Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2023-06-02 00:10 UTC · Community Announcements · Game Dev Alien
Dear players, I already announced last fall that there won't be any major updates coming any more. I wanted to let a few months pass to see, if there are any bug reports coming in or if there are any issues left. After no bug reports where brought to my attention, it is now time for the game's final release. In the past months, a lot changed in my private life, too. Included in these changes is a new job position that I enjoy a lot, but my contract is very restrictive regarding any development activities outside my job. Originally, I had the idea of release new updates with new content every f
2022-09-29 23:28 UTC · Community Announcements · Game Dev Alien
Dear players, The summer is over and it is for another update! Highscores The calculation of highscores when you loose / end a game has changes and is less money-focused than before. In addition, when you play with online connection, you can share the highscores with others! See how well you did in comparison to the rest of the community. You do not have to play in the persistent universe, you just need to be online. {STEAM_CLAN_IMAGE}/39694410/ee016ebde659108cd2ab331b87e7a934eb0f0558.png New rooms There is a new room available in dungeons. I won't spoiler what type of room it is, but you shou
2022-09-17 21:28 UTC · Community Announcements · Game Dev Alien
Dear players, I wanted to post this dev log earlier this week, but I got sick. So, please excuse the delay. Since Galactic Crew II was released as Early Access title, I get reports of games crashes that happen at apparently random times. Although I invested over a hundred hours playtesting, writing more Unit Tests and analyzing code, I still have not found the source of this issue and I have never encountered this issue myself. I want to solve it, but I need your help to do so. If you are someone who encountered these crashes and want to help me, please follow the guide below. Download a tool
2022-09-08 21:24 UTC · Community Announcements · Game Dev Alien
Dear players, {STEAM_CLAN_IMAGE}/39694410/27dac8473060977484f44565e61857d1b12afb5d.png One new features, I wanted to talk about are lootable crates in spaceships. During the development of Galactic Crew II, I added looting space pirates on enemy ships and your ships, but there was not much of an incentive to board the enemy ship, if your weapon turrets were good enough. So, I completed a feature request that several players requested: random loot crates. There is a chance for up to one loot crate for each storage room on the enemy ship. That means, the bigger the enemy ship, the better the pot
2022-09-02 02:44 UTC · Community Announcements · Game Dev Alien
Dear players, There was no major update this summer as announced this spring. I did not stop the development altogether, I just did not develop every day. However, I have created a nice bundle of new features most of which are completed. Today, I want to give you a broad overview while going into detail over the course of the next weeks. Expanding existing content The game has a wide variety of components and features and I built in a generic way so that I can add new content to most parts of the game. There will be new dungeon rooms, spaceship upgrades, crafting recipes, items, equipable jewe
2022-05-26 22:03 UTC · Community Announcements · Game Dev Alien
Dear players, The beta version of the latest update was available for three weeks and as I could see in the online logs, many of your were testing it out and there were no bug reports of any kind. Therefore, it is time to make the latest beta update available on the main branch for everyone. Below, you find the same patch notes as for the beta release. Online features In order to use the online features, click on the new "Online" button in the main menu and select the top-most option. If you want to auto-send any error logs, please select the second option, too. Now, the red "Offline" test on
2022-05-04 21:26 UTC · Community Announcements · Game Dev Alien
Dear players, I am excited to announce that the latest update has became available sooner than expected! I spent the last weeks testing the current build and I just uploaded it to the test branch. That means, it won't be automatically available for you, but the update is public for testing. If you want to beta test the Online update, right-click on Galactic Crew II in your Steam library, select "Properties..." from the context menu and choose "Test" as branch on the "Beta" tab. Now, the game should update itself and you are good to go. The update will leave Beta state and become a regular upda
2022-04-01 00:43 UTC · Community Announcements · Game Dev Alien
Dear players. The development of the upcoming update is going very well. The servers have been rented, software has been deployed and the development of the new online features can now be easily tested on the actual game servers. The hardware infrastructure is done. Meanwhile, I was also working on new content for the game. An ongoing process until the update's release in late May is the development of new planetary content. The way the game works is that when you land on a planet, all suitable assets for this planets are taken and a random subset of these assets are scattered over the map. Th
2022-03-18 00:09 UTC · Community Announcements · Game Dev Alien
Dear players, Two weeks have passed and I want to keep you updated on the game's development. I am currently investing time into the server infrastructure. Since you will all have the option to play in a shared universe, I want to make sure that everything runs smoothly. It will take some time until everything (server, data bases, network, etc.) has been fully set up but I made good progress so far. The dedicated servers are already rented for over a year in advance. Advanced officer careers You can have up to three officer's quarters in your ship and you can have up to one officer per officer
2022-03-04 21:11 UTC · Community Announcements · Game Dev Alien
Dear players, While I work on the multiplayer infrastructure, I am also working on features that are available for all players. In this dev log, I want to introduce you to weapon turret upgrades. There are already weapon upgrades for firearms that you can get by disassembling looted weapons. With the upcoming update, you can also craft upgrades for your ship's weapon turrets and mining turrets! {STEAM_CLAN_IMAGE}/39694410/ca77bb1976dc857f238dd2942cdd02a657d05ac8.png You can craft these upgrades at any item processor or colony workshop using items that are already available in-game like diamond
2022-02-17 21:38 UTC · Community Announcements · Game Dev Alien
Dear players, Today, I want to give you a short glimpse at what is coming up next in Galactic Crew II. I started the production back in 2019 and spent most of my spare time of three years into the game. I've already implemented more than I promised, but I want to go further. In the next update, hopefully coming in April or May, I want to expand on various existing features to improve the immersion and use potential of various features. While this description is very vague, I will showcase one feature after another every two weeks in a new dev log. There will also be one main feature: a shared
2022-02-03 19:53 UTC · Community Announcements · Game Dev Alien
Dear players, It has taken some time, but the engine update is now finally available outside the public test branch. I have taken the feedback from you and further improved some features and I hope you will have fun with it. I will not spoil too much right now, but I already started the pre-production of the next update which is going to be massive! it might take until late spring or early summer, but I will enhance the game to the next level. This engine update was a great preparation for the new content that is going to come! Let's just say you won't be longer alone in your galaxy... So, for
2022-01-08 00:54 UTC · Community Announcements · Game Dev Alien
Dear players, The past weeks have been very stressful for me for many reasons. That's why I wasn't able to publish the test version of the new update in December as I had planned. I am not completely done with the update and I also have a lot of personal things to do that will take a lot of time (including moving across the city) in the next few weeks, but I wanted to give you the opportunity to test the improved engine and new content. In order to test the new version: Right-click on Galactic Crew II in your Stream library Select "Properties..." from the context menu Click on "BETAS" Select "
2021-12-09 22:37 UTC · Community Announcements · Game Dev Alien
Dear players, Two weeks have passed since my last dev log and I have been very busy playtesting. I played the game many times starting with a simple Var-class scout and completed all three story lines plus and upgraded my way up to a Zeus-class testing all the new and old features with the updated engine. I also did a playthrough with the version currently published on Steam and I was happy to see the difference in memory usage between the current release version and the version I am working on. There are way less memory leaks and the few remaining ones will be found and terminated! I also use
2021-11-26 19:26 UTC · Community Announcements · Game Dev Alien
Dear players, In the last dev log I gave you a glimpse at some of the new rooms that will find their way to Galactic Crew II with the next content update in January. I have made great progress in the past two weeks developing the game. I mainly focused on an issue that was reported by a few players over the last months: random game crashes. I did a deep dive into the components I created for the game engine and into the few external components that I use. In one of the past dev logs, I explained that I use a component called SharpDX as an interface between DirectX 11 and the programming langua
Full appinfo as delivered by Steam PICS, changenumber 35228840. Also at /api/app/1422180/raw.
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