Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-11 08:43 UTC · Community Announcements · Yaki
Hi, I regret to announce the end of service for Dungeon Royale. It shouldn't come as a shock to most of you as I haven't been working on the game for years now. I apologize for the abrupt end, I couldn't afford to keep the game servers up anymore and the authentification server went down before I even realized. It was a fun ride and a great experience for me, thank you all for playing :)
2022-02-04 16:20 UTC · Community Announcements · Yaki
Bug fix Fixed a bug which prevented connecting to the server. (When getting the IP from the DNS wouldn't work)
2022-01-30 15:25 UTC · Community Announcements · Yaki
Bug fixes Fixed a bug where you couldn't move as a playable monster summoned during the duel Fixed a bug where the stats would be counted multiple times (we'll just say it was a double XP event)
2022-01-29 13:46 UTC · Community Announcements · Yaki
Feature Eliminated adventurers can now come back to life by dealing damage as a monster. Dealing damage increase your soul gauge (the blue bar used for MP as an adventurer) so you can see how much damage you still need to deal before respawning. They will respawn in a nearby shop with some money and with 25HP. A skull icon near the soul gauge has been added to indicate if you're gonna play the boss during the duel. Keep in mind you can now lose the right to play the boss if another player respawn after your elimination. Spirits will now spawn as monsters after a random time (at least 30s), wor
2022-01-15 12:06 UTC · Community Announcements · Yaki
Feature The items looted will now be seen on the interface in game, you can disable it with the same key to toggle the stats You can now remove the elimination feed on the settings Players name plates have been added, the names will be hidden if the player hide in bushes or use the invisibility cloak, you can rebind the key to show/hide the names, default is F2/Left Trigger Balance Spirits will now be associated to the player with the least amount of spirits following them when they get eliminated by the dungeon. Randomized which spirits will spawn instead of a monster Bug fixes Fixed a bug gi
2022-01-08 14:02 UTC · Community Announcements · Yaki
Feature Life bars are now visible during the duel! The adventurer in the duel will be healed up to 50% of its max HP if they are under 50%. The player controlled heads of Triple H now can also be controlled with mouse Balance Reduced BokBok's speed from 5 to 3.5 Reduced BokBok's charging time attack from 4 to 2.5 Bug Fixes Fixed a bug preventing Emi to get knockback on the side Fixed a bug preventing Triple H to use its capacities during another capacity Fixed a bug preventing AI monsters to find another target when the targeted player got eliminated. They will now select another target random
2022-01-02 18:11 UTC · Community Announcements · Yaki
First off, Happy New Year everyone ːpraisesunː I wish you all the best! The first update of the year is kind of a big one, hopefully you like the changes. I'm very active on the Discord so don't hesitate to share your feedback there. Also if you like the game, please consider buying the Supporter Pack DLC, it really helps to pay for the servers! Controls Updated the Keyboard/Mouse control scheme for the monsters so that you target with the mouse. The monsters that will benefit of this change are : Jamie, Stick, Le GentleSlime and Triple H Balance The dungeon is now divided differently, instead
2021-12-27 14:24 UTC · Community Announcements · Yaki
Bug fixes Fixed a bug where the rebinded keys wouldn't work Fixed a bug where the steam lobbies would break while inviting people Fixed a bug where the label of the matchmaking infos would stay up on screen when cancelling queue while being in a lobby Fixed a bug where there could be 2 Onii in one room in the Tatami zone Fixed the particle system of player monsters on Onii Fixed a bug where Onii players couldn't see their own rocks falling Fixed a bug where the loot spawned on a player death could be above a hole, this would stuck a player trying to catch the loot before falling into the hole
2021-12-22 17:00 UTC · Community Announcements · Yaki
After 1 year in playtest, the game is releasing today in Early Access! The game has changed a lot since then and I look forward to your feedback to make it even better! Join the discord server for more informations about the game! Please enjoy :]
2020-11-22 16:06 UTC · Community Announcements · Yaki
Welcome everyone to the first Dungeon Royale Playtest! The server will mostly stay open but I will close it for maintenances and updates, please check the discord or the steam community hub if you can't connect. This is an early look on what the game will offer. Every feedback is greatly appreciated, please take the time to comment on discord and/or the steam community post. YakiCL Discord : discord.gg/5kGHBY2QDc
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1404500/raw.
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