Gods of Sand v1.0.7 - Patch Notes
- Fixed achievement "I don't know, Rick" not being unlocked after selling a boss weapon. - Fixed a bug that happened with current selected gladiator resulting in more bugs, discovered through Sentry.
Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.
| App ID | 1431230 |
|---|---|
| App type | Game |
| Developer | Achenar Studios |
| Publisher | Achenar Studios |
| Homepage | https://t.co/vxiLllwYFP?amp=1 |
| Release date | 2026-04-14 13:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1431230 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Gods of Sand.exe | windows | ||
| 1 | GodsOfSand.x86_64 | linux | ||
| 2 | GodsOfSand.app/Contents/MacOS/Gods of Sand | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:10 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 22890361 | 2026-04-21 17:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1431231 | windows | 899.97 MB | 131.46 MB | 7067739475182560006 | ||
| 1431232 | linux | 930.98 MB | 132.26 MB | 5051719748092004505 | ||
| 1431233 | macos | 885.69 MB | 131.63 MB | 5971472387499504543 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 22890361 | public | 2026-04-21 17:03 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed achievement "I don't know, Rick" not being unlocked after selling a boss weapon. - Fixed a bug that happened with current selected gladiator resulting in more bugs, discovered through Sentry.
- Changed the Mac Steamworks library version to try to fix an issue with our current Steamworks plugin (Facepunch Steamworks), which was causing the "Pirated Game Copy" error and achievements not unlocking properly. - Fixed a bug where the gladiators list was modified while being iterated if a gladiator died during a contract, causing an error and preventing subsequent contracts from being checked.
- Added a safeguard for stats that were previously Infinity/NaN; they will now automatically reset to 5. - Fixed the stat EXP calculation logic to prevent division by zero, which could result in Infinity/NaN values. - Fixed a bug where the interactability logic of the “Buy Item” button in the Blacksmith panel did not reflect discounted prices. - Fixed two warnings that were polluting the automated error reporting tool.
- Added Sentry for easier bug tracking without relying on user reports. - Fixed an issue where "Umbra" would cause the game to soft-lock when a weapon was equipped in the consumables slot.
- Added support for Vulkan, OpenGLES3 and OpenGLCore for older devices. - Fixed incorrect UI scaling for the Tutorial Battle on ultrawide resolutions*. - Fixed incorrect UI scaling for loading screens on ultrawide resolutions*. - Fixed missing options/skip tutorial button on ultrawide resolutions*. - Fixed missing player hit-kill audio in some battle scenes**. - Removed DX12 support as it was poorly implemented by the Unity team and caused the screen to go dark in fullscreen on non-native resolutions*. * Thanks to Roberto Gouvêa for this video. ** Thanks to DarKin on the Discord server.
- Fixed a bug where amenities were not saving properly due to a old system overriding the save files in specific occasions
- Fixed calendar events persisting across new saves.
Gladiators, rise! The sands tremble once more… and YOU have been summoned. From the depths of the colosseum to the roaring cries of the crowd, your legend begins now. Steel your nerves, sharpen your blades, and prepare to carve your name into eternity. Welcome to the official release of Gods of Sand! "Only those who fight with honor… or fury… shall be remembered." 🌍 Now Available Worldwide The arena welcomes warriors from all across the world. Languages: English French Portuguese Spanish German Russian Chinese Polish Platforms: Windows macOS Linux Enter the sands and fight for glory—no matter
- Changed the Gladiator Training UI icon/text and removed the max stat indicator (x/30). - Fixed a bug where contracts wouldn't save properly after changing scenes, allowing the same contract to be undertaken with multiple gladiators. - Fixed a bug that occurred after finishing a game, causing the player to start with high-tier gladiators and unlocked arenas. - Fixed the "Two Headed Snake" quest, which was heading to the wrong arena during the fight, leading to an infinite loop.
- Added improved descriptions for select items. - Added 2 new items as possible rewards for completing the "Teban's Search" quest. - Added effects display in battle scenes for clearer understanding of entity current effects. - Added 5 new quests: "Avenger," "Decorator," "Trail of Tragedy," "Blacksmith," and "Teban's Search." - Changed the trophy icon on the world map. - Changed Ludus decorative plants; their availability now depends on the completion of the "Decorator" quest. - Changed Amenities; now reduces 10% of weekly costs instead of 6%. - Changed the weather system; it now saves the curr
- Added "Antidote" item -> Removes any Poison. - Added "Stone" item -> Stuns the enemy for 1 turn; cannot be defended. - Added "Magic Bomb" item -> Silences the enemy for 1 turn and deals 7 damage; cannot be defended. - Added "Hatchet" item -> Adds +5 bleeding to the opponent; cannot be defended. - Added the correct game version to the "Alpha End" panel. - Added the "Crystal" item as a reward for defeating the aberration boss (visual only). - Added new contracts that will appear after defeating "Herakles." - Added new gladiator archetypes. - Fixed "Dungeon" arena animations not playing properl
Hello, fellow gladiators! We’re excited to announce that we’ve launched a new Discord server for our game community. This is a place where you can share your experiences, discuss strategies, and make new friends who share your passion for gaming. We believe that gaming is more fun when we play together, so come join us and let’s build a vibrant community together. Click HERE to join our Discord. We can’t wait to welcome you!
Greetings, gladiators! Finally, after a long time, we got to release v0.5.0 for Gods of Sand! The key point of this update is obviously the continued progression for the game. We've added the final 2 bosses. I say final, but this is still not the endgame, as we'll be adding the tower, which will give the player a final challenge. Together with the bosses we've added everything around it, like new weapons and armor, arenas, music, etc... Also, we've added the last two passive skills that were missing. Also, we've added a questline to the game, trying to tie everything around a main lore, which
Greetings, gladiators! As promised, alpha 0.4 is finally here! Its been 6 months of works, rethinking some of the systems, creating new assets, new stories and more content. We think that releasing all new content at once is a better way to tackle updates, for some reasons: 1. it's easier to correct bugs when you already have all systems in place and you know you won't be changing the moving parts all the time. 2. Its a better experience for the returning player to get a couple more hours of gameplay, than every week getting a few minutes worth of new content. We intend on keeping this type of
Greeting, gladiators! It's been a while since our last update... After releasing the game we focused on balancing stuff and fixing bugs based on your feedbacks (and we did a lot of it), but a lot of the ideas you guys gave us were not that simple to implement, so we're taking our time building those systems, as they're not things that can be presented in a "halfway" state. What we've been focusing on these last couple months is expanding the game experience, as one of the main critics a lot of players had was about how short the game was (its possible to beat it in about 2 to 3 hours at this p
Full appinfo as delivered by Steam PICS, changenumber 37718556. Also at /api/app/1431230/raw.
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