Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2026-07-08 13:51 UTC · Community Announcements · Bithell Games
We've been working on our newest title this past year, and we're incredibly excited to be ready to announce our next game. Those of you signed up to our mailing list and reading The Last Portrait will have already had a sneak peek into the world we're building here. Everyone else, allow us to introduce...Vampirium: 19971997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living environments and uncover your own unique methods of executing missions.Wishlist NowVa
2025-12-01 12:00 UTC · Community Announcements · Bithell Games
We need your help, Spymaster.This week's game in our legacy celebration is The Solitaire Conspiracy! Protego, the world’s leading spy agency, has been destroyed. Only one person can wield C.A.R.D.S to take control of Protego’s scattered spy crews and save the world.You.The Solitaire Conspiracy will be on sale all this week and is included in our NEW BUNDLE where you can purchase all six of our self-published games (or complete the set if you already own one or more) for 10% off! If it's been sitting on your wishlist for a while or you want to gift the game to a friend, now is the perfect time.
2021-06-11 10:29 UTC · Community Announcements · Mike Bithell
Hello! Today we add our second post release crew! The Atlantis Project is a noble force of aquatic avengers, hydrated heroes and lubricated legends. They fight for the seas, and all who treat the water with respect. You'll get to unlock this new crew via their own FMV campaign, hosted by the awesome Alanah Pearce. Via an intriguing story, you'll learn to use their powerful Submerge skill, and take it into daily challenges, countdown and skirmish modes. We're incredibly excited to be bringing this new crew to the game, alongside its release on the Nintendo Switch. Thank you so much for your con
2021-02-09 10:44 UTC · Community Announcements · Mike Bithell
Hello! It's time for our first update of 2021! The TLC update is all about the little things, tweaks and quality of life improvements designed to enhance your experience with the game, and address some of the feedback we've received, along with other imperfections we've spotted. Here's a list of what's included: Bug Fixes The usual typo solutions (folks found a couple in The Merry!) and other small bugs. Features Korean language support. Welcome, Korean players! Bloom can now be switched off in settings. Tooltips can now be toggled off outside of campaign missions. Skip button added to card de
2021-01-20 10:53 UTC · Community Announcements · Mike Bithell
Hello! Happy new year all, we're excited to be back at work on this game, and welcome to everyone who jumped onboard during the holiday sale. Awesome to have you here. We're pleased to be bringing more things to the game, as it continues to weirdly outgrow its humble beginnings as a short game. This'll take the form of two major updates in the first half of this year. The first is a big push of quality of life features you've asked for, and we've wanted. The second is another new crew, The Atlantis Project. We're gonna keep the details of that team to ourselves for now, but we're excited to co
2020-12-08 14:42 UTC · Community Announcements · Mike Bithell
Hello! It's time to add our first post release crew! The Merry are joining the game today, with their recruitment missions already on your map (and playable in standard or plus mode). By completing their mini campaign, complete with its own bespoke FMV cutscenes, you'll unlock them for dailies, countdown and skirmish. The Merry are returning characters in the Bithellverse (trademark definitely not pending), a modern update of Robin Hood and his Merry Men, first introduced in our 2015 game, Volume. The Merry's power is one of redistribution, draining power from any crew they're placed on, and r
2020-11-19 15:39 UTC · Community Announcements · Mike Bithell
Hello! OK! Here we go, our biggest update yet, and one that's essential to our more fiendish long term plans: We just rebuilt the game's main menu from the ground up. This new version charts your current place in the campaign, skirmish and countdown on a world map. This gives us more room for expansions to the game, and more content / modes. The first of these modes are daily challenges. A locked layout skirmish style map is presented each day, with a leaderboard to compete with the world for the lowest number of turns. Daily hotspots will cycle at random, meaning you may have to fight to main
2020-10-29 13:07 UTC · Community Announcements · Mike Bithell
Hello! So, our latest update is a much requested gallery mode, featuring all the characters you've unlocked so far. This mode removes visual effects and let's you enjoy Jen's awesome work in full screen glory. Hope you dig it! Bug Fixes More little things here and there, a couple typos and some button weirdness. The game remains pretty darned stable, so please do continue to let us know if you spot anything odd. New Features Gallery mode. A slightly too busy main menu screen worthy of some tweaks in our next update... Planned Features for Next Update - Global Spycraft (This drops November 19th
2020-10-23 11:59 UTC · Community Announcements · Mike Bithell
Hello! So, we locked in our roadmap, and rather than waiting til next week (gallery and new refresh rate support going in Thursday) we decided to get the information out now. Interested to hear what you think. It's been a fantastic launch month for The Solitaire Conspiracy, with far more players than we expected, and most surprisingly, those players returning to play the modes after Campaign. It's clear that we've got a game worth expanding on, and we're excited to do so. Here's our roadmap, and to be clear, all of this is going to be free. October 29th - Gallery As we've said, this'll drop in
2020-10-15 12:54 UTC · Community Announcements · Mike Bithell
Hello! It's update time again, an update that jumped the queue and made it in before our planned one in a couple of weeks. As we mentioned in our last news post, we wanted to get a more challenging alternative to Campaign into the game ASAP, and here it is! Campaign Plus can be selected at the start of the Campaign, or toggled on and off at any time on the Campaign screen. Put simply; it turns every mission into a fixed puzzle. We've set up a par turn count per job, and locked a card layout. If you can't get a mission done in the turn limit we set, you'll fail and have to restart. This mode en
2020-10-12 12:15 UTC · Community Announcements · Mike Bithell
Hello! We're just under a week since launch, and what a week it's been. We're scrambling to support the growing audience that's jumped in, and to entice those players who've yet to give it a go. With that in mind, we wanted to directly address the biggest criticism of the game we've seen, and by address, we mean add a new mode. Many of you want to play a harder version of the campaign, one which tests your skill. Our answer is Campaign Plus, an option available at the start of a new Campaign, alongside the classic version we launched with. In this mode, there's a fixed deal per mission, no shu
2020-10-09 16:11 UTC · Community Announcements · Mike Bithell
Hello! It's time for our next update, and this one's a bit more substantial... fixing a couple of quality of life issues, and fleshing out Skirmish Mode a little more. Full list below, but first... Folks, The Solitaire Conspiracy's shifting some units. It's our bestselling launch yet. We've made a decision: We're gonna go to regular updates on this one. We're figuring out the roadmap, but you can expect a steady stream of content and tweaks for the game over the coming months, and communication from us on what's coming (and roughly when). We have a lot of ideas, but I'd love to hear anyone's t
2020-10-09 11:04 UTC · Eurogamer
Earlier this year, Bithell Games helped UK micro-indie Grey Alien Games publish Ancient Enemy, the latest in a series of what can only be called solitaire adventures by Jake Birkett. Mike Bithell - of Thomas Was Alone and John Wick Hex - must have enjoyed the experience, because here he is with his own twist on solitaire-with-a-story, The Solitaire Conspiracy, as part of his Shorts series of smaller-scale projects. It's out now for PC and Mac on Steam and the Epic store. Now, two of my favourite time-wasters of the last decade have been Birkett's delightful, Jane Austen-inspired amuse-bouche R
2020-10-07 17:52 UTC · PCGamesN · editor@pcgamesn.com
Over the course of his illustrious career, game designer Mike Bithell has made us care deeply for the plight of abstract shapes, captivated us with faceless robots, and let us plan out gun-kata scenes for the Baba Yaga himself. We heard rumours that his next game was going to be a steampunk version of minesweeper starring the cast of Rooster Teeth (this is a lie). Turns out it's actually The Solitaire Conspiracy - a narrative sci-fi twist on the classic card game, starring Kinda Funny's Greg Miller in a story told through FMV cutscenes. As far as elevator pitches go, we'll forgive you if you j
2020-10-07 12:55 UTC · Community Announcements · Mike Bithell
Hi there, Our first patch is up! 1.01 adds a feature we saw a few people asking about.. zoom! Right click to zoom in, click again to zoom out. This should give you a better look at cards, and hopefully help those for whom small text is hard to read to enjoy the game's story a little more. No major bug fixes, looks like we've had a pretty stable launch! Thanks so much for playing, and if you'd like to help us out, definitely drop a steam review for the game. Cheers! Mike {STEAM_CLAN_IMAGE}/38791479/218bc307f7d2d1b094cb2f13025b8c64110aebae.png
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