Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2023-06-20 14:23 UTC · Community Announcements · dustin
https://i.imgur.com/5pxsYeE.jpg Hi all, When we launched the Project Existence Testing Environment (lovingly known as PETE) in 2020, it was designed not so much as a game for visitors to play, but a proving grounds to test and/or break potential features that might make their way into our upcoming massively multiplayer game. We appreciate those who participated in our game development experiment. We had valuable playtests, hit important milestones and enjoyed welcoming you into PETE's snowy expanse these last three years. That said, it was time to bid PETE adieu. As of today, its server has be
2023-04-17 16:35 UTC · Community Announcements · dustin
https://i.imgur.com/5pxsYeE.jpg Hi all! We recently concluded a milestone playtest in our newly renamed Project Existence Testing Environment (PETE). It was a twelve-hour test, with participants establishing outposts, gathering resources and working together to rebuild a monument. This was essentially the same goal as the previous three playtests, though with substantial adjustments to the time it takes to accomplish the main goal to reflect a more standard gameplay experience. We also made UI improvements, performed some bug fixes and included the addition of rocks as a new resource. Below is
2023-04-05 13:20 UTC · Community Announcements · Olof - Arctic Theory
This latest update introduces a new resource, more outpost units and multiple improvements to UI. Participate in today's playtest by hopping in and playing through the tutorial mission, we'd love to hear your feedback! Feedback Form Bug Reports
2023-04-04 14:34 UTC · Community Announcements · Olof - Arctic Theory
UPDATE: The servers will be live at 2pm GMT, or two hours later than originally announced! Sorry for the inconvenience. Hey all! On April 5th (Wednesday) beginning at 1pm GMT, Arctic Theory will begin a 12 hour playtest period in the Project Existence Testing Environment (PETE), with server resets scheduled for 4pm GMT and 8pm GMT. This is a big milestone for us! We welcome and encourage anyone who wishes to participate to join in and see what we've been up to. The overall goal is to establish outposts, gather and process resources and work together to rebuild a monument. For those that have j
2023-03-22 16:01 UTC · Community Announcements · dustin
https://i.imgur.com/P544GDz.png Hi all! Once again, members of the Arctic Theory team jumped into the Project Existence Testing Environment late last week for a new playtest adventure. We have a brief update below. _____ MARCH 16, 2023 PLAYEST GOAL / DESCRIPTION Just as last week, this playtest was designed with an emphasis on player experience, focused on the group endeavor of rebuilding a satellite dish (a "monument") in the game world. Utilizing feedback from the last playtest and most of the same participants, we wanted to see how they would react to changes made based off of said feedback
2023-03-15 15:58 UTC · Community Announcements · dustin
https://i.imgur.com/5pxsYeE.jpg Hi all! As we move through early development of our upcoming MMO, codename: Annex, we will be providing consistent playtest updates occurring in the Project Existence Testing Environment here on Steam. This will allow you who participate in and/or following our progress (thanks, by the way!) a way to track what we've done, what we're doing and give you more opportunities to share your thoughts on features, systems and test scenarios we're implementing. With that said, here is our most recent Project Existence Playtest Update. MARCH 3, 2023 PLAYEST GOAL / DESCRIP
2022-06-10 15:20 UTC · Community Announcements · Olof - Arctic Theory
Hey everyone! Project Existence will be live for the next few days for network tests. We’ve recently upgraded to Unreal Engine 5, so while we continue working on a new gameplay update, we decided to keep the prototype live and running to fix bugs, stability and connectivity issues. Feel free to drop in and walk around to give us some sweet data to further improve our systems. Be aware that the servers will likely be on and off for the duration of the tests. Stay tuned for news as we continue to update with new features and content in the coming months.
2022-01-20 15:40 UTC · Community Announcements · Olof - Arctic Theory
Happy (late) new year! The team is back at the office after a lovely holiday break. Looking back at the past year, we are super happy with what we achieved, but even more excited about what’s coming next. Arctic Theory was founded with the ambitious goal of pushing the boundaries of what massively multiplayer games are through technological innovation. By bringing together elements from traditional MMO games and social networks, our aim has always been to build products that revolve around collaboration, creativity and community. Project Existence started as a project meant for validating a lo
2021-11-29 12:47 UTC · Community Announcements · Olof - Arctic Theory
Hello everyone! We'll be taking the servers down for maintenance over the next few days, while we work on some pretty cool changes that are coming to Project Existence. We want to make sure Project Existence has the room to showcase different aspects of our work as we continue developing new systems, features and technology. This maintenance will give us the time and space we need to implement more significant changes and solve potential issues and bugs that might pop up with these updates. We're excited to share more information on these changes very soon! Stay tuned for another update when t
2021-11-10 09:57 UTC · Community Announcements · gisli
Fixed log spam on server Fixed performance issues with the settlement blockout (level unloaded) Fixed performance issue with RTV (track simulation moved to client side) Update to the bridge environment Cave added to the world (Landscape visibility, hole test) More information added to the player state for for easier debugging Debugging events (cycle counters) added to GenOS harvesting for performance tracking Missions data size optimized ( this means that all missions are reset for all players)
2021-11-03 14:53 UTC · Community Announcements · Olof - Arctic Theory
- Added notifications to indicate mission progression - Implemented physics-simulation for harvestable fields - Walking towards trees or rocks will change it to a dynamic element - Improved our internal logs to catch bugs and errors more easily - Started work on upgrading the bridge area into something that can be interacted with in the near future
2021-10-27 14:45 UTC · Community Announcements · gisli
- Mission sequence! There are a few missions now that can be completed one after the other - Missions now have a better overview - Pressing G will open a window showing your active missions and the steps you have completed - Updated the emote system - There are now 9 emotes that are bound to the keys 1-9. These emotes will pop up over your characters head! - Disabled the emote interactions with other players - Fixed a bug where players were unable to interact / harvest some resources
2021-10-20 15:54 UTC · Community Announcements · gisli
- You can now remove trees and rocks from the world - Added the first version of an emote system! Interacting with other players will bring up a menu where - - You can select the emote you want to use - Further adjustments to the weather and day & night cycle - Added an autoharvesting function to the player camp. Establishing a camp will now periodically remove all resources in the camp's vicinity. - Moved the debug menu to a different UI so the creative view isn't as cluttered - Enabled analytics for general data collection (things like playtime, client errors, in-game actions, etc.)
2021-10-13 15:05 UTC · Community Announcements · gisli
- Added a new test mission - Added framework for accepting, completing and turning in missions - Added textures to the Remnants area - Made adjustments to the weather system - Added more details to the landscape - Increased the number of trees in the world
2021-10-07 13:05 UTC · Community Announcements · gisli
Adjusted the weather system so that it changes more frequently Improved the landscape textures and added a bit more details like grass, moss and smaller rocks Enabled arrow keys for movement (works alongside WASD) You can now adjust the camera distance from your character by using the scroll wheel
Full appinfo as delivered by Steam PICS, changenumber 35211181. Also at /api/app/1401530/raw.
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