2026-05-01 09:05 UTC · Community Announcements · Awesreek
Howdy folks! We're hopping in with a quick hotfix today! Been a minute... We're hoping to have a very big update coming out relatively soon-ish here... But to tide you over in the meantime, here are some quick fixes.Fixes:Fixed Lorebrary entry selection when using gamepads.Fixed performance slowdown occurring on some setups.Fixed the Boss in "C3L7 - Arche Ascension" not having collisions for the player.Stabilized player collision with level geometry on the player spawning.Can't wait for you all to get your hand on the coming NG+ update, (and maybe something on the music soon ;> ) sorry it's be
2026-04-09 21:01 UTC · Community Announcements · FQ_MaLal
As we promised yesterday, we are going live! Join Fulqrum`s Community Manager "MaLal" and the main developer of the game "Awesreek" in our frieandly hangout on Twitch!
2026-04-08 19:13 UTC · Community Announcements · FQ_MaLal
Greetings, everyone!Lovecraftian Days are almost here, and let us celebrate it with a dev stream of Viscerafest!Join Fulqrum’s Community Manager, “MaLal,” and the mastermind behind Viscerafest, “Awesreek,” tomorrow, the 9th of April, at 11 PM CET / 2 PM PT on our Twitch channel.We will be talking about the game, the history behind its development, and some neat things that are not that obvious to regular players. Oh, and a console release, of course!See you tomorrow!
2026-02-02 16:28 UTC · Community Announcements · Awesreek
Howdy, ladies and gentlemen! It's been a minute, and I apologize for that. This has been a patch we'd intended to... wait a minute... I feel like I've said this before... And that's because I have! Sorry for the wait, guys. Life has been a hotbed of chaos. Between the console ports, New Game +, the OST, and the Steam Trading cards, we've had a lot in the oven that kept disrupting our ability to push this patch out the door. We'd originally wanted to have this update out by October, but as you can probably tell, we're a pinch late on that front. The very moment we'd have the patch just about re
2025-12-23 14:12 UTC · Community Announcements · FQ_MaLal
Merry Christmas, everyone!It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated visceral violence, we have some great deals for you.To start, Viscerafest itself is on sale with a 50% discount. Want more? Easy! “This Is My Boomstick” is a perfect bundle for those who crave quality boomer shooters, as it adds Forgive Me Father and Dread Templar into the mix. Both are instant classics in the genre in their own right. And with a 68% price reduction to boot. Great deal, if we ever saw one. Happy holidays, and see you next year!
2025-09-23 19:11 UTC · Community Announcements · Awesreek
Howdy, ladies and gentlemen! It's been a minute, and I apologize for that.This has been a patch we'd intended to come out a lot sooner than it actually has, and that is primarily just due to little problems constantly rearing their ugly heads. Every time around the point we were getting ready to ship this patch off to our publisher, something would come up and we'd have to hit the grindstone again.This patch is more of a middleman update; we've got some bigger stuff in the works, which will be coming soon-ish, and this update introduces some systems and changes that will account for the coming
2025-07-24 17:00 UTC · Community Announcements · FQ_Dom
Hey everyone,The Steam Summer sale may have wrapped up, but in case you missed out, here’s another chance to pick up Viscerafest, now completely for free! Whether you’ve been itching to help a bunch of extraterrestrial baddies take an unscheduled dirt nap, or you want to rope a friend into this fulfilling pastime, now’s the perfect opportunity.So, here's a fun little creative challenge for you where you can win one of three giveaway Steam codes for Viscerafest. Your task is to come up with a short one-liner that would fit perfectly on a death screen in the game – that little message that pops
2025-06-16 14:13 UTC · Community Announcements · Awesreek
Howdy folks! We're back! With another patch!After we managed to clean up a good few of the major issues plaguing the release build, we were pretty winded from the grind leading up to and following release. As such, I elected to take something of a short rest.Following that, we got right back on the train of bug hunting and general tweaking/polishing based on notes from watching folks play and general feedback here on Steam as well as elsewhere. We had hoped to release this new patch two weeks ago, but last-minute issues that required extra time to fix kept cropping up, delaying us until now.Be
2025-04-30 14:58 UTC · Community Announcements · Awesreek
Howdy folks! We hope this finds you well! We originally wanted to have a patch out even earlier to address some of the save, soft-lock, and other issues you reported, particularly with some of the late-game content. With that said, Fulqrum's been pretty busy with other projects over this last week, not having enough time to thoroughly test a new patch for us before we throw it out into the world. As such, we took our time a bit more, and we've got something of a significant... hefty... Well, I'm calling it a patch... but it's probably more appropriate to just refer to it as a straight update.
2025-04-17 15:36 UTC · Community Announcements · Awesreek
Howdy folks! We once again hope you are doing well! We're here with our second patch after release, and unlike last time, there's not too much to say about it. With that said! It is worth keeping in mind that when we make adjustments or fixes to levels that might impact saves, the game will auto-restart you at the beginning of the level in order to prevent any game-breaking issues. This was also the case during our early-access version, but with the full release, it's caught some folks off guard, so I thought we might clarify. We've been keeping our noses to the grindstone, reading reviews, ta
2025-04-16 15:03 UTC · Community Announcements · Awesreek
Ahoi folks! We hope this finds you well and that you have been enjoying Viscerafest! We're now coming at you with our very first post-launch patch, and it is kind of a big one! So, for starters, let's talk about the big change! Two days prior to launch, I was doing a playtest on the game's Extreme Difficulty, this being the difficulty below Nightmare. I've been doing most of my testing on Nightmare, and a lot of our in-house testers played the game on Narcolepsy mode up through to Brutal, so Extreme difficulty hadn't really gotten much love on the testing front. In the midst of playtesting ext
2025-04-14 17:00 UTC · Community Announcements · Awesreek
Hello, ladies and gentlemen! The time has come! Viscerafest has left early access!!! And we are very tired... Regardless, there are some initial things to keep in mind. First! Your save data with older builds will not be compatible with the full release. This is because the game, from top to bottom, has undergone a substantial facelift with virtually every system, mechanic, weapon, enemy, level, etc, etc, etc... being subject to a cacophony of change. {STEAM_CLAN_IMAGE}/38625098/35701853d59eba6d7cc5173b59d348ea1c3b3b3e.png So many changes have been made, in fact, that there is no possible way
2025-03-27 10:54 UTC · GamingOnLinux
Fulqrum Publishing and developers Acid Man Games and Fire Plant Games have revealed that Viscerafest, their retro styled sci-fi shooter will see a full launch on April 14th. Read the full article here: https://www.gamingonlinux.com/2025/03/retro-sci-fi-first-person-shooter-viscerafest-leaves-early-access-in-april-with-a-huge-update/
2025-03-25 16:38 UTC · Community Announcements · Awesreek
Howdy folks! We hope this finds you well! Viscerafest will be leaving early access on April 14th, 2025. And with that announcement, we've got a new little trailer for ya! So, with that announcement, I thought we might clarify what's coming with the full release for everyone who has been a little out of the loop. {STEAM_CLAN_IMAGE}/38625098/5f5839f7e44b57fa504eaf9d20218e6241ab275e.png For Starters, the entirety of the game's early access content will receive a substantial update. Chapters 1 and 2 have seen all their levels heavily updated with visual improvements, layout changes, new secrets, r
2025-03-03 18:11 UTC · Community Announcements · FQ_MichalC
Howdy folks! We have a bit of a quick update regarding the full release. The game is pretty much on track to hit the previously announced release window of April this year. There is, however, one minor hiccup. Our lead sound designer, Markie, has been going through one heck of a tumble dryer with all life has been throwing at him; as such, we've had to bring in another sound designer to help us wrap up everything. Even with this, however, there's a very real possibility that Viscerafest will launch with some placeholder/missing audio. We'll be working to make sure that doesn't happen, and if i
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