Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-03-07 00:24 UTC · Community Announcements · Misao Kamiya
Broken Roads Patch Notes - 6 March 2025 Greetings all - another month and another patch sees more features, bug fixes, and additional content added to Broken Roads. {STEAM_CLAN_IMAGE}/38613301/c0d6199d71765bcf33d035fbb13e92f60b57f785.jpg Party-wide skill checks Many players requested we allow party companions’ skills to be used in dialogue skill-check moments. This is now in, with some still set to player-only where it makes more sense. Expect more skill checks to be added, and the current skill checks in the game to likely be balanced (almost certainly to be made more challenging) {STEAM_CLAN
2025-02-04 06:56 UTC · Community Announcements · BadAstronaut
{STEAM_CLAN_IMAGE}/38613301/f4491ef4fa0b69d4b5cf95bd014579053420763d.png 4 February 2025 hotfix details: Container names are now displayed when pressing TAB Containers/bodies which have been looted will display " (empty)" The names of items which can be picked up are now also displayed when pressing TAB Fixed various human and animal combatants' blood splatter VFX not playing in combat
2025-01-28 22:28 UTC · Community Announcements · Misao Kamiya
Hello everyone and welcome to 2025! We hope you’ve all had a good break over the new year and like us you’re likely back in the swing of work, study, or whatever you usually do with your time. A few community members have asked for a roadmap for what to expect this year. We’re hesitant to commit more than just a few months, so below is a rundown of what is on the way in early 2025. The biggest change is that from today’s patch, we now have a means to switch branches to the English-only updates, which is where we’ll be posting all of the new content fixes, narrative changes, journal improvement
2024-12-10 21:19 UTC · Community Announcements · Misao Kamiya
Hey everyone, We’ve just released another small polish patch and also wanted to share an update on our user reviews. {STEAM_CLAN_IMAGE}/38613301/683ae75a0b9c78956bd8b0d00dc0c033bfcdfd5c.jpg Steam User Reviews: Recent Reviews hit Very Positive We’re extremely happy to see the upturn in positive user reviews on Steam. While the number is still of course small, having enough people post reviews recently to see the shift not just to Mostly Positive, but Very Positive has been incredible. {STEAM_CLAN_IMAGE}/38613301/8a4d55c8838b2b71dc1efd59f024e0c89212a29d.png The number of players to reviewers has
2024-12-04 20:40 UTC · Community Announcements · Misao Kamiya
The 4 December 2024 Hotfix is now live! We know It’s only been a few days since our big November patch but we wanted to get this update live as soon as possible. Four of the issues were reported by community members on Discord or Steam, so a huge thanks to everyone who reported bugs or problems they encountered during their playthroughs. - The team at Drop Bear Bytes {STEAM_CLAN_IMAGE}/38613301/55c2203b5079b47225d3a8c6919b2db73167ee17.jpg Patch Notes WARNING: SOME SPOILERS INCLUDED AT THE BOTTOM OF THE PATCH NOTES: Fixed an issue where some users would not see an option to return the bullet ca
2024-11-29 21:42 UTC · Community Announcements · Misao Kamiya
We’re very happy to bring you another polish update to Broken Roads, including increased font size when using the Large Font setting (especially handy on Steam Deck), improved companion reactions depending on player choices, removing some of the ‘teleporting’ moments that some players found rail-roady, TONS of combat, weapon and consumable balancing, plus a couple of spoilery bits and pieces we won’t mention here. What’s Been Happening with Broken Roads’ development? We have racked up hundreds of pages of feedback, notes, suggestions and draft material for improving Broken Roads, and now is th
2024-08-20 21:22 UTC · Community Announcements · Misao Kamiya
Hey everyone! We have a new patch for you and we've updated and fixed quite a bit. One of the big things here is we just took so much (I believe all) of the flirtatious/sexual advances out of the game. The feedback and general community consensus was that they were very poorly executed and there was not a good balance of them. We would have rather we did them right or not at all, and so now they are out of the game until we can do them properly. Then there are also a lot of small bug fixes, quest polish, little bits and pieces that improve certain interactions, and a lot of changes to remove u
2024-07-16 21:29 UTC · Community Announcements · Misao Kamiya
Hotfix notes Fixed a bug where some players would not have the required NPCs spawning at The Ingot during the Liberty and Necessity quest. This will be solved the next time the player’s party spawns into Kalgoorlie. Fixed the bug of being able to infinitely pick up one of the Barter Crew Special (jackpot trade) numberplates in Narembeen. Added pine pitch to Karak’s shop and Tin Man’s shop as part of Lily’s quest. Clarified the objective for ‘Of Liberty and Necessity’ that you no longer need to go to the Ingot at night. Reduced the time of a fade to black when meeting Ruby Squier in Kalgoorlie
2024-06-27 17:18 UTC · Community Announcements · Misao Kamiya
Hi all, We’re thrilled to be bringing you our second major update since launch. This should be considered more of a hotfix than a major content update (although that is in the works) as it addresses many small bugs, quest logic fixes, a late-game issue that could cause a soft lock for some players, item and container fixes to vendor inventories, tweaks to certain skill checks, and more. We’re also very excited to announce two additional Narrative Consultants who are now working with us to make Broken Roads the best game it can be, and you’ll start seeing their changes in our next content updat
2024-05-31 04:52 UTC · Community Announcements · Misao Kamiya
Hi everyone! Thank you for your patience while we worked on this major update to get the Broken Roads 1.2 patch live. We've taken on board the feedback from your reviews to add features, make changes, include new options, completely open up the early game, and greatly expand on companion reactions. The work is not at all done and there is much more still to come, but we hope you enjoy this first big patch which focuses on all four origin stories through to the gates of Merredin. We did also tackle some mid and late game moments that players requested, so take note that THERE ARE SPOILERS IN TH
2024-05-27 21:54 UTC · Community Announcements · Misao Kamiya
Want to preview the upcoming update in English? We're calling our community to let us know your thoughts on Broken Roads builds/updates before release. The instructions can be found below along with the different ways you can send us your feedback! Keep scrolling and you'll see the list of the different improvements we're making in the latest patch. Please note: This update is currently English only (other languages are still in localisation). The fully patched version will have over 10,000 new words fully translated. Beta: english_updates Password: EnglishUpdates How to install the build: 1 -
2024-04-19 14:34 UTC · Community Announcements · Misao Kamiya
Hey everyone, Thank you for your ongoing patience while we address player feedback, add requested features, and, of course, continue to fix bugs. The major changes in this patch are that you can now manually level up your companions. There are now auto-assign buttons for each companion on level-up, following the same auto-level profiles that they had at launch. Just like when leveling up your player character, if don't go to a companion's character sheet, that companion will stay at a lower level until leveled up. We've also added an Agility check when fleeing random encounters on the overworl
2024-04-13 14:50 UTC · Community Announcements · Misao Kamiya
This launch has been a rough one. We’re glad so many people have enjoyed playing the game. We’ve loved watching the streams, engaging with you all and hearing about your positive experience with Broken Roads. But we know that, overall, we’ve fallen short of player expectations in some key areas and in many ways we’ve not delivered the quality game we had hoped to ship, so we’re changing that. Our work on Broken Roads is far from over. We have taken the criticism on board. There’s a lot we can improve and a lot we can outright redo because it just isn’t good enough. On top of fixing bugs and is
2024-04-12 14:12 UTC · Community Announcements · Misao Kamiya
Hey everyone! It's been a crazy 48 hours at Drop Bear Bytes since we launched Broken Roads, we've received a lot of feedback, suggestions, and reported bugs with translation and a range of other QoL improvements needed to make all of your experience better. We appreciate some of you may also have been disappointed with Broken Roads for a range of different reasons such as the lack of combat, companion interjections, and many more. However, we wanted to let you all know that we hear you, understand your frustrations, and that we're not going anywhere. Everything from the Steam reviews and discu
2024-04-10 17:25 UTC · Community Announcements · Misao Kamiya
Happy Broken Roads Day! We finally hit that release button on the backend of Steam! Thank you everyone for your interest in Broken Roads and your support in getting us here today. You have helped tremendously with identifying bugs during our closed playtests, feedback on translations, quest polish, item and combat balancing, all improving the gameplay experience, and now the release of our game! It's taken us more than 5 years to reach this point - we started as a small team with a big idea and now it's finally arrived. There have been a number of bumps in the road to get Broken Roads ready an
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