Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
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2023-10-05 02:49 UTC · Community Announcements · filip.budd
HAPPY SPOOKY MONTH, EVERYONE! This update isn't very big, I was just showing a couple of friends the game when I discovered that the Autumn music was overlapping, so I fixed it. Fixed music bugging out during seasons that aren't Summer or Winter. Added 3 splash texts. Enjoy and take care!
2023-06-24 21:08 UTC · Community Announcements · filip.budd
Hello Yello! My name is Filip, and I am the developer of Too Much Water I have seen many different versions of Too Much Water. Likewise, Too Much Water has seen many different versions of me. It really shows how much I've grown as both a person and a game developer. I have made many attempts to make Too Much Water feel how I want it to. It was on this current attempt that I wrongly convinced myself that this would be the one. "I didn't want to lose the progress that I had already made. I felt like I was on a roll. I could not be stopped." Fast forward to today, and I am constantly suffering fr
2022-06-29 00:43 UTC · Community Announcements · filip.budd
Newgrounds post] This update was created to honor the life and death of Adobe Flash, and features the voice of Stamper as he guides you through the Flash Theater. This huge side-quest in Too Much Water has been in the works for a year and a half and was actually supposed to be released last Pico Day. (That would have been impossible, given I finalized the last changes a WEEK ago...) Inside the Flash Theater, you will find six arcade machines. Each of these features a unique challenge for the player to face, rewarding them with a relic. (I'm not going into spoiler territory... play the game if
2021-06-24 06:17 UTC · Community Announcements · filip.budd
TIME TO PUT ON SUNSCREEN! As if it wasn't hot enough already... Summer is here! And- the sun has never shined brighter. SUMMER UPDATE! With the addition of some quality-of-life features, there are also a couple new fun things to find, discover, craft, and encounter! I'm not here to spoil anything, though... Look around for yourself! I decided to release this Summer update as I had promised earlier this year. I felt like it would be unfair to make you wait longer for the patch that fixes the game's unplayable state. (In other words, it's playable now.) One thing that has been suggested many tim
2021-02-01 17:16 UTC · Community Announcements · filip.budd
For over three years, Too Much Water has only been available to play on systems running Windows. Today I am releasing a build of the game that should run on any up-to-date Mac computer! I'm hoping that I can extend my player-base by giving Apple enthusiasts the opportunity to play Too Much Water on their favourite devices! There are some bugs, but the game is still in a surprisingly playable state. A couple things I would like to mention: The second ending currently does not work properly on Mac builds. The reason for this is unknown, but I will continue to research this for the future. The Ma
2021-01-03 02:43 UTC · Community Announcements · filip.budd
2020 has finally come to an end! But it wasn't all bad- Too Much Water was released! And what a great excuse to stay indoors during a pandemic, huh! In the above video I not only review how the year has effected the progress of the game in an organized and coherent manner, but I also announce who the Too Much Water Celebrity of the Year is! Other subjects I talk about include the three most impactful things that have happened to Too Much Water, a comparison between the original build and the newest build, and I briefly discuss some plans for 2021. You can subscribe to the Too Much Water Celebr
2020-12-25 08:00 UTC · Community Announcements · filip.budd
Merry Christmas and Happy Holidays to everyone! To celebrate the holiday season, I've added a new sort of sidequest; you can now find presents and collect them like regular items. At the moment, Christmas items will only be for the "funnies," but I plan to have some Easter (Easter?) eggs correlating to the gifts you can find, and a menu for those gifts. You will only be able to find these gifts on the 25th of December, so play while you can! Thank you Ross K for being the voice of Santa! -----------------------------------------------------------------------------------------------------------
2020-12-17 08:19 UTC · Community Announcements · filip.budd
A year after being released to GameJolt, Too Much Water gets a Steam release. I'm really excited for people to finally get the chance to play the game. A couple things need fixing, but I'm working hard on getting everything fixed and put into a stable state. If anyone decides to stream the game or wants to make a video, let me know! I'd love to watch everything my community puts out. The credits aren't finished in the game, and I'm planning on removing the button from the title screen soon when I get the final credits implemented. I would like to thank Evan Sarkozi for helping me with the game
Full appinfo as delivered by Steam PICS, changenumber 34858758. Also at /api/app/1428360/raw.
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