Patch notes 1.2.1
Engine updated after Unity's security notice! There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.
Magic will disappear forever, unless you save it! In this wholesome and approachable card game, you debate monsters, recruit friends, and start a world-changing movement. Balance your team and your decks carefully, and use your debate skills to convince fantastical opponents to join your side!
| App ID | 1428090 |
|---|---|
| App type | Game |
| Developer | Valiant Game Studio |
| Publisher | Valiant Game Studio, Aurora Punks |
| Homepage | https://kreaturekind.com/ |
| Release date | 2025-04-29 16:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1428090 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | KreatureKind.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:25 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20285865 | 2025-10-07 13:34 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1428091 | windows · english | 2.01 GB | 312.56 MB | 519217808423768773 | ||
| 1428092 | windows · english |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20285865 | public | 2025-10-07 13:34 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Engine updated after Unity's security notice! There are some residual issues after the update due to tehcnical issues which we hope tor esolve ASAP, but we prioritized getting this patch out to you.
Updates in this patch:The card descriptions have been simplified, making them easier to understand at a glance with clear icons.There is now an explanation of each part of the card when you hover it. This can be turned off with the icon on the card, if you don't like it.There was an issue with the pause menu when playing with controller, which has been resolvedThe game should now be less likely to crash unexpectedlyWhen you start dragging card, the wrong (X) was shown sometimes - this is now fixedTarget arrow used to get stuck on screen, which is no longer the caseYou are now reminded when you
The effect of base cards (heal, deal, block, prep) can now be clearly seen in the top part of the cards If you feel like the HP bars are too cuttered, there's now a button to hide the icons Combo now has the correct hover text, and is described in the legend "Paint into a corner" now only costs 1 energy Assistants can now cast curse cards on activists Language will now be determined based on OS on first opening the game Description for how Attention works is now in the tutorial, and the Legend Curse cards put into opponent decks are now properly cleared out after they are cast You can no longe
Fixed an issue where you could get stuck in loading screen after failing an encounter, if you play with a controller Fixed issue where you could press things behind intro cinematic when starting a new game (also when using controller) Going back/forward in dialogue now displays the same activist as talking Monsters could in some cases get stuck throwing the same card over and over again. Should no longer be happening! In upgrade screen, the cards that cannot be upgraded will now be visible but blocked to avoid confusion. Also some cards previously not upgradable can now be upgraded Some plushi
The X overlay no longer remains after the end of the encounter, which could look confusing when entering the next one Play speed is now reset at the end of encounter, meaning if you speed up and encounter ends on opponent's turn you will no longer have a SPEEDY wanderbeast in the encounter map (sorry) The outro audio should now be in synch with the text There is not a warning before the final encounter that save will be wiped if you complete the game Pixie legs are now just a little less stiff
Fixed issue where the encounter map items remained on top of world map Controller joystick motions should be a little smoother when selecting cards and monsters
KreatureKind is part of the Women-Led Games showcase at SGF, and we could not be more proud! Catch it to see what we're up to next with the game, as well as all the other cool titles that will be featured: https://www.youtube.com/@Women-LedGames {STEAM_CLAN_IMAGE}/42258337/34dfb370307b2b91262c75845f3285589fdaefe8.png
Changes in this version are mostly ficused on UX, and include: The possible targets for each card has been made a little more clear, with additional arrows and (X) over unavailable characters The currently selected card is now a bit more clear, with an arrow pointing at it. This is especially useful when playing with a controller! The prompt to select a target when you have chosen a card is anow a little more clear Settings menu should now be easier to navigate with a controller The Legend can now only be opened in relevant menus, as to not be confusing You can no longer open the Plushie assig
The first content/feature update for KreatureKind is now live! You can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard I'm planning to add more improvements over time, so let me know what you want to see next on Discord! {STEAM_CLAN_IMAGE}/42258337/dcffadf34516322ac2cf40380962a6d473f2cc69.png
You can now encounter a Nekomata and a Pixie There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard
Changed culturally insensitive character name Fixed mipmap issue with Wanderbeast in maps
When you're playing with controller, there is now a handy arrow which makes it more clear which opponent/activist you're targeting with a card Fixed an issue where Luca's plushies didn't work if he was unlocked before Finley (long story) Fixed issue where the hover effect on HP bars stuck around after a card was cast with controller The next node in the encounter map should now be seleted for you when you use a controller Fixed issue where VO volume sometimes didn't load properly To make it more clear when you can unlock a new activist, the Encounter node is now turned off when it's unavailabl
Fixed an issue where the game didn't find the last plushie (because of another one that's not currently in use) Fixed an issue where base cards could get stuck in limbo - not unlocked, and not showing up at the Merchant
I have heard you! You can now change the VO volume separately from SFX There was an issue with the 7 plushie achievement, which has now been fixed In rare occasions, the dialogue UI could get stuck at the bottom of the screen. It has been fixed Carnival music should no longer overstay its welcome You can no longer open the currently unused dialogue log with controller Mummy now has a voice Gelatine cubold has gotten some new materials
Fixed an issue where achievements didn't unlock properly when getting full standing with some factions (most notably Cooks). If you should have recieved the achievement but didn't, you will get it when you start the game with v 1.0.21 or later. Achievements should now pop up right away, not just when you quit the game.
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1428090/raw.
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