Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:56 UTC.
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2021-01-04 11:04 UTC · Community Announcements · careywhite98
Hi there! I will be live on Twitch (https://www.twitch.tv/thefishery) at 12pm UK time for a few hours developing The Fishery. I will also be doing a Q&A! Be sure to check it out and follow the stream - I plan to make this a regular event. https://www.twitch.tv/thefishery
2021-01-03 17:46 UTC · Community Announcements · careywhite98
I hope you have all had a great holiday! A small hotfix. Changelog Fixed not being able to travel to Oscar's Shop Fixed not being able to forage AT ALL The "Fishmas 2020" will still be live until the middle-late of January.
2020-12-21 13:11 UTC · Community Announcements · careywhite98
The Fish-Inn - COMING NEXT UPDATE The Fish-Inn, your local place to go and relax, chat with the locals, check out the “Wall of Frames” and eventually, in the future, enjoy a game or two of 8-ball pool! This will be your central hub for finding out exclusive fishing spots, collections, hints on where to find a certain species of fish and a whole lot more! Travel Menu The travel screen has had a complete overhaul. You can now select your travel destination with the buttons on the left, on the right you will be able to see a short description of the location you wish to travel to, along with an o
2020-12-03 17:36 UTC · Community Announcements · careywhite98
I have been working over the past few days getting a brand new (and awesome) forum up and running for The Fishery! Although we have the community forum here along with the Discord, I wanted a more suitable and sustainable place for the community to gather, share their thoughts, catches, bugs, suggestions, feedback and pretty much anything else! If you would like to join and become part of a great community of likeminded people, then please head over to: https://www.thefisherygame.co.uk Not only will the forum provide a great place for all of the above; but for exclusive sneak peak into the dev
2020-11-30 14:59 UTC · Community Announcements · careywhite98
Foraging Due to a recent balancing issue, a few players had mentioned that they "softlocked" the game, meaning that they had run out money and could not fish or purchase bait. This issue had increased the priority for adding foraging to The Fishery. How does it work? Foraging is pretty simple, head over to logs, stones and *soon berry bushes* and press "E" to see if you can forage anything! However, the cooldown timer for foraging will vary after each successful forage. You will also have a foraging XP - the higher your foraging XP, the higher chances of foraging more items from one forage, it
2020-11-28 14:28 UTC · Community Announcements · careywhite98
Fixed only catching specimen fish
2020-11-28 14:02 UTC · Community Announcements · careywhite98
Changelog Reworked and improved the collections menu Reworked and improved the shop menu - STILL A WIP Reworked and improve Oscar's shop menu - STILL A WIP Added a "skip time" feature! You can now skip ahead in hour increments - STILL A WIP Added encryption to the save files Added in more collectable catches Added in more collections; "The Remains" Added achievement for The Naturist collection Added achievement for The Remains collection Added restriction view to baits if you do not meet the required level to purchase it Added function to the lights on Carol's Lake; they now turn on at night B
2020-11-23 10:35 UTC · Community Announcements · careywhite98
Changelog Reworked the shop at the computer; improved the shop graphics and functionality of the selection bar Reworked the shop screen at Oscar's shop; currently only displays 2 passes (Carol's standard (3 day) and Carol's unlimited (3 day)) Fixed the time not displaying correctly (it will now display in quarter intervals) Fixed not being able to fish in some locations despite being close to the water Fixed catches not counting towards individual fish statistics Fixed the Findex appearing in the shop and when in menus Fixed the time and day being displayed in Oscar's shop Fixed the same fish
2020-11-21 16:28 UTC · Community Announcements · careywhite98
{STEAM_CLAN_IMAGE}/38802006/238bac8849538ebad55368d29c86157264c80145.png New and Improved Character The first major change in The Fishery is that, the small character you all know is going and getting replaced by a brand new character! **The old skins have been temporarily removed but will be replaced with better ones (your progress has not been lost with it) Day and Night Cycle Introducing darkness and light! Gone are the 24 hours of light in The Fishery. An additional feature which is included in the day and night cycle is days. This will impact the game in the following ways: You require an
2020-11-18 12:42 UTC · Community Announcements · careywhite98
BETA v0.10 is around the corner, or well, is getting closer to the reel. I thought I'd make a sort of "what to expect" type post to keep you guys up to date and to show off some sneak previews of what's to come in beta v0.10! I'd also like to mention that if you haven't already, you can join our Discord server to get access to exclusive previews of upcoming features and to be a part of an awesome community! You can also follow us on our Twitter! The first major change in The Fishery is that, the small character you all know is going and getting replaced by a brand new character! {STEAM_CLAN_IM
2020-11-14 17:19 UTC · Community Announcements · careywhite98
REWORKED FISH Although the collections and fish book are awesome additions to The Fishery, the most important change is the algorithm used for determining the fish you will catch, along with the fish' statistics, such as their weight. The max weights and the thresholds for whether a fish is of a certain rarity have completely changed. Before, the statistics were not as accurate as it was in a testing phase - this is no longer the case. Each species currently available (and all future species) have the correct weights and their thresholds for determining the rarity of the fish (common, uncommon
2020-11-10 07:39 UTC · Community Announcements · careywhite98
Fixed "collect" or "release" overlapping on frog caught screen
2020-11-10 07:17 UTC · Community Announcements · careywhite98
Changelog Improved the float mechanic - when a fish bites, you will have a small window to strike (press LMB) - if you don't, the fish will escape and you will have to wait for another bite (you do not have to recast) The second float mechanic improvement is that - you can no longer cast over land. You must be close to the lake bank Fish Fighting - Added the random fish boost to also impact on the line tension - keep an eye on your line! Another important update is that Steam Cloud is now set up for The Fishery Added "The Fisher" skin - available to purchase at the rod stand Added arrow key mo
2020-11-06 13:45 UTC · Community Announcements · careywhite98
Changed the float graphic Increased the fish bite time
2020-11-06 11:18 UTC · Community Announcements · careywhite98
Prior to this update, the float system has not been updated or improved since pre-alpha. It wasn't how I intended the float system to be, but for the time being, it was suffice. Now the time has come to improve and update it! In this update, I have improved and updated how the float works. No longer will you wait for it to sink as it usually does, but you will have to keep and eye (and ear) out for it to "waggle"! Gone is the certain strike when the float drops, but a more randomised and natural bite time and time-to-strike-time. This feature will still be a WIP and will undergo numerous updat
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1429300/raw.
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