Small Patches
- Changed the early access text to a content warning - Changed some graphics to be in more intune with original inspirations - Fixed crash if certain projectiles were fired and the room changes to not have a character.
Deios 1 is a Gun Customisation/Boss Rush/Arena set in a surreal pixel art landscape. Themes of God. Players traverse through strange areas, challenging a series of arenas. Set in an alternative Internet world. The players find out the mystery of the Deios BBS system, the strange interfaith author.
| App ID | 1407000 |
|---|---|
| App type | Game |
| Developer | BARCHboi |
| Publisher | BARCHboi |
| Release date | 2023-10-17 07:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1407000 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Deios_Directors_Cut.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:08 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14357803 | 2024-05-14 04:58 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1407001 | 317.04 MB | 291.54 MB | 2888884295250058 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14357803 | public | 2024-05-14 04:58 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Changed the early access text to a content warning - Changed some graphics to be in more intune with original inspirations - Fixed crash if certain projectiles were fired and the room changes to not have a character.
Exciting Milestone: Deios Reaches Version 1.0! Welcome Pilgrims I’m beyond excited to share some fantastic news with all of you—Deios has finally reached Version 1.0 and is moving out of Early Access! It’s been a labor of love, and your support, feedback, and enthusiasm have made this journey incredibly rewarding. Here are the key enhancements and fixes included in this milestone update: 1. Completion and Moving Forward: Deios has matured and developed, offering a more polished and comprehensive experience as it steps out of Early Access. 2. Secure and Stable Saving Mechanism: I’ve resolved th
I've been hard at work on the game and wanted to share some updates with you: Integrated a dash ability; use the shift key. Added a super jump feature, activated by pressing down. Implemented gamepad support. You can now adjust configurable controls to fit your play style. Introduced a significant number of gun upgrades, roughly between 32 and 48. They alter the gameplay considerably. Upgrades have transitioned to deitycoin instead of player level. I've also shared some concept art to give insights into my design journey. A new OST is ready, and it's available for a free download. Your feedbac
i'm excited to announce that all eight guardians have now been fully developed. During playtests, I noticed that these guardian fights are a bit challenging, occasionally proving even tougher than some of the starter bosses. While I want to maintain a level of difficulty to keep the game engaging, it's crucial that the challenge is balanced and fair. So, I'm currently refining and balancing these guardians to ensure they provide a tough, yet enjoyable challenge for you. More excitingly, I'm thrilled to introduce a new feature in the game - stackable damage upgrades. This mechanic allows you to
I have added in the final guardian of the 8 as well as you can upgrade your gun for a perm damage upgrade. As well as this saves now apply when you die.
Fixed an issue where dialogue was not stopping audio when closed. Updated launcher with a refreshed look and added subtle fade text effects. Implemented stage select feature for guardian fights. Adjusted whisper boss behavior to remove player immortality. Removed certain sprites and began organizing the remaining ones. Altered boss portrait sprites to match the new art style. Shrunk the program size and removed outdated concept art. Added the new cape code to the game. Completed development of the void boss. Added 18 new functional gun parts to enhance gameplay.
- Made Madeon easier to beat - finished a new multi stage whisper tree boss section - New intro graphics - Some new experimental ansi logos are in the start too - New main menu graphics - New cutscenes - fixed dialogue messages when skipped crashed the games - fixed not agreeing to the terms and conditions while installing crashes the game (thanks alastar lol) - dialogue flows a bit better
New 2 cutscenes and story is more coherent Dialogue is changed New operating system menu at the start Heaven's staircase no longer causes a crash Overall I'm going to be spending the next 2 months working on this full time trying to get a good chunk of the game completed. I've been going to therapy to help with the mental blocks and I've made alot of progress.
Hell everyone, sorry for the delay in updates. I've had some emotional issues I had to work through that I succeeded in overcoming as well as freelance work that took up my time. I've added the following content into the game... New boss called the devils devourer which features new scenes and interactable content. New Arena Mode that has multiple rounds of waves to fight in the later game. Players can now trigger the filter on and off, and are given a choice at the start of the game. Audio can now be turned up and down at the start of the game. Stage Select that shows the new character portra
{STEAM_CLAN_IMAGE}/42258311/b3f492bf24c508d79870b1b48cf7d12159dd1463.gif The game now has an indicator that tells you how much ammo you have, and how long until you reload. You can now change the audio settings in the main menu setting. There is now a stage select at the end of the game that goes no where, but foreshadows the new future areas / bosses you will fight. Guns now have more descriptive information about what they do as well as the stats now present actual numbers instead of word descriptions.
Full appinfo as delivered by Steam PICS, changenumber 34857924. Also at /api/app/1407000/raw.
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