Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 20:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-01 11:09 UTC · PCGamesN · editor@pcgamesn.com
A new Deadlock mod syncs your deaths and kills with your vibrator. Great if you're good or bad at the game, albeit potentially too good. Read the full story on PCGamesN: There's a new Deadlock mod that syncs your gameplay with your vibrator. You're welcome, I think
2026-08-29 18:44 UTC · PC Gamer · Tyler Colp
I don't envy Deadlock players who are dying to see the hybrid MOBA-shooter continue to grow in its pseudo-early access state. Valve is notoriously elusive when it comes to communication and has never made any promises to update it on a regular schedule... Read more.
2026-08-29 11:21 UTC · PCGamesN · editor@pcgamesn.com
After hopes that a new Deadlock update was imminent, Valve developer 'Yoshi' confirms it has "taken longer than expected" in playtesting. Read the full story on PCGamesN: Don't expect the next Deadlock update until "late September," Valve announces
2026-08-23 10:25 UTC · PCGamesN · editor@pcgamesn.com
Valve's latest Deadlock update is a singularly focused adjustment for Celeste, with reduction to her early game power and an ultimate nerf. Read the full story on PCGamesN: A single-minded new Deadlock update targets its teamfight-trashing unicorn
2026-08-22 21:40 UTC · Community Announcements · IceFrog
- Radiant Regeneration: Heal on cast reduced from 70 to 65- Restorative Locket: Spirit Resistance reduced from 10% to 8%- Celeste: Dazzling Trick cooldown increased from 32s to 34s- Celeste: Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"- Celeste: Dazzling Trick T3 cooldown increased from -18s to -20s- Celeste: Dazzling Trick T3 reduced from +1.5s Silence to +1.25s- Celeste: Radiant Daggers Spirit Amp per stack reduced from +8% to +7%- Celeste: Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%- Celeste: Shining Wonder bounce range reduced from
2026-08-12 22:57 UTC · Community Announcements · IceFrog
- Apollo: Riposte melee resist reduction increased from -22% to -25% - Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration" - Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s - Apollo: Fixed Itani Lo Sahn being canceled with movement abilities - Billy: Base health regen reduced from 2.5 to 2.0 - Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s" - Billy: Chain Gang spirit scaling reduced from 1 to 0.7 - Doorman: Doorway range reduced from 70m to 65m
2026-08-09 15:00 UTC · PCGamesN · editor@pcgamesn.com
Valve's Deadlock will be a serious contender when it's fully released on Steam, mixing great character design with fantastic fundamentals. Read the full story on PCGamesN: Deadlock isn't even 'out' yet, but Valve's new game is a true monster in the making
2026-08-04 20:51 UTC · PC Gamer · Tyler Colp
Despite Valve warning them that matches will be "very rocky" to start, Deadlock players are struggling to adjust to the MOBA's new ranked mode... Read more.
2026-07-31 15:47 UTC · PCGamesN · editor@pcgamesn.com
A new Deadlock update overhauls matchmaking to introduce its first ranked season, but you'll have to prove yourself in 'standard mode' first. Read the full story on PCGamesN: The first Deadlock ranked season starts now, but you'll need to prove yourself in its "lower-stakes" mode first
2026-07-30 21:42 UTC · PC Gamer · Tyler Colp
fter much anticipation, Valve has finally given Deadlock a proper ranked mode, and with it comes a major overhaul to how the game balances each match—a substantial enough change that might make playing it a little chaotic for the next few weeks... Read more.
2026-07-30 19:14 UTC · Community Announcements · simonne
This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. STANDARD MODE Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero. RAN
2026-07-28 20:24 UTC · Community Announcements · IceFrog
\- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire- Fixed the party member / team mate audio volume slider for voice communications\- Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack- Cursed Relic: No longer has -14% Damage Output innate- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration- Diviner's Kevl
2026-07-09 19:26 UTC · Community Announcements · IceFrog
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)- Urn Runner move speed bonus reduced from +3.5m to +2m- Urn Runner Stamina Recovery increased from +15% to +25%- Urn talking frequency increased from every 8s to every 6s- Urn talking sound distance increased (easier to hear a nearby Urn Runner)- Unstable Rift warning time reduced from 25s to 20s- Rift Troopers now have Spirit Resist (30/35/40/45%)- Rift Troopers now have Melee Resistance (25%)- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)- Unstable Rift c
2026-07-01 22:54 UTC · Community Announcements · IceFrog
- Shiv: Alt Fire ammo cost reduced from 5 to 4- Shiv: Weapon now has fixed pellet spread- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies- Shiv: Slice and Dice damage increased from 60 to 75- Shiv: Killing Blow T3 reduced from +10% Enemy Health Threshold to +8%
2026-06-30 17:22 UTC · Community Announcements · IceFrog
\- King of the Hill objective has been rethemed and renamed to "Unstable Rift"- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearl
Full appinfo as delivered by Steam PICS, changenumber 38802925. Also at /api/app/1422450/raw.
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