Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2024-05-22 20:24 UTC · Community Announcements · patrick
Dear Engineers, We have two pieces of news to share today, a good one and a bad one. Starting with the good one, from May 30 Plasma will be free to download and play here on Steam. We are doing this in the hopes that as many people get to enjoy the game while it's still relevant. So if you or anyone you know are passionate about programming and/or robotics, now is the perfect time to mess around in the fun sandbox of Plasma. Onto the bad news, we had to make the hard decision to no longer support development of the game. We tried our best, made plenty of mistakes on the way, but ultimately the
2024-02-20 23:25 UTC · Community Announcements · patrick
Dear Engineers, We're excited to push our first update out since resuming development. Today we're bringing some commonly requested features and improvements, thanks to everyone who is contributing with their ideas and feedback on the forums and on our friendly Discord server. Offset Changes We've changed the Offset operation to now support all 3 axis and increased the maximum amount of offset available to 0.5m, this should make life easier when building intricate models. {STEAM_CLAN_IMAGE}/42952921/edf6e2d9413835dee6e41cab94d15f644b3c2eef.gif Component Spawner Additions Component Spawner now
2024-02-08 00:28 UTC · Community Announcements · patrick
Dear Engineers, We are excited to share the news that development on Plasma is resuming. The team has shrunk back to its original 2 co-founders (Patrick and Marco) and we're still not exactly sure where the focus will be in the early days, what we do know is that taking a break from development was healthy for us and our families and we are now ready to put more time and effort into Plasma. Feedback and suggestions from the community are a driving force behind the game, so if you're interested in participating please join us on Discord where we will be seeking your input to shape future work.
2023-09-13 20:23 UTC · Community Announcements · patrick
Dear Engineers, With great reluctance we announce today that Plasma is going on an indefinite development hiatus. It has been an incredible 6 year journey, Plasma being the longest and most ambitious project we ever worked on. We are very proud of what our small team has achieved, and most importantly we are extremely thankful to our community for the support, time, energy, and passion that so many of you dedicated to the game. The community shared over 2300 Devices and 140 Worlds on the Workshop, amazing! The past year has been a wild ride for us. We released our reveal trailer almost exactly
2023-07-09 03:07 UTC · Community Announcements · patrick
Summer is here and we want to invite you to join our biggest Engineering Challenge yet! We have a special themed World just for the occasion, download it from the Workshop using World ID: 2993542422 Do you like BattleBots? Do you like outsmarting your opponents and proving your worth? Well, don't just stand around, join us! The challenge will be primarily run on our Discord server so make sure to come JOIN US THERE! Our second Engineering challenge is live NOW and ends on Saturday, July 15, 2023, 9:00 PM CET Once ended we'll have a LIVESTREAM on Monday, July 17, 2023, 7:00 PM CET where we pit
2023-06-12 17:46 UTC · Community Announcements · etabubu
{STEAM_CLAN_IMAGE}/42952921/25deee1acb25be00c817b32ee57c39de0b7ada72.png Hey there Engineers! It’s already been 2 months since the Early Access release, it has been amazing to see what the community is coming up with and the creativity and ingenuity shown by creators on the Workshop. On our end we’ve been hard at work fixing bugs and closely following the community’s needs, and today we’re happy to finally reach our first milestone: Closed Loops! One of the unique aspects of Plasma is its physics engine, which uses articulated bodies to simulate joint movement - a technology normally used in r
2023-05-22 14:37 UTC · Community Announcements · etabubu
FIXES Fixed an issue that would crash the game when interacting with a Text property in several components and nodes. The "Despawner" component now correctly despawns devices that are very close to it. The "Color Painter" component is now allowed to paint in a staged world where the player has no permission to paint. The "Glass Part D" component is no longer missing the "Glass Opacity" property. Fixed the "Fill Rect" command on the "Shape Drawer" node. Fixed an artifact in the "Quarter Tube Window" component.
2023-05-19 16:43 UTC · Community Announcements · etabubu
Welcome to another exciting update. The drones at PlasmaLabs Inc. are especially proud of this one! IMPROVEMENTS Added the "Net Link" component: it allows you to execute web requests. You can use it to talk to REST servers and retrieve or post data. It supports text and images. We are pretty excited about this one! Added the "Hex Arch" and "Semi Hex Arch" components. They fit very well with the glass components we added in the previous update. Added the "Mini Docking Station" component. It's basically a smaller and less intrusive version of the "Docking Station" component. Added the "JSON Insp
2023-05-10 12:38 UTC · Community Announcements · etabubu
FIXES Removed Lab Medium biome since it was crashing the game and wasn't supposed to be there in the first place. Don't worry, you're not missing much, it's just a test biome we use internally. Fixed sharp notes volume. Fixed "Quarter Tube Window" model. Fixed "Square Screen" model.
2023-05-09 15:08 UTC · Community Announcements · etabubu
Welcome to this new juicy update brought to you by our beloved drones at PlasmaLabs Inc.! {STEAM_CLAN_IMAGE}/42952921/1176de7effc1d985de2adff1c386ec9f1788961f.gif IMPROVEMENTS Added a batch of new components called "Glass Part": these components are designed to be used on vehicles as canopies, but we know you'll find all kinds of other uses for them! Added a few new Basic components: "Flat Rod L Junction", "Quarter Tube", "Quarter Tube Window", "Semi Tube", "Semi Tube Window", "Semi Tube Corner" and "Ramp Corner". You should be able to create interesting devices with those tube components! Add
2023-04-25 14:41 UTC · Community Announcements · etabubu
A small update while we work on the big stuff! IMPROVEMENTS New "Semi Tube" component added. Increased range of the "Elevator" component. Added sharp notes to the sound library. Replaced the "Showcase" tab in the Device and World browsers with a more functional "Most Popular" one that fetches the most trending workshop items of the last two weeks. Improved crash reports. FIXES Fixed one of the most recurring crashes that would happen when creating a new world, quitting and then opening the game. Fixed another crash that would happen when exiting Playtesting in a staged world while docked. Fixe
2023-04-17 15:12 UTC · Community Announcements · etabubu
FIXES Fixed a bug that would show the whole homebase in Wireframe effect. Fixed a nasty bug that would make repeatable nodes (Dispatcher, Modules, Repeater...) not output correctly.
2023-04-16 14:14 UTC · Community Announcements · etabubu
FIXES Fixed a bug that would make all sensors stop working when mounted on a Player Connector component. Fixed a vfx bug that would show a teleported device in Solid mode when it was actually in Wireframe mode.
2023-04-13 18:11 UTC · Community Announcements · etabubu
Just in time for the weekend! Enjoy the improvements and bug fixes! IMPROVEMENTS The "Distance Sensor" component now outputs Max Distance when "nothing" is detected. The "Holo Projector" component now offers a bunch of new properties: Pitch, Yaw, Roll and Offset. New "Data Type Reader" node that outputs the type of any piece of data. Added Vertical Alignment property to the "UI Text" node. The "Log Monitor" node includes the node's name in its output. Added "fmod()" function to the "Math Expression" node. This evaluates the modulus on decimal numbers. Removed limitation on input values for the
2023-04-05 16:04 UTC · Community Announcements · etabubu
The drones at PlasmaLabs Inc. have been working hard for the past few days to bring you this amazing update! Enjoy! IMPROVEMENTS Added a "Lock / Unlock Device" system: while looking at a device in Wireframe, press U to toggle between locked and unlocked. When a device is locked, it cannot be moved while it's in wireframe. Use this to avoid moving or rotating devices by mistake. Added an "FPS Feel" to the Settings popup: turn it on to remove the momentum of your character and get a more instantaneous type of movement. Added a "Time Controller" node: use it to get current in-game time info and a
Full appinfo as delivered by Steam PICS, changenumber 38050319. Also at /api/app/1409160/raw.
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