Fallen Aces Episode 2 | Update 2 Hotfix
Fallen Aces Episode 2 | Update 2 Hotfix 9/5/2026 Changelog Fixed issue with fire extinguisher melee attack AceEd Changes Fixed wall uv calculation on sloped walls Added Victorian car preview
The A.C.E.S. Once the watchful guardians of Switchblade City - are being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks like it's right outta the comics.
| App ID | 1411910 |
|---|---|
| App type | Game |
| Developer | Trey Powell, Jason Bond |
| Publisher | New Blood Interactive |
| Release date | 2024-06-14 00:00 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1411910 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Fallen Aces.exe | |||
| 1 | \Tools\AceEd\AceEd.exe | AceEd | ||
| 2 | \Tools\Lead Pipe\LeadPipe.exe | Workshop Uploader | ||
| 3 | \Tools\Mod Manager\Aces Mod Manager.exe | Aces Mod Manager |
| Playing now | 54 (17 minutes ago) |
|---|---|
| 24-hour peak | 65 |
| All-time peak (tracked) | 65 2026-09-11 21:50 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25148041 | 2026-09-06 04:28 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1411911 | 14.62 GB | 8.16 GB | 5465475253771600813 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25148041 | public | 2026-09-06 04:28 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fallen Aces Episode 2 | Update 2 Hotfix 9/5/2026 Changelog Fixed issue with fire extinguisher melee attack AceEd Changes Fixed wall uv calculation on sloped walls Added Victorian car preview
Heya goons! ːbigjohnːGlad yas liked update #1 for Episode 2. We're workin' on bigger updates for Fallen Aces - but in the meantime we're puttin' this small patch out that should fix the loading and crashing issues some people might still be having on Steam Deck and low end hardware. Ya welcome!And now that Steam Deck is all fixed up again - we decided it was a good time to make this here Steam Deck / SteamOS Startup movie!Snazzy huh? Get it NOW on the Steam Points Shop!https://store.steampowered.com/points/shop/app/1411910/reward/4080816/While continuing to work on performance we've also been
Hey all yous goons and goonettes! It's been a WILD week since the release of Fallen Aces: Episode 2, and thanks to your feedback we've already got a BIG update for yas! {STEAM_CLAN_IMAGE}/38693071/5043de581c06e8d37ff3a96ec5d43729b18466ca.png So without further ADO, let's get into da list! {STEAM_CLAN_IMAGE}/38693071/c9037ecdc7759b93b65d55a773c7aa6df4ad0402.jpg (please imagine these patch notes in Shorty's voice) Chapter 1 For this chapter we focused on performance as well as cleaning up the various objectives and flow of said objectives. We got massive performance gains from re-lighting the le
Deck users, Linux fans, and integrated graphics havers rejoice! We've identified and fixed a shader compatibility issue that was causing rendering bugs on integrated graphics and Linux/Steam Deck. Players who encountered invisible textures or broken lighting should no longer experience these issues. We’re also working on additional optimizations to get VRAM usage down and improve performance. If you’re still encountering loading issues or poor framerates, please try lowering the graphics settings! Specifically the texture quality. If you encounter any bugs, please report them on the Steam foru
Renamed objective after escaping the hotel in Chapter 1 for clarity. Fixed Nightwave not getting dismissed after skipping the Chapter 1 intro. Fixed softlock in Chapter 3 when using the locked safe door. Fixed Mike saying an incorrect voice line when interacting with the safe in Chapter 3. Fixed broken subtitles for Goon interrogation conversation in Chapter 4.
From publisher New Blood Interactive, the wonderful retro crime noir FPS 'Fallen Aces' has episode 2 out now. Read the full article here: https://www.gamingonlinux.com/2026/07/the-awesome-crime-noir-fps-fallen-aces-has-episode-2-out-now/
New Blood's comic book golden age noir detective immersive sim shooter, Fallen Aces, just got a beefy new update: Its second episode, Shadow of Death, is playable right now, while the usually $15 game is on sale for $12 until August 8... Read more.
Hey yous goons. We told yas it was coming SOON™Thank you for being patient as we cooked up this deliciously violent meal for yas over the last year.Eat up! We hope you enjoy. Can't remember what happened in Episode 1?!Well... you could play it again - or watch this here handy recap video we made!As you know, here at New Blood we will never sacrifice quality for time and always strive to make our games as primo as we can with each update - even in Early Access. So thank YOU for always giving us the feedback we need to make our games as good as we can for you goons. And keep that feedback coming
It won't be long now 'til Episode 2 drops, ya goons! So maybe it's time we gave yas a little refresher on what went down in Episode 1. Stay tuned for the thrilling continuation of Fallen Aces SOON™ in Episode 2: "Shadow of Death"
Hey boss - we got all them new and improved weapons and animations you asked us to get ready for Episode 2 right here for ya!Now that's a lotta damage!And if you've noticed that all the weapons and enemies and animations all look a lot "smoother" lately?That's no bupkis! For some time now we've had an entirely new modeling and animation pipeline (we hired more goons) that we've been using to make the game's assets and "remake" the game's older assets!We'll tell ya all about it SOON™All a part of what's coming in Episode 2, boss!Will it be out before the end of the Steam Summer Sale? MAYBE.is i
Yeah, where is it?! THE BOSS WANTS TO KNOW.Well Shorty (Big Dave) here is gonna tell yas all about it...So yeah this shit takes awhile, okay? But it's almost done - promise.In the meantime go check out some of those Steam Workshop levels we was talkin' about!https://steamcommunity.com/app/1411910/workshop/See yas SOON™ ... real soon.
If you haven't played Fallen Aces, I highly recommend it whether you're a dedicated immsim sicko or an FPS greenhorn. It's Dishonored by way of Dick Tracy: an immediate and stylish neo-noir FPS dripping with pulpy comic art and a tantalizingly interactive goon sandbox. And that's just the first episode, which launched into early access last year... Read more.
Hey boss! Got that Episode 2 progress update for ya, real fuckin' sexy just like ya asked!Now I know we said we'd have this out this year. Did we say that? Ahh shit you know we're not good with dates and times or names and faces eheh, you know how it is. Makin games is hard, boss.Anyway, it's goin' real good so we're gonna show ya some more of it. Now where did those screenshots go...So in Episode 2, things are really starting to heat up for Mike and the Gang. And they gotta get out of town, fast. Not just to protect their own hides, but to figure out just what the hell is going on with this s
Hotfix Changelog: -Replaced several missing textures -Fixed typos for Alexia's case file ( Level 1, Mike's apartment ) -Fixed typos for Waltz takes bullet at rally note ( Level 1, newspaper stand ) -Fixed typos for Waltz's journal note ( Level 4 ) -Fixed typo on Labour ad -Updated Level 2 to fix issues + add rock & flora decorations -Flora decorations are now occlusion culled -Updated Revolver world sprite to show silver bullets -Fixed level 3 and 5 showing no sprite in the journal -Fixed tiny 357 Speedloader -First person cigarette is now rendered under the scope overlay -Fixed thrown tripwir
Hey dere ya goons and goonettes. While workin' on Episode 2 we got yas another update...And this one you can shove right into ya face! How about that, eh?DOZENS OF NEW ANIMATIONSFIRST PERSON SPRITES FOR ALL AMMOACE COLA IS NOW A CONSUMABLE WEAPONNEW SWIMMING ANIMATIONSNEW DEATH ANIMATIONSFIRST PERSON IMMERSIVE SMOKINGOh and like we said - we're hard at work on Episode 2. So take a look at these new screens, boss:See ya next time...Full patch notes down here:GeneralAnimations and unique first person sprites for all consumables.Unique first person sprites for all ammo items.Cola is now a consuma
Full appinfo as delivered by Steam PICS, changenumber 38638912. Also at /api/app/1411910/raw.
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