Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-06-29 20:12 UTC · Community Announcements · FlapBox
Originally coming out in 2020, Delta Lights original release feels like half a lifetime ago. And yet I am here to once again announce a big patch for Delta Light. And much like many other Delta Light patches, this patch unfortunately has no new visible content. Yet I dare call this a big patch. In the last three years I’ve been updating and patching the game and its engine with what feels like literal patches or bandages. For Delta Light the whole engine has been branched off to accommodate the game-play layer. But unfortunately bad design choices three years ago bite me harder than I can band
2022-07-09 18:00 UTC · Community Announcements · FlapBox
Immunity frames The question about how the game handles immunity frames have been a much discussed point since the existence of Delta Light. Many people even thought the game had no immunity frames at all. The initial way the game handles frames is not on the character like most games, but on the things that can cause damage to the character. So the same mob could only damage the player once every once in a while. This meant however that mobs that shoot bullets like the Pulser could do so while you where in contact with the Pulser itelf. Meaning the player would instantly lose 1 health from th
2021-10-03 21:34 UTC · Community Announcements · FlapBox
Even as a small indie dev I think that community feedback is an important tool that can help point a game in a certain direction. Even if that direction doesn't 100 align with the games first intentions. Art in the world get interpreted by its viewers. And as a bit of direction change I would like to allow people who seek the thrill of speed to have every single second tracked by in-game Speedrun Timers. While the timers are hidden by default a single press of the 'T' button will make them appear. Functionally that records the best time will come in the future! I also cleared up some AI elemen
2021-08-25 11:01 UTC · Community Announcements · FlapBox
This patch focuses on a couple Quality of Life changes/improvements. The biggest improvements are in the Level Editor. When designing maps using your mouse, you can drag over tiles to change them to the selected brush. This together with new row and column indicators makes designing the layout way more intuitive. Performance is a recurring topic that we always seek to improve upon. Having our own bespoke Engine gave us extreme scalability in Delta Light. We are always improving the Engine for both Delta Light and other projects build in the Engine. To push the performance of Delta Light we eve
2021-07-31 12:30 UTC · Community Announcements · FlapBox
This patch contains lots of changes around the main gameplay and doesn't focus on adding new characters or items. Instead we have looked at performance of the engine and adding/reordering things outside of the main game loop. Statistics Ever wondered how many mobs you defeated or how many pickups you picked up? We have a tracking mechanism to the game where we can track all sorts of stuff, and we compiled everything we track in the new statistic page (accessible from the main menu)! Bestiary Believe it or not, there is some lore that surrounds the game. But that doesn't really shine through in
2021-04-10 20:01 UTC · Community Announcements · FlapBox
This patch carries lots of performance improvements coming both from updates to our engine for our new game backported to Delta Light and from Delta Light specific improvements. This should cause stuttering issues to go the way of the dodo and cause a general FPS improvement for everyone. Patches like these might feel bad due to the lack of new content, but make a game healthy for sure! I hope you guys enjoy the flow of patches
2021-03-14 16:09 UTC · Community Announcements · FlapBox
We got lots of feedback on the game in the half a year it's been out! Thank you all so much
2020-12-20 18:30 UTC · Community Announcements · FlapBox
Hey hey, we have been hard at work on Delta Light and we have some stuff we would love to show that was added in this patch. The big things are the introduction of our first new character Dryad, a remake of the infinite mode, balance to some existing characters and some more small changes. Introducing Dryad Roaming the great outdoors of the information superhighway is Dryad. They are the first new character added to Delta Light. Their effect allows them to enchant fruit just like Druid does but instead of a temporary boost to the effect, Dryad keeps a portion of the pickup effect for the remai
2020-11-17 22:25 UTC · Community Announcements · FlapBox
Hey hey, this is the first patch note I get to write after releasing the game and I would like to open with a thanks to everyone that played the game
Full appinfo as delivered by Steam PICS, changenumber 34857903. Also at /api/app/1406150/raw.
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