Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2021-03-25 03:00 UTC · Community Announcements · 5TH Cell
FEATURE IMPROVEMENTS BARRACKS Added "Speed Up" button in Barracks, when clicked it willl instantly call all 4 Units, instead of 1 at a time. Added Keyword Description Boxes to Barracks when mousing over a Unit. BUILD MODE Greyed out Cards in Build Mode will now correctly display their Ability Info Box when the player mouses over the greyed out card
2021-03-20 05:08 UTC · Community Announcements · 5TH Cell
NEW FEATURE Added 2x Zoom as default view. Use Mouse Scroll Wheel during a Match to swap between 2x and the original 1x. The game will save which zoom level you last left in your previous Match for your next Match. BUGS Captain: Bandit Astrid's passive Ability was not working with Ninja, now it does Fixed Full Screen toggle in Options Menu not saving when changing from Windowed to Full Screen Fixed some Lava and Snow Battlefield tiles from locking up upon Match start Fixed "End Turn" graphic from not displaying during Tutorial UNITS Rogue - Base Power changed from 2 to 1 Units Bilge Rat, Fenix
2021-03-15 17:44 UTC · Community Announcements · 5TH Cell
NEW FEATURE Friendly Matches have been enabled. You can now play directly against others in your Steam's Friend List. Or join our Discord and make a new buddy to battle against. https://www.discord.gg/castlehold
2021-03-12 20:02 UTC · Community Announcements · Captain Caiger
Tutorial Polish and Soft Lock Fixes Reroll Currents (gems) Fix
2021-03-11 02:33 UTC · Community Announcements · 5TH Cell
TUTORIAL Training AI difficulty has been reduced BUGS Barracks "Recall Unit" - Fixed a bug preventing you from spending Currents (gems) you've purchased to Recall a Unit Sound Effects - All VO, Button Clicks, Jingles will correctly lower if using "Effects" volume slider Fixed an issue where quickly Conceding a Match would sometimes not report the Match Resuts Paragon Icon now displays correctly Stage 2 Tutorial Visual Bug Fixed UNIT CHANGES Rogue - "Deploy: Deploy Directly onto an Empty Village" Governor - Changed Unit's Ability Power from "If Frosted gain +5 Power" to "gain +4 Power" Cyberman
2021-03-09 21:05 UTC · Community Announcements · Captain Caiger
AWS Plug-in Crash Resolved
2021-03-06 00:46 UTC · Community Announcements · 5TH Cell
GAMEPLAY Player 2 now recieves a "1+ Gold Card" which they deploy at any Turn. Note: The Gold Card acts a a deploy and will not allow Unit movement, only to deploy another Unit. LEVELING REWARDS Currents (Gems) Level Reward increased to 60 Currents from 30. UNIT UPDATES Sheriff - Deploy, Snipe: Send an Enemy backwards 1 space on the Battlefield (if available). (1 Gold, 2 Power) Ninja - Single Use: Move up to 2 Spaces (1 Gold, 2 Power) Outlaw - (2 Gold, 3 Power) Magi Seer - (1 Gold, 1 Power) Rogue - (1 Gold, 2 Power) CAPTAIN UPDATES Agent Luther - Allied Units with base 1 Power gain +1 Power (d
2021-03-04 21:59 UTC · Community Announcements · Captain Caiger
Prevent Playing With Bugged Decks Lock Game To 60fps
2021-03-03 19:46 UTC · Community Announcements · Captain Caiger
Fixes Deck Builder Claiming You Don't Have 10 Cards
2021-03-03 14:30 UTC · Eurogamer
5th Cell, the developer of handheld curio Scribblenauts, has announced its new game today, called Castlehold. It's a card-based tactics game - which is a bit of a surprise, given the sharp left turn from Scribblenauts. And it's also very good, from the brief bit of it that I've played - which, hands up, was maybe a bit of a surprise to me too. It's out today in early access on Steam, it's free-to-play with optional microtransactions, and it does suffer from a bad case of fonts. And if we're being brutal, there is a touch of the less-fashionable mobile game to it all, too, thanks to a mish-mash
Full appinfo as delivered by Steam PICS, changenumber 36636617. Also at /api/app/1425410/raw.
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