Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-12-12 21:40 UTC · Community Announcements · dynamight_studios
Hi all! Christmas has arrived early on Fractured Online! Read below to discover all the gifts this patch is delivering! SANTA CLAUS' REINDEER {STEAM_CLAN_IMAGE}/38797856/7678b6dcb962512ecad8637fc4764769323d5d92.jpg The nine reindeers of Santa Claus have landed on Elysium - and they're available for all players to catch! From now until January 6, each horse that spawns in the world has a small chance to feature a limited edition Reindeer skin. Catch it with your animal net, and the skin will be permanently unlocked for your account! As the true celebrity of the bunch, the Rudolph skin is 3 time
2024-12-02 11:07 UTC · Community Announcements · dynamight_studios
Hi all, we've got some more urgent bug fixes here, namely: Fixed a bug that made artifact creation fail, consuming materials. It happens only if the piece of equipment was created before the F2P launch patch, and only if you take the piece out of a chest, marketplace or bank and try to turn it into an artifact right away. As a workaround from here to the patch, put it in your inventory, logout and relog before trying to turn it into an artifact. Fortress guards are now friendly towards members of the alliance of the defending guild. Fixed a bug that would make some players of the conquering gu
2024-11-30 19:12 UTC · Community Announcements · dynamight_studios
Hi all, this is a summary of the changes and fixes that went live in the last 2 patches, r.0.4b and r.0.4c. Want to stay always up to date? Join our Discord! Changes Popups added to explain why some stations (e.g. Imbuing Tables) can't be used in NPC cities or player cities when you are not a Trusted Citizen. New color for Alliance chat, different from Guild chat. Link to New Players Guide on the Fractured Wiki added to character selection menu and to account registration email. On the first character login after opening the client, some menus now open automatically (Special Events, Seasons, A
2024-11-22 12:29 UTC · Community Announcements · dynamight_studios
Hi all! We have released a client and server patch that removes all restrictions on "free" accounts, including the inability to add gold to pay for the maintenance of your land claim and to create / join settler groups. This was all a big bug that has been fixed! Cheers!
2024-11-20 20:50 UTC · Community Announcements · dynamight_studios
Hi, fellow gamer and MMO enthusiast! Fractured Online is now FREE TO PLAY, and SEASON ONE has started! Why have we gone F2P? Have players who bought a game copy gotten compensated for that? How does a Season work? Read below to get all the answers! Why F2P? The box price of the game ($15) was very low, especially in developing markets (where it was discounted further), and only accounted for a minority of our revenues. At the same time, the fact a box price existed at all still acted as a major barrier to acquiring new users. This was made even harder by the presence of strong F2P competitors.
2024-10-23 13:19 UTC · Community Announcements · dynamight_studios
Hi all, we have deployed a new version of our backend that is able to automatically restart crashed server processes. From now on, if it happens again that a portion of a continent "dies", it is "resurrected" in less than 5 minutes with no world and no player data loss. Moreover, we have patched the client to fix the bug with crafting recipes that require more than 5 materials - like the best of the new consumables. Cheers!
2024-10-20 15:56 UTC · Community Announcements · dynamight_studios
Hi all, this patch hotfixes some critical issues introduced by Release r04, that is: Chest loot is now correct on both continent. Crafting new consumables generates 10 items time instead of 5 (with the same requirements, which means they're twice as easy to craft). The Potions of Power and Haste now work correctly. Fixed a few monster loot tables that still contained the old consumables. Cheers!
2024-10-19 15:57 UTC · Community Announcements · dynamight_studios
Hi, fellow gamer and MMO enthusiast! As announced in the last roadmap update, here comes a new major release! Let's get into it - but first, a surprise! Heaven's Bounty The first Special Event of Fractured Online is here! From now until Monday, October 28 at 8am UTC, all players will enjoy the following bonuses: Doubled Divine Reward drops. This applies only to Divine Reward drops that go directly into your inventory, i.e. random drops from regular monsters, Corrupted monsters and Iridia coins. Time to farm those Babilis and Iridia trials! Doubled Divine Favor gains. This applies to all the Go
2024-09-20 13:30 UTC · Community Announcements · dynamight_studios
Hi, fellow gamer and MMO enthusiast! This patch took a while longer than expected to be completed due to the sheer complexity of the issues involved, as explained below. Now that it's out, we can finally get to releasing new content again - the next steps are the consumables patch and an overview of our work on dungeons. In the meantime, let's see what's new here! Performance & QOL It's been really hard to get to the bottom of the performance issues on older machines introduced by the update to Unity 2022. Shoutout to the community members who decided to devote their time to helping us by test
2024-09-04 10:55 UTC · Community Announcements · dynamight_studios
NOTE: you've missed The Hunt, the first major update to Fractured Online since release? Check it out here! --- Hi, fellow gamer and MMO enthusiast! The big Quality of Life update that was promised has been released, and the game is now built with Unity 2022.3! Read on for all the details on this major milestone and for more info on what's coming to the game in September! RELEASED: Today's Patch Log Free Play Extended The Free Week has officially been extended once again until Monday, September 9, at 8am UTC! We've taken this decision because we promised you'd be able to experience this major u
2024-08-22 10:03 UTC · Community Announcements · dynamight_studios
Hi all, we have deployed an engine update that should put an end to the crashes (3 so far) that occurred to server processes in the last few days. Together with that, we're also releasing an update to memory management that should make game clients faster at loading asset from disk and use less memory, and introducing French localization! Next in line: big QOL patch + Spanish + Portuguese! Cheers!
2024-08-16 16:51 UTC · Community Announcements · dynamight_studios
NOTE: we recommend you read this article on our website, with all the nice image galleries :) --- Hi, fellow gamer and MMO enthusiast! Less than 3 weeks have passed since the full release of Fractured Online, and we are already dropping the first major content update! To celebrate, we are launching a Free Week when everyone can play the game without having to buy it... and it actually lasts longer than 1 week ;) Read below for all the details! Free Week The Free Week will start on Friday, August 16 at 1pm UTC. Everyone will be able to play by signing up here on fracturedmmo.com and downloading
2024-08-02 14:27 UTC · Community Announcements · dynamight_studios
Hi all, we've finally caught the bug that under extremely unlikely and convoluted circumstances caused the content of a player's bank to be saved incorrectly. Together with this fix, we've also added a disconnection timer for AFK players (triggers after 30 minutes of inactivity). This is going to prevent a lot of characters from dying of starvation 😉 (the patch also contains some other stuff, but it's all internal - improved loggings, admin commands, etc) Enjoy Fractured Online!
2024-07-30 10:15 UTC · Community Announcements · dynamight_studios
Hi all, here we go once again with some bug fixes! Walls can now be built correctly, but existing bugged ones can't be completed. Please ask a Game Master for help - he will help you delete them, then you'll place a new one and the GM will insta-build it for you. Fixed another instance where a player could jump below a Grokoton platform. Depositing heavy materials into a crafting station with the "Deposit All" button no longer causes materials to be lost of the station's inventory is full. It is now possible to track optional tutorial quests. If a new mandatory quest is assigned, the tracker w
2024-07-26 15:14 UTC · Community Announcements · dynamight_studios
Hi all, the latest patch has been re-uploaded after a deploy error which would make the client connect to the wrong backend service. If you are being asked to re-link your account, it's because you're on the wrong patch. It's also possible a handful of you have actually linked / created their account with the wrong backend. If so, once you have patched you will be correctly asked to redo the process. It usually takes a bit for Steam to figure out there's a new patch, so we advise you close and reopen Steam, then the game will update. Happy weekend!
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