Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-06-02 12:01 UTC · Community Announcements · pawee30948
Hello, this is Pawee from GameCrafterTeam. Today's update focuses on optimizing the game's design and addressing bugs encountered during the boss fight in Mission 10. These adjustments aim to stabilize and enhance the frame rate, reducing the load on less powerful PCs. While this update might seem minor, it should, in conjunction with the recent improvements to Mission 9, provide a smooth gaming experience from start to finish, free of major frame rate issues. We encourage players who paused their journey due to bugs in Missions 9 and 10 to revisit the game. We believe that these recent update
2024-04-01 14:12 UTC · Community Announcements · pawee30948
Hi, Pawee here. This update should significantly improve the game's performance. Also, we've just detected a glitch in the NPC ships' behavior that makes them rotate uncontrollably, so we've also fixed that. The code name of this update is "Kaga Kai San".
2023-12-19 12:52 UTC · Community Announcements · pawee30948
I have a very hard time getting rid of two things: first, the cockroaches in my house, and second, the bug we're patching out today. This is another attempt to fix the bug in Mission 7 where the game does not end after the last wave is eliminated, following its recurrence in recent testing. I hope we successfully eliminate it this time. The codename of this update is "Kaga Kai Ni," and the date is December 19, 2023. You can check it out in the main menu. Pawee
2023-12-02 09:34 UTC · Community Announcements · pawee30948
Hello there, Since the recent engine update, we have observed a significant drop in mission 9's frame rate, which appears to have been exacerbated. Our internal testing conducted a few weeks ago revealed that it was more severe than anticipated. Consequently, we have diligently worked to identify the cause and address the problem. We successfully resolved the issue yesterday, and today's patch aims to rectify the configurations that were adversely impacting the game's performance. Hence, the latest update should substantially smoothen the gameplay experience in mission 9 and we would like to a
2023-11-15 02:50 UTC · Community Announcements · pawee30948
Hello, Pawee here. There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's patch is out. By the way, I've changed the missile's trail effect to a ribbon style for a more anime-like aesthetic and in the hopes that it will increase rendering performance. I've been informed of another bug that creates serious performance issues in a certain part of the game while this patch was in testing in the b
2023-11-07 17:24 UTC · Community Announcements · pawee30948
Hello, Pawee here. This small update serves as an emergency hotfix for a potential bug where a specific type of enemy turret may have been invincible in the previous version of the game. We are uncertain if this issue was present in the last update, but upon discovering it in the game's SDK, we wanted to ensure it was not in the released version. Thank you for playing Nimbus. Pawee
2023-10-30 21:01 UTC · Community Announcements · pawee30948
Hello everyone, it's Pawee. We've released an emergency patch to address a critical bug in the multi-lock missile system from our recent update. Additionally: - The missile's trail effect has been optimized to be gentler on the GPU. - We've also improved the terrain's surface rendering for better performance. With these changes, the game should run smoother and with fewer bugs. This update is codenamed "Akagi Kai Ni". The patch date displayed on the main menu is 31 October 2023. Thank you for your support! Pawee GameCrafterTeam
2023-10-26 14:29 UTC · Community Announcements · pawee30948
Hey there, it's Pawee. Today, I worked on improving the game by redoing the lighting for the survival mode map. I'm excited to share this small update with you, codenamed "Akagi Kai." See you later.
2023-10-25 13:23 UTC · Community Announcements · pawee30948
{STEAM_CLAN_IMAGE}/39404564/c560ae77c82044a45847a46bd9517d624be2bfbd.png Hello, this is Pawee from GameCrafterTeam. It's been a few months since our last update, but we're excited to announce that we've now successfully transitioned to Unreal Engine 5! To accompany this, we've also made several improvements to enhance the game's performance, reduce resource consumption, and reduce the overall load on both the CPU and GPU. To achieve this, our first step was to optimize the bullet management system, ensuring that the frame rate no longer dips during intense firefights. Our goal was to minimize
2023-07-11 02:13 UTC · Community Announcements · GameTomo
Greetings Pilots, This update adds the following improvements: - Mission 9 and 10 is now easier for easiest difficulty - Ryusei unit restart shield generation is faster - Add sound effect for usage of "quick boost" for all NFrame/Battle Frame - Move A86E Tofu delivery mech's first person camera to correct driver seat (on the right) More on the way!
2023-06-26 06:54 UTC · Community Announcements · GameTomo
In the past two days, GCT has released patches that address the following issues: - Mission 9 is now more accessible on the easiest game level. - Fixed a bug where enemy capital ships in mission 9 could clip through terrain. - The Ryusei unit's shield is now significantly stronger across all difficulty levels. The current version of the game's build is codenamed "Shoukaku."
2023-06-25 08:31 UTC · Community Announcements · GameTomo
GameCrafterTeam has just uploaded a quick patch, code named 'Zuikakou Kai Go.' This patch fixes a crash bug that sometimes happens when restarting M8, adjusts easiest mission difficulty on M9, and increases Ryusei unit shield on all missions. Please enjoy Zuikakou Kai Go!
2023-06-22 12:36 UTC · Community Announcements · GameTomo
We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes. The work on Nimbus INFINITY began back in 2019, and the devs have given their all to get the game to this point and in your hands. Over the last year we have carefully considered the feedback and how it could fit in with the overall vision for INFINITY. If you haven't played the game in awhile, please give it a look. Many design improvements were made and there are new missions an
2023-06-08 07:48 UTC · Community Announcements · GameTomo
Greeting Pilots! We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding exciting new missions and content, and we're ready to launch. Thank you for all your support, and keep an eye on this page on June 22 for a new trailer and the official release of Nimbus INFINITY.
2023-03-26 20:11 UTC · Community Announcements · pawee30948
Hello everyone. This hot fix is fixing the game crashing bug that happened in the middle of Mission 6. It's caused by mis-configuration. I apologize that it was up there for a while. After this you should be able to play and continue to complete mission 6 again without troubles. Thank you very much for playing Nimbus INFINITY Pawee GameCrafterTeam
Full appinfo as delivered by Steam PICS, changenumber 37788112. Also at /api/app/1399170/raw.
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