Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2026-03-05 11:17 UTC · Community Announcements · FQ_MaLal
Greetings, everyone!A couple of weeks ago, we blasted through Hyperviolent on Twitch in the company of its main developer!While wandering through the space station, we talked about the game’s unique nature, the quirks of its development, and the state of indie gaming from a developer’s perspective.And for those who missed it, we recorded everything! You can now catch up on our YouTube channel.
2026-01-30 16:53 UTC · Community Announcements · FQ_MaLal
Greetings, everyone!Recently the team of Fulqrum started to stream on Twitch again. And their next broadcast will have a special guest. A sole developer who created a Hyperviolent through sheer determination and power of will. And to celebrate this fact, we are conducting the Hyperviolent giveaway. To participate, just leave a comment under this post. We will choose 3 winners on the day of the stream and announce them in the comments!Join us on February 5th at 5 PM CET/ 8AM PT on our Twitch channel to ask anything your heart desires, discuss upcoming Lovecraftian Days or just to hang out toget
2025-12-23 14:08 UTC · Community Announcements · FQ_MaLal
Merry Christmas, everyone! It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated hyper-violence, we have some great deals for you. To start, Hyperviolent itself is on sale with a 20% discount until 5th of January.But wait, there’s more! You can delve even deeper into the madness with our “Gore, Sweat and Pixels” bundle, which adds Bloodhound and Dread Templar into the mix. All with a hefty 50% discount. Or, if you’re feeling more esoteric this time of year, there’s the “Bloody, Pixelated and Insane” bundle. In it, you’ll find Forgive Me Father a
2025-12-18 17:12 UTC · Community Announcements · FQ_MichalC
Greetings, everyone! Despite our best efforts, the update we've released last week was not completely without issues. However, thanks to your vigilance and detailed feedback, we've already been able to catch and dispose of several pesky bugs, and even bring other highly requested improvements and changes with this latest patch: Fixed Crash when getting the Yellow Keycard in MedBay Fixed falling through Platforms in the The Eye Changed the fog in The Eye for better frame rate Further rebalanced enemy audio Added screen fade behind inventory screen and datapad Changed the location for tool tips
2025-12-10 18:00 UTC · Community Announcements · FQ_MichalC
Greetings, everyone! We have a big update for you today! Thanks to your feedback, we have added several quality of life improvements, such as a new option for killed enemies to drop loot on the ground instead of having to rummage through corpses' inventories, better balanced lighting and improvements to inventory management and UI readability, among many others. We have also squashed numerous pesky bugs and crashes, especially those related to the inventory system. To celebrate this occasion, we have also put the game on a 20% discount as part of the Fulqrum Publisher Sale - so if you want to
2025-10-20 15:35 UTC · Community Announcements · FQ_MichalC
Hello Everyone! We have just released the update that was previously accessible through a beta - we are grateful to all of you who participated and shared your feedback. Thanks to you, everyone can now enjoy it and use the new options the update brings. We are commited to keep working on the game and supporting it with further patches. If you find any bugs, technical issues or have any suggestions for how to improve the game, please, share them with us here in the comments, in the Steam Discussions, or come to the Fulqrum Publishing Discord server . And if you enjoy HYPERVIOLENT and want to su
2025-10-15 14:06 UTC · Community Announcements · FQ_MichalC
Hello Everyone! We are working hard on a patch with various fixes and tweaks based on your reports; most notable, the fix to the game-breaking bug happening when you find the yellow nanocard. And while the updated version shows promise, thorough testing is still required before its full release. Your help with this process would be invaluable, that's why the new update has been made available as an open beta here on Steam. If you do decide to give it a go, first of all - huge thanks! And second, if you run into any issues, please report them either here in the comments, in Steam Discussions, o
2025-09-30 23:19 UTC · Community Announcements · FQ_Dom
The Autumn Sale is here, and HYPERVIOLENT is now 20% off, the first discount since its full launch last week! If you’ve been waiting for the perfect moment to dive into the chaos, this is it – grab your weapons, steel your mind and face the horrors of the mining colony like never before.While the game is out of Early Access and fully released, that doesn’t mean we are no longer working on improving it, quite the contrary - case in point, HYPERVIOLENT is still listed as “unsupported” on Steam Deck, because of technical issues with the OLED model. We are working on a patch to be released soon, a
2025-09-23 16:59 UTC · Community Announcements · FQ_Josef
The wait is over. After significant updates based on community feedback, and gallons of pixelated blood spilled during Early Access, HYPERVIOLENT is now fully launched! What started as a brutal retro-inspired experiment has now become a fully realized boomer shooter nightmare with immersive sim elements – and it’s all thanks to YOU, the players who stuck with us through the chaos. The full game features 14 detailed areas set inside the remote asteroid mining station, 19 unique enemy types and 5 terrifying bosses, which you’ll be able to fight back with weapons of your choice from an arsenal of
2025-09-16 15:01 UTC · Community Announcements · FQ_Josef
Hello everyone! The wait is over. Get your personal data-pads ready and mark your calendars for September 23rd – as that’s when version 1.0 of HYPERVIOLENT officially goes live, bringing the story of the lone survivor exploring the dark corridors of the evil-infested I.E.C. Commodus station to its conclusion. As you'd expect from a full release, the game will be packed with a great amount of content – enough to keep you playing for 10+ hours. You'll explore 14 detailed areas set inside the remote asteroid mining station, face off against 19 unique enemy types and 5 terrifying bosses, and fight
2025-07-24 17:00 UTC · Community Announcements · FQ_Dom
Hello everyone,While we’re working hard to prepare for the full release of HYPERVIOLENT – which is getting closer and closer! – we thought it was the perfect time to give something back to the community. That’s why we’re giving away three Steam keys to you – whether you’re a seasoned explorer of seemingly abandoned space stations or a fresh space cadet ready for your first adventure. So, what do you need to do to enter the giveaway? Your task is to share your music recommendations in the comments below – a track you think would be perfect to keep you company as you explore the dark corridors o
2025-06-26 17:01 UTC · Community Announcements · FQ_Dom
Hello everyone!Lock and load, smash the lights, and brace yourself – HYPERVIOLENT is 20% off during the Steam Summer Sale! If you've been waiting to dive into the pixelated chaos, now’s the perfect time to unleash hell.And while you're blasting your way through the corridors, we thought it’d be a great time to pull back the curtain and talk a bit about the game's development and its technical background. A detailed summarizing video can be found below the article.Inspired by the original System Shock & Azrael's Tear, we tell stories in HYPERVIOLENT using a combination of visual elements, sonic
2025-04-17 15:35 UTC · Community Announcements · FQ_Dom
Greetings, everyone! A few days back, we launched a surprise Content Update #3 into public beta testing for you to try out and the results have been promising so far! That means there's no reason to wait any longer and we're pushing the update to the main branch now as well. We'd like to thank everyone who participated in the beta testing, your feedback and support have been invaluable! The whole Change Log can be found below this article - the only difference compared to the previous article is that we have corrected additional audio issues. And if you have not seen the trailer that we've rel
2025-04-14 16:59 UTC · Community Announcements · FQ_Dom
Hello everyone! It is with great excitement that as a part of the Lovecraftian Days event, we bring you a surprise Content Update #3 for HYPERVIOLENT. We know that you have waited patiently, through our rocky development roadmap, and we'd like to thank you with this bonus content. This update to the game addresses numerous bugs, performance issues, community suggestions (such as controller support, higher resolutions), and provides more depth to the game's immersive-sim mechanics. Before we fully launch the content update to the public, though, we will open a beta branch on Steam where the upd
2024-09-25 16:41 UTC · Community Announcements · FQ_MichalC
Hello everyone, It's been a little over a week since we have released the long-awaited second Content Update, with a new level, whole new spaceship flying and combat mechanic and more. What do you think about it, are you enjoying the brand-new way to experience the horrific atmosphere of HYPERVIOLENT? Please let us know either here in the comments, Steam Discussions, or on the Fulqrum Publishing Discord server! And for those who have not yet had a chance to play the new content, we have prepared a gameplay trailer for the new level, Viscera of Commodus: We are now working on finalizing the con
Full appinfo as delivered by Steam PICS, changenumber 37722589. Also at /api/app/1409200/raw.
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