Update 1.5.7
Added: - cheats will be shown upon reaching the highest rank Bug fixes: - fixed a softlock that occurred due to attempts to roll dice captured by threats - fixed a softlock in radio menu related to dice rolls
Dee-6: Dice Defenders is a game about survival in space travel, about the fight against internal and external threats, about the distribution of the power of the dice-team and, of course, about luck!
| App ID | 1426310 |
|---|---|
| App type | Game |
| Developer | KBA3u's factory |
| Publisher | KBA3u's factory |
| Homepage | https://vk.com/public199077138 |
| Release date | 2021-03-31 21:44 UTC |
| Original release | 2021-04-01 07:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1426310 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Dee-6 Dice Defenders.exe | -force-d3d9 | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:26 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17189140 | 2025-01-30 19:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1426311 | windows | 252.70 MB | 95.89 MB | 501189199978328616 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17189140 | public | 2025-01-30 19:30 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Added: - cheats will be shown upon reaching the highest rank Bug fixes: - fixed a softlock that occurred due to attempts to roll dice captured by threats - fixed a softlock in radio menu related to dice rolls
{STEAM_CLAN_IMAGE}/38842843/8e3bb6b1e86c22d0fc67ae5713fabd67d80e79fd.png Bug fixes: - threats with self-copying sometimes received an incorrect description - container type threat actions were sometimes not recorded in the log - fixed bug due to fast re-applying acceleration on Knivex - the daily battle calendar can no longer be scrolled endlessly forward - optimized data storage of daily battles - fixed another opportunity for jumping that lead to negative fuel in the hold (thanks to stone.exe for the report) - a random small container now contains 1 threat, and a regular container now contai
{STEAM_CLAN_IMAGE}/38842843/83feb8f8fa1e4c51e30a1e26d3fc3579c482bcb6.png Added: - added the ability to copy/paste/exchange codes for assembling Frankenstein ships - added pilots' remarks when sending on missions - the boss Hive now shows an increase in its damage when activating modules (now it is more obvious how Hive calculates it) Bug fixes: - fixed the threat scanner in daily missions when the score goal is reached and threats will no longer appear - when opening a container with a room module, sometimes the light for the signatures of the wire colors was on, but there were no signatures t
{STEAM_CLAN_IMAGE}/38842843/0d3669598946d7d8b907132d7708b87cb2490cd3.png Added: - new Frankenstein rooms: Shield Converter, Autocannon, Pilot room Mk5 - new mechanics: dice poisoning (2 new threats + threats in random battles); ability to send poisoned dice to the Infirmary - new threat "Eye of Terror" Bug fixes: - fixed translation for the diversion selection button - fixed radio screen at higher resolutions - it was possible to repurchase the Oracle in the store, even with the Oracle already active - Infirmary hitbox did not match its image - the redirection effect did not work with dice mov
{STEAM_CLAN_IMAGE}/38842843/802e064914c11493bf68a6dd7dd13572e7798b4d.png Added: - new mechanics for projectile penetration through a certain number of shields; added to random battles, as well as at the end of the second campaign - new setting - now you can choose a specific or random type of diversion Bug fixes: - weakest and tired necromancers no longer summon internal threats - it was impossible to use active modules like "minefield", "gravibomb" and others on Frankenstein - cloaking on Frankenstein caused the game to freeze - Frankenstein mines used to fly out of the screen center, and not
{STEAM_CLAN_IMAGE}/38842843/14d6cf37aa056ad7c333ca78421425510e1cdc99.png Bug fixes: - fixed bipolar bug where dice that should be locked would only lock after a while - cards that deal damage on spawn did not trigger the effect of gaining armor for dealing that damage - fixed a rare freeze when something on the player's computer temporarily blocked access to editing the game's save files Other changes: - added a monitor icon and an explanation at the first launch for cases when the player has a resolution lower than the minimum 1280x720 - triggering a short circuit of the compensator now alway
{STEAM_CLAN_IMAGE}/38842843/d19d67f78a35b04b4e53f18ea47aa1b6df461785.png Added: - +1 buff module for Frankenstein - +5 weapons for Frankenstein Bug fixes: - fixed description of two cards (CHN*ENG*ESP*...) - it is no longer possible to start a search for a pilot on the Frankenstein ship - sometimes cursed dice did not restore their color - sometimes destroying the "Cursed Caravel" did not remove the visual effect of the curse - "Cursed Caravel" didn't surrender if it couldn't deal damage - fixed bug when placing module "Compensator+" - orange shields did not cover threats completely at high sc
{STEAM_CLAN_IMAGE}/38842843/44bb4b1126cb75c95fb57a7b68caf696e8e05c56.png Added: - new campaign! Return home with the stolen technology of the people of Sirius. This also includes: - more than 30(!) new game mechanics (they now also apply to procedural threats) - new constructor ship. Choose what you will fly! - more than 40 modular rooms for the new ship, and mini-game to obtain them - high-quality translation into French - thanks to the player Zipinoglou152! Bug fixes: - fixed a bug due to which it was possible to use the compensator batteries indefinitely - fixed a bug due to which the not y
{STEAM_CLAN_IMAGE}/38842843/228489224589abf76e752a8dce2b6476b487ccbe.png Added: - pilot quests! Get 7 stars in daily missions and unlock the long range radio. Send your pilots on dangerous (or almost none) quests to mine coins, fuel, and batteries to charge the compensator (new consumable) - now you can have 3 different game profiles; you can change them in settings - added the ability to change your name in the main menu; also supports different colors Captain - procedural threats can have the property "spawns a threat when appears" - +1 appearance for random internal threat - alpaca now inte
{STEAM_CLAN_IMAGE}/38842843/85d9e5b66f1ed66689ebffd4301a1bb582c76ad3.png Added: - +3 variants of images for random internal threats, +10 for external Bug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compensator - fixed errors in the damage description of some procedural cards - fixed another bug where single mission threat could get OR - damage-hiding diversion no longer hides information about sun damage reduction in the nebula - fixed a rare bug with the disappearance of the compensator missiles during the
{STEAM_CLAN_IMAGE}/38842843/de57c8dd7c7cba552f273883b3619995be29cde9.png Added: - option "Sabotage", available from rank 3, complicates the gameplay: at the beginning of the battle on your ship, a secret hostile organization will commit sabotage (as compensation for the difficulty, you will receive +3 points for each threat) - diversions will also be included in some daily battles - added "Endless Deck" option in random battle mode Bug fixes: - fixed a bug that caused the main menu to disappear if the player reset the previous run by starting a new daily battle - it was impossible to update th
{STEAM_CLAN_IMAGE}/38842843/da554d90ac815aed504646b767f75e3c802c9788.png Added: - a new daily game mode, available after finding all the pilots: upgrade the time machine and go back in time to take part in past battles - counters of daily missions and found pilots have been added to the statistics Bug fixes: - fixed Knivex engine animation - a threat destroyed by an away mission could deal damage during the death animation - in the battle history, the star was not shown for bosses threats - fixed a bug in predicting the threat die in the second round of the Oracle - the timer no longer flashes
{STEAM_CLAN_IMAGE}/38842843/9890500abf34eae4934ad7c4220f1b4aec026f14.png Added: - the compensator now has 2 missile modifications: C1 (1 damage to the selected external target) and C2 (2 damage to a random external target) - speed up game buttons (1, 2, 3) now affect compensator charging speed, player and enemy fire speed, threat elimination speed, and crew dice roll animation duration Bug fixes: - the 10th mission of the campaign erroneously contained "Surrounded" threat when playing for some ships - "Panic" threat now lives for 1 round as it should - "Solar flare" threat now works correctly
{STEAM_CLAN_IMAGE}/38842843/4ae74061b9a184437e5793a5e7b98552c65953df.png Added: - Mechanism for replacing one module with any other (1 time per battle) Bug fixes: - fixed a bug due to which more than 25 dice were required to search for a pilot - fixed a bug due to which it was possible to open the same pilot several times in a row - "Giant bacteria" did not give up at the end of the battle if it left without viruses - fixed a bug due to which the achievement "It was close" would not trigger if the player's hull was more than 1 at the beginning of the round - fixed a bug due to which the tactic
{STEAM_CLAN_IMAGE}/38842843/680dba0cc10090bea8be353f42cb2bdb72318ecd.png Added: - Steam stats of top players Bug fixes: - The "Shield Regenerator" module no longer works in a nebula - The red frame on the modules was not updated after adding armor with the "Titanium Plating" module - Fixed a bug due to which Hive modules visually divided into 2 parts with a die on the right side became "not independent" and did not fight in the absence of other "independent" cards on the table - The "Meteorites" threat in stasis no longer deals damage when destroyed Other changes: - Dee-6 will now pay attentio
Full appinfo as delivered by Steam PICS, changenumber 34858687. Also at /api/app/1426310/raw.
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