2026-09-06 06:00 UTC · Community Announcements · e Zinc
Fixed quick move not working on controller (Left Trigger)Fix items going into your hotbar when looking at them and pressing a hotkey buttonSet default camera distance to 1.0 instead of 2.0Fix mannequins not working properlyFixed client being unable to craft/cook in some scenarios related to inventoriesFixed some inventory falling out or not saving food properly with backpacks for clientsYou can no longer queue up an item to craft if you don't have enough ingredientsHold to sprint option now lets you tap to dodge and hold to sprintAdded sprint only bindAdded 30 FPS lock optionFixed right click
2026-09-05 04:29 UTC · Community Announcements · e Zinc
This update adds new cooking and fishing systems, as well as many combat, gameplay, and QoL improvements!We're so excited to see the fish you catch and the dishes you cook with them!We've also heard a lot of your feedback and brought back a lot of the Legacy Saleblazers feel!New Cooking SystemCooking is now in Saleblazers!!!Play the all-new Chef class, prep food for adventures, and force-feed your friends (or foes)!50+ Unique Ingredient AttributesThere are a variety of ingredients like Corn, Mushrooms, Apples, and more all throughout The Island that all possess unique attributes when cooked.Co
2026-07-15 15:41 UTC · Community Announcements · DraconianStatue
This is a small hotfix to resolve some issues reported by players.We are almost ready to release our next update, bringing more optimizations, fixes, balance changes, and fishing content, but we wanted to get these fixes out to you first.Thank you to everyone who sent in a report and who has been giving us feedback. Look out for some exciting balance changes in the next update!✅ ChangesTransferring money to and from the shop vault now scales faster the longer you hold it🔧 FixesFixed barber customization camera and activation issuesImproved AI turret targeting and behaviorFix another case wher
2026-06-26 18:29 UTC · Community Announcements · DraconianStatue
This hotfix resolves a rare issue in multiplayer where client players can trigger a physics explosion that breaks many items, ragdolls characters, and causes lag spikes or freezes.Huge thanks to players who reported this issue and provided save files and videos of it happening, which gave us clues about what was causing the issue.✅ ChangesUpdated existing crossbows with extended magazine to keep their old high magazine count, the rebalance in v0.21.1.1 now only applies to newly dropped extended magazine crossbows so as not to punish existing builds🔧 FixesChanged the way host and client resolv
2026-06-25 20:26 UTC · Community Announcements · DraconianStatue
This is a small hotfix follow-up patch to v0.21.1.1 Going the Distance. It fixes the sharpness attribute from the blacksmith, as well as a couple of other small issues.Our designer has also posted a dev stream playing for about an hour and a half on the new update.If you want to see some gameplay or just check out the recording, it should be at the top of the Saleblazers Steam page for the next couple of weeks.Thank you for all your feedback and support with the new update!✅ ChangesAdded a couple of additional runes and chests to the new edge of bounds mountain areas near the desert and canyon
2026-06-25 00:29 UTC · Community Announcements · DraconianStatue
In this update, we're making the game look much clearer thanks to player feedback!Clear Visuals and Farther Render DistanceWe've had a major breakthrough significantly improving the performance of terrain and locations at a distance!This allows us to dramatically increase the draw distance to make the game feel even more crisp.Seeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.We've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much far
2026-06-12 01:23 UTC · Community Announcements · e Zinc
This update brings UI reworks, balance tweaks from your feedback, new gameplay options, and squashes some important multiplayer bugs!UI ImprovementsWe're bringing you a more streamlined UI style that should be cleaner to look at while still putting the items and their attributes at the forefront.Item durability is now shown on the slot behind the icon instead of in front of it.Ambrosia's insured slots now get a blue background glow instead of a spark.And you can now easily compare items by hovering one item over another.New Gameplay OptionsYou can now lock your minimap to always face north for
2026-05-30 02:41 UTC · Community Announcements · e Zinc
In this update, we've updated and brought back the Airstrafer Base intro due to popular demand! I didn't know people actually liked it that much and I'm happy to bring it back.New Game OptionsWhen you start a new game, you'll be able to decide how you want to start your adventure.The IslandAbandoned by your past, fate lands you on a kind merchant's doorstep. The next chapter of your story as a shopkeeper begins today!The intended start for most players. Drops you straight into the open world.Airstrafer BaseYou've decided to leave your old life behind and sign up to be an Airstrafer Base Shopke
2026-05-27 00:36 UTC · Community Announcements · e Zinc
Hello, shopkeepers...I see that a lot of you aren't enjoying the new update, and I'm very sorry to see that so many of you are not having a good time!With this update our goals were simply for you to have fun, be relaxed, and fully immersive yourself in the world.I suppose I'm used to updating the game drastically because this is how the game initially looked like in 2019-2020 when I first quit my first job to make this game, previously called Please Buy Something.It didn't even have any combat or multiplayer. Those were painstakingly added afterwards in 2020-2021. While the mechanics and mode
2026-05-23 05:34 UTC · Community Announcements · e Zinc
Some more tweaks to improve the overall experience!✅ ChangesDragging a body no longer has the body collide with youReduced shine of water so you can see fish better when fishingBackpack slots can now fit more moneyIncreased amount of stamina gained from leveling EnduranceEquipment stands in the world will now have items properly equipped! Changed settings and lobby UI toggle color to green for clarityPickaxes now give guaranteed mining skills when equippedIncreased the bounty required for detainment from $2.00 to $3.50. Below this amount, the police will just give a warning without arrestingRe
2026-05-22 07:32 UTC · Community Announcements · e Zinc
We have heard some player feedback and adjusted the game a bit!2 important notices in a follow-up update after this:Depth of Field will be removedCamera distance will be raised by default from 0 -> 0.2 and field of view from 70 -> 75 (you have to do this yourself in the settings and only new players will get it automatically!)✅ ChangesReduced post process bloom effect throughout the dayIncreased base movement speedReduced time to swap weapons from 1 second to 0.01 secondsReduced how easy it is to knock over customers while sprintingAdded more leniency to police considering a crime being arrest
2026-05-21 15:56 UTC · Community Announcements · e Zinc
We're back with the biggest patch in Saleblazers history with The Immersive Update!Your shop will feel much cozier... And the outside world will be more dynamic! We want you to be fully immersed as an everyday shopkeeper living in a beautiful but dangerous fantasy world.We've also upgraded the RPG aspects of our game with all new Constitution, Strength, Endurance, Dexterity, and Intelligence stats along a comprehensive item attribute update that will allow you to make interesting builds!These fantastic foundational systems will allow us to have much more interesting quests and encounters from
2026-05-20 18:21 UTC · Community Announcements · e Zinc
Hello! I apologize for the miscommunication yesterday where I said it'd be out already.Unfortunately we are still resolving some last minute things with the build (balancing, issues) so we have to push back The Immersive Update.I'm really hoping that we will get it out very soon. It's really fun and I can't wait for you all to play it!- e Zinc(Also, big thank you to the immersive-testing players for all the feedback in the last few weeks!)
2026-05-19 19:37 UTC · Community Announcements · e Zinc
EDIT May 20, 2026: We had to delay this to resolve some last minute balancing and issues and are very sorry for the miscommunication! We'll still be releasing this very shortly.Check out our new trailer for The Immersive Update!After months and months of work, we'll be dropping the new update later today. There are still a few things we're ironing out in such a deeply foundational and systemic update so we appreciate your patience.
2026-03-18 23:36 UTC · Community Announcements · e Zinc
Hi everyone. We've been hard at work on the next patch for quite some time now, and we're happy to report that we're in the final testing stages! Here's a sneak peek of what's coming:New Saleblazers Logo and Steam Store HeaderOur Discord community voted for this to be our next Steam Store Header.It's still going to be the whimsical and cozy Saleblazers you know, but we're taking the game in a more immersive direction towards 1.0 so that you can fully enjoy the story.More Steam AnnouncementsStarting now, we'll be putting out more updates on Steam instead of relying on Discord. We wanted to keep
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