08:46 UTC · Community Announcements · Oliver
A new patch has been released to address some of the annoying bugs and balance issues highlighted by players over the Christmas period. Many new players found it difficult to progress, especially without stealing big ticket items like cars and residents. To reduce the grind, driver cuts have been reduced, with additional reductions when playing in multiplayer. There is also now a significantly increased bonus for stealing lots of items (10+), which increases exponentially and is capped at $35k per mission. I will be working on more bugfixes over the coming weeks, before starting work on Update
2023-12-14 14:05 UTC · Community Announcements · Oliver
The Christmas update is now live! For the next month, you’ll be able to complete special missions to deliver presents to unsuspecting residents. As you complete more missions, you’ll unlock limited edition Santa cosmetics, as well as a brand new sleigh getaway vehicle! The new mission type can appear on any mission (aside from the tutorial) and will require you to deliver a number of presents to the christmas tree located in the level. Santa would probably prefer if you didn’t bash the residents with a hammer, but he’s not watching. We’ll also be holding discord challenges to celebrate the hol
Full appinfo as delivered by Steam PICS, changenumber 37632797. Also at /api/app/1397390/raw.
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