2026-09-10 13:49 UTC · Community Announcements · tinyBuild-Jay
Servus Scavengers! Update #10 is here, introducing a whole new mechanic, fixing a number of commonly reported issues and introducing further quality of life improvements! Check out the full list below 👇ChangelistAdded “Threat” mechanicCrew that has destroyed X* tramplers in a single expedition gets marked as a “Threat”:*In Solo expeditions - 2 tramplers*In Duo, Small Crews, and Large Crew expeditions - 3 tramplersIf a team captured other tramplers, then all of their tramplers will be marked as a “Threat”All other players in the same session are able to see the marked tramplers“Threat” status
2026-09-01 13:55 UTC · Community Announcements · tinyBuild-Jay
Servus scavengers,Update 9 has landed, bringing a ton of improvements, balance changes and fixes to the most commonly reported issues we've seen reported of late!We've also implemented new systems to address teamers, added custom mouse keybinds and separate sensitivity settings, and more... Check out everything that’s new below 👇ChangelistMade changes on the backend to decrease the chances that players who team up before the start of the expedition would be placed into the same expeditionRepair Kit balance changes:Repair Kit Orbital Storage Stack Capacity 10 -> 20Repair Kit Fuel Stack Capacit
2026-08-20 16:43 UTC · Community Announcements · tinyBuild-Jay
Servus Scavengers! Update 8 has dropped, and it's probably our biggest one yet! Introducing the first iteration of Gear Based Matchmaking, new trampler armor sets, new shell types, a trampler reactor rework and more... Check out everything that's new below 👇ChangelogGear-based matchmaking BETAMatchmaking will now consider the gear score that is combined from the trampler compartments installed and the items placed into the outfittingIf matchmaking fails to find enough players at the matching player level, it will widen the search range.This system is in BETA, and changes to the matchmaking mi
2026-08-10 12:15 UTC · Community Announcements · tinyBuild-Jay
Servus Allies, Update #7 just dropped, bringing a highly requested feature and addressing numerous commonly reported issues! Check out the full patch notes below 👇 Changelog• Added in-game ping systemYou can ping with the middle mouse button• Refactored the system for the character's deathImproved the position of the killed characterFixed an issue when the character would respawn outside of the trampler• Added SFX when someone is interacting with trampler ownership device• Fixed that teams of 4 players couldn’t choose “Small Crews”• Fixed exploit where auto-cannon would shoot faster than inte
2026-08-03 13:45 UTC · Community Announcements · tinyBuild-Jay
Servus allies! Update #6 is live and most importantly - trampler capture is back! Check out what else is new in this update below 👇 ChangelogTrampler capture has been reactivated Additional anticheat improvementsIncludes fixes for some of the false positivesWe are continuing to improve the anticheat and fixing any false positives that will be found Matchmaking queue changes Added “Duo only” queue Small Crews now teams of 3 and 4 Large Crews now teams of 5 and 6 Maneuverability changes: The boost that the energy rod provides now scales with the trampler’s maneuverability The boost will remain
2026-07-31 16:17 UTC · Community Announcements · tinyBuild-Jay
Hey raiders,We wanted to give you a quick update on the current status of our next update and the return of Trampler Capturing.A few weeks ago, we disabled Trampler Capturing. This was not an active attempt to "stop cheaters from stealing tramplers," but rather a measured decision to give players time to report any cheats or cheaters they encountered and help us identify the best way to address the issue while improving our anti-cheat systems.Trampler Capturing is a particularly vulnerable feature if we don't protect it against teleportation and no-clip exploits, and even more so with limited
2026-07-25 09:57 UTC · Community Announcements · party time
Hi everyone,This week there was a significant ban wave through Battle Eye, our anti cheat provider. How to tell if you were banned?You get kicked when entering an expeditionEverything before then works fineWe will telegraph ban messages better in a future updateIf you were banned for no reason, please write an appeal directly to Battle Eye - this will help weave out false positives in the future. Contact them through https://www.battleye.com/contact/ and include your Steam ID. That said, we analyzed the ban wave in great detail and by our accounts it's at least 97% accurate, with the remainder
2026-07-24 12:22 UTC · Community Announcements · tinyBuild-Jay
Servus Allies! Update #5 is out now, designed around addressing some of the most common user feedback and reports from the last couple of weeks.Check out the full changelist: Battleye anti-cheat improvementsOptimized rendering and streaming of the terrainLoading of terrain is now smootherArtifacts rebalance:Sphere shield is now impenetrable from both sidesIncreased sphere shield HP from 15k to 25kActivated artifacts can be destroyed by dealing direct damage to them. They have 900HP and can take Infantry and Siege damage.WOK Bomb can’t be destroyed by Infantry and Siege damageActivated artifact
2026-07-23 14:44 UTC · Community Announcements · tinyBuild-Jay
Servus Allies, With the increasing number of reports of a known exploit making the rounds right now, we are pushing the release of the update planned for today to early next week. With this extra time, we can address some more of the recent exploits that have begun cropping up and ensure we’re reactivating the Trampler Capturing mechanics in a stable and secure environment for our players. Apologies for keeping you waiting. We know how much you all want to see this feature reintroduced, but we need to make sure we don’t bring it back before we’re confident it won’t be vulnerable to the same ki
2026-07-18 12:51 UTC · Community Announcements · tinyBuild-Jay
Servus Allies, Today we have released an update built largely around addressing one of the most commonly reported issues of the last few weeks; cheats and cheaters. Alongside major anti-cheat improvements, we have made some other adjustments based on player feedback. You can check out the full changelist below. Changelist:Major Improvements to the anti-cheat and anti-cheat systemsThese changes should severely reduce the majority of the most commonly reported cheats and hacks currently being used in-game.This is the first part of our improvements to the anti-cheat system. We’ll continue to moni
2026-07-17 15:42 UTC · Community Announcements · tinyBuild-Jay
Servus Allies! Earlier this week, we asked all of you to send us your most pressing questions about SAND, whether it's about current features, future plans, ongoing issues/concerns or anything in between and today, we're back to answer them. So let's just get straight into it.Will you be adding Duo Queues?If we split matchmaking into too many separate queues, then even with tens of thousands of players online, there still won't be enough people to fill matches. Just look at how long you can end up waiting for a game if you only queue for certain maps and a single game mode.Instead, we'll try t
2026-07-14 15:10 UTC · Community Announcements · tinyBuild-Jay
Hey All,Quick status update before jumping in to the Update Notes: First off, we're still working on strengthening our anti-cheat system and implementing new protections against cheaters. We hope to have these implemented this week, if all goes to plan and this work should go a long way toward improving everyone's experience in SAND by addressing the prevalence of cheats and cheaters in the game.Once this work is finished and implemented, we'll reactivate the ability to capture enemy Tramplers. We are taking this issue very seriously, and will continue to combat cheats and cheat distributors i
2026-07-12 18:18 UTC · Community Announcements · tinyBuild-Jay
We have today launched a small update to address some of the cheater reports we have been seeing over the last week or so. There is only one change in it - players are now unable to capture tramplers. This is a forced, but temporary measure until we can implement reliable protection against no clip and teleportation.By the end of next week we plan to release an update with protection against the most prevalent cheats and apologize for the inconvenience in the meantime. tinyBuild Games / Hologryph
2026-07-10 12:26 UTC · Community Announcements · tinyBuild-Jay
Servus Allies, Update #3 is now live! As always, we've been closely monitoring your feedback and have today released an update addressing a number of suggestions and reports we've seen over recent weeks (along with adding a brand new Island POI - Halbmond). Check out what's new 👇 ChangelogHitreg fix - Fixed issues and made improvements to melee and shooting at close distancesCharacter movement changes:Movement speed is lower when characters have items in their hands (weapons, grenades, artifacts, toolsStrafing and moving backward are now slowerAdded movement penalty for consecutive jumps/bunn
2026-07-03 20:46 UTC · PC Gamer · Andy Chalk
couple weeks after its early access launch, things are going mostly pretty well for the steampunk-mechs-in-the-desert game Sand: Raiders of Sophie. An update that rolled out on July 2 caused some surprise headaches and had to be rolled back, which isn't great, but on the brighter side the game looks to be a legitimate hit, too... Read more.
Full appinfo as delivered by Steam PICS, changenumber 38808904. Also at /api/app/1431300/raw.
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