2025-10-23 19:15 UTC · Community Announcements · SecretModeVicki
Shadow-dropped at Twitch Galaxies, we’ve announced that our physics-based vehicle destruction game Instruments of Destruction is now available on PS5 and Xbox Series X|S, to join our Steam version! Get behind the controls of over 130 wild and wondrous machines, causing total mayhem and levelling islands in mind-bogglingly glorious chaotic action. To celebrate, we’ve released an explosive new trailer. Check it out: Take on over 50 campaign missions and get to grips with your instruments, then revisit these maps in Challenge Mode with new vehicles and harder objectives. Or go your own way, tryin
2025-09-11 18:40 UTC · Community Announcements · Radiangames
Some more minor fixes coming over from the console version porting process: Added "EARTHQUAKE!" to the screen when there's an earthquake Fixed a few more 60hz physics issues Fixed a bug where some logic was processing while the game was paused (making vehicles go wonky after you paused) Fixed some minor localization issues (mission labels being the most obvious one) Made water depth no longer update during Kraken fail sequence (speeds it up, saves a lot of memory) Fixed Dragonfly Alpha shooting itself with some hidden lasers Fixed a 2nd vehicle loading and making things weird if you went to bu
2025-09-10 18:05 UTC · Community Announcements · SecretModeVicki
Hi folks! From September 10th - October 1st, get your hands on a bunch of fun physics-based titles, including Instruments of Destruction, in the ‘Phunky Physics’ bundle available on Humble Bundle.https://www.humblebundle.com/games/phunky-physics As well as Instruments of Destruction, it includes the following titles that specialise in impressive explosions, damage, ragdolling, and plenty more:Hardspace: ShipbreakerGoat Simulator 3What the Golf?Totally Accurate Battle SimulatorHuman Fall FlatPoly Bridge 2Besiege It's a great line-up of games and we're very happy to be included. Choose your pric
2025-08-21 20:07 UTC · Community Announcements · Radiangames
A long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair: Fixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are not translated to its supported languages. Fixed gamepad icons during the build section text width Fixed B key glyph rather than the B button controller glyph showing on custom vehicles Made Flip/Swap Ve
2025-08-01 12:45 UTC · Community Announcements · Radiangames
It's been a few months since version 1.12 and subsequent patches were released. Today, version 1.13 fixes the biggest issues caused by that update along with a few other minor tweaks/fixes. Let's get to the changelist first, then I'll go over the exit-freeze issue and the journey to fix it, and finish up with some other news.1.13 CHANGELISTRebranched code from 1.11d to prevent exit-freezeReintegrated all 1.12 changes into new branchAdded new cheat to unlock all missionsFixed dropship sequence going too fast and causing issues when framerate was lowChanged a couple gamepad shortcuts a bitGrayed
2025-07-25 13:02 UTC · Community Announcements · Radiangames
Just a quick update this time, about a different Radiangames title: Rhythm Storm is finally available on Steam! What started as a side project in 2022 has finally matured into a full-fledged roguelike swarm-survival game. Here's the game's Steam page.Here's the trailer if you prefer video over words:RADIANGAMES DESTRUCTIVE FUTURE I've mentioned Rhythm Storm in Instruments' updates before, but this is likely the last time I'll do so. I have one more PC release in 2025 (Speed Demons 2), which will be sooner than later. I'll post here when that launches too, but they are very different games from
2025-06-24 13:01 UTC · Community Announcements · chris.groves
Hey folks,I'm pleased to share some exciting news today on the future of Instruments of Destruction, including the latest on our planned console release.For a while now I’ve been promising that Instruments of Destruction would be coming to consoles, and initially that was set to be earlier this year, but I've always been open and honest about the delay and how I’ve been looking to get some help with finishing the Xbox and PlayStation versions. Well, that day has finally come! I’m happy to announce that as of today, Instruments of Destruction has a new publisher - none other than the award-winn
2025-06-04 17:27 UTC · Community Announcements · Radiangames
Reverted the vehicle save/load to older instantaneous (vs. async) system. This fixes multiple issues with newer save system. This might fix issues with exiting the game locking up some PCs.
2025-05-06 19:02 UTC · Community Announcements · Radiangames
Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. It was also nearly a year ago that Instruments of Destruction version 1.0 launched on Steam. To celebrate the 15-year anniversary of Radiangames, Instruments of Destruction is being featured by Steam in its first Daily Deal with its biggest discount yet, and there was a mi
2025-03-07 18:25 UTC · Community Announcements · Radiangames
Apologies for the late notification, but the Xbox and Playstation versions of the game will be delayed for a while, and will not release in late March as originally planned. I'm looking into getting help promoting and finishing those versions, and the process is taking a while. On the plus side, the game will definitely be getting additional testing, and any fixes/tweaks will make their way to all versions. I don't have a solid idea of when the console versions will be out, so I don't want to guess. When I know more, I'll share the news here (and other places too).
2025-02-06 15:19 UTC · Community Announcements · Radiangames
Just a quick bit of news before getting into the details of this update: Speed Demons 2 is an arcade highway racing game coming to PC and consoles later in 2025. The trailer below debuted exclusively on IGN, and the Steam page is now live, so you can head over there to read more (or wishlist the game). VERSION 1.11 IS HERE! Despite the short update cycle, there's a lot to cover for this version. Just a warning though: Pretty much every change has to do with vehicle building. We'll start with the changelist, then go into a bit more detail on the new parts and significant part options. Changelis
2025-01-30 14:52 UTC · Community Announcements · Radiangames
Instruments of Destruction version 1.1 is finally here. It's been much longer than I originally anticipated to release this update, and I want to apologize for the longer-than-expected delay. It arrives with a new trailer to showcase both the update and the announcement of the console versions' release date: The console version is nearly done, but is coming in late March mostly because I'm unsure how long the certification process will take. I'll talk about the console versions in more detail another time, but the console porting process for Instruments has been fairly intense. Alan handled a
2024-09-19 12:03 UTC · Community Announcements · Radiangames
Let's jump straight in and get to the video, then I'll go into a bit of info on the video, and when to expect another update (and console versions) for Instruments of Destruction: The video is just under 10 minutes long, and it took around 40 hours of work to complete it. It's not quite as slick or animated as I hoped it would be, and the pace is too fast, but it's done and I think it does a decent job of explaining how the destruction works. This is my second devlog video (first was on DodgeBomb, which was renamed Fireball 2). There's a lot more I could talk about with Instruments, especially
2024-06-28 20:32 UTC · Community Announcements · Radiangames
Let's start with the update changelist, then I'll discuss what we've been up to and the future plans for the game: VERSION 1.05 CHANGELIST Turned off shadows from rendering for cameras that don't need them (optimizes rendering a decent amount) Fixed Flex pieces updating every frame even when not necessary (major fix for certain vehicles) Added Kill Timer property to cannons (set it to kill off cannonballs X seconds after they are fired) Fixed a gamepad issue with the options menu Fixed a couple challenge types never working 100% correctly Fixed missions/challenges in BnD having no parts availa
2024-05-31 20:17 UTC · Community Announcements · Radiangames
Added new logic part: Counter Added Rotate Y setting to Flex Panel and simlar parts Added Allow HDR Output option so you can force HDR output off (for Steam Deck OLEDs, for instance) Fixed drill and saw not using the reverse input strength when set to Normal Fixed alternate input not affecting strength of Hover parts Fixed timed challenge objectives that should have failed but weren't (such as 2-4)
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1428100/raw.
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