v1.4.0
* invalid artifacts should still work and produce expected results (name, size, research, etc.) * Pirate Base event should not add invalid artifacts to the cargo
A sci-fi exploration game written in 1994, updated to use a modern 3D engine, and remains faithful to the original. The story is fully intact with only minor tweaks to gameplay and cosmetics. The original game is often compared to Star Control and Starflight.
| App ID | 1412980 |
|---|---|
| App type | Game |
| Developer | Robert Morgan, Jeremy Stanton |
| Publisher | Channel 7 Software |
| Homepage | http://ironseed.net/ |
| Release date | 2020-09-21 14:05 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1412980 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Ironseed.exe | windows | ||
| 1 | Contents/MacOS/Ironseed | macos | ||
| 2 | ironseed.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:42 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25132537 | 2026-09-04 21:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1412981 | windows · 32 | 4.20 GB | 1.49 GB | 8479563508971265182 | ||
| 1412982 | macos | 4.23 GB | 1.51 GB | 6051377831125269885 | ||
| 1412983 | windows · 64 | 4.21 GB | 1.50 GB | 3686175756862892750 | ||
| 1412984 | linux · 64 | 4.21 GB | 1.50 GB | 7675039206723312495 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25132537 | public | 2026-09-04 21:16 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
* invalid artifacts should still work and produce expected results (name, size, research, etc.) * Pirate Base event should not add invalid artifacts to the cargo
📝 Narrative & Text Polish• Fixed a wide pass of spelling/typo issues across comms and logs.• Standardized recurring terms (e.g. Liege, buoy, wielded, etc.) while preserving original tone.📡 Conversation/Event Fixes• Fixed start-conversation trigger logic that could skip opening triggers when no requirement trigger was present.• Restores missing dialogue/event behavior, including logs #32 and #40 that were not being triggered and other opening lines. These are logs related to the Icon and Phador Moch.🧰 Engine/Platform• Updated to a newer Unity version.🎯 Scope• Focused on text quality, conver
Ironseed 3: Vigil is now live.This chapter continues the story that began with Ironseed 2: Consensus but the tone shifts. Where Consensus focused on recovery and quiet reconstruction, Vigil moves deeper into memory, responsibility, and the long consequences of survival.You once gathered the scattered remnants of a fallen movement. Now the ship awakens fully.In Vigil, the Ironseed becomes more than a vessel:Reclaim and expand ship systems as fractured capabilities come back onlineEngage in renewed combat, balancing power, shields, and consequence rather than reflexSupport alien populations with
Grammar and spelling fixesUpdate to latest UnityFix Help Dialog attempting to show multiple times would block inputFix Cargo playing the wrong music
Sale on Ironseed games. Ironseed Saga Bundle should be fixed now.
* Fix Local System Display not showing orbit paths and static garbage on side of panel* Reduce extra notifications for achievement progress* Fix population overflow for high tech planets* Fix Sector Map Travel Log preventing mouse input with empty sectors* Improve appearance of anomalies and selection boxes* Fix some rendering issues with probes and anomalies with additive rendering* Improve performance of probes and anomaly rendering
Update Unity to fix security vulnerability.
Updated SteamWorks package.
Work is coming along nicely on the new Ironseed sequel - "Ironseed 2 : Consensus"! Here's a teaser of the main menu. Give me another week or two to get a trailer out and set up the Steam Store page.The Story So Far…It’s the 38th century. Earth is legend, long lost to time. Humanity now clings to survival on terraformed Mars — a world ruled by the Pentateuch, five cyber-priests who crushed dissent and built a brutal technocracy.But rebellion sparked in the shadows.The Ironseed Movement, a group of exiles, created a virus to dismantle the planetary AI systems and escaped aboard a stolen prototyp
* Fix MacOS builds * Bug in planet terrain not using all variants for water planets * Some mispellings fixed in help and logs
Ironseed from 1994 is not one I'm familiar with, I only know if I had seen it when I was small I probably would have played it for hours. Ironseed 25th Anniversary Edition is a modern 2020 remake and now it has a Native Linux version. Read the full article here: https://www.gamingonlinux.com/2025/04/a-retro-goodie-rebuilt-from-1994-ironseed-25th-anniversary-edition-recently-added-linux-support/
* Rebuilt application using Unity 6 * Added linux build * Fixed auroras rendering in wrong layer sometimes * Fixed Next/Previous buttons in local system display * Fixed lights in main scene and local system interfering with each other * Fix selection box texture alpha channel
* Reduce chance of probe being destroyed * Fix initialization of CargoMax for some ship types * Clear invalid alien contact information from save game file on load * Fix issues with non-US regions affecting loading of game data * Fix Sector Map coordinates not using current region settings (and not working at all with wrong dot/comma)
Full appinfo as delivered by Steam PICS, changenumber 38615754. Also at /api/app/1412980/raw.
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