Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2025-09-03 12:35 UTC · Community Announcements · tasselfoot
Do you like murder houses? Want MORE murder houses? Pick this bundle up for double the horror escapes at 90% of the price.The Tartarus Key: There’s no way out for Alex Young who wakes up to find herself locked in a strange mansion filled with puzzles, traps, and cameras following her every move. Whether she and her companions live or die, and find the truth behind their abduction, is up to you in this first-person mystery thriller.Puppet House: A puzzle-adventure horror with escape room elements. A freak ritual creates a killer puppet, murdering anyone who enters the ventriloquist’s mansion. D
2023-07-05 14:14 UTC · Community Announcements · Vertical Reach
Hi everyone, just a quick update to let you know that a whole bunch of community items just went live! We've got trading cards, badges, emotes, backgrounds, and even animated avatars for each character, complete with a custom radio border. ːthumbsup_ttkː {STEAM_CLAN_IMAGE}/40813934/e410a27af998ea76133e0c3b40ef8f86e3b309be.gif If you've already played the game, you should find cards dropping into your inventory soon. ːgrin_ttkː
2023-06-27 14:50 UTC · Community Announcements · Vertical Reach
Hi Everyone! We're rolling out V01.01b, this patch fixed a variety of issues that players have identified! These could potentially be considered spoilers, so if you're looking to avoid anything regarding areas of the game, check back later, and rest easy knowing the game's just a little better than it was before! {STEAM_CLAN_IMAGE}/40813934/e79a0f4667ae5f9efb22606501167147a1f7513e.png Office: Some players never found the drawer key, and without it had to brute force the safe code. The drawer key has been moved to a more visible location, and enlarged slightly. Making it much harder to miss! Ba
2023-06-06 15:28 UTC · Rock, Paper, Shotgun
Following on from the lovely space highjinks of Citizen Sleeper, Katharine has unwisely allowed me to take the wheel on this month's RPS Game Club, and thus I am steering this baby right into fiendish puzzle town. Next stop: The Tartarus Key! It's only recently come out, so we're fresh to death this time - literally, because in it you're trapped in a mansion full of SAW-esque murder-puzzles. I really enjoyed this game, with its low-poly PS1 style, and its vibe of being an early 00s thriller that would probably star e.g. Morgan Freeman hunting down a twisted serial killer played by e.g. Hugh Ja
2023-05-31 16:42 UTC · Community Announcements · Dora
After years of development, we are incredibly proud (and nervous!) to say that The Tartarus Key is now available! We hope you enjoy yourself, as much as anyone trapped inside a mansion with elaborate death traps and obscure motivations can. Don't forget to grab the soundtrack to enjoy some impeccable murder vibes as well! It's always tricky to write these posts, as it can feel like you're just echoing the words of every developer out there who puts all the time and effort it does into making a game. "We hope you like it." "We hope you have fun." "Don't forget to review it!" All of those are ob
2023-05-31 16:00 UTC · Rock, Paper, Shotgun
If you woke up in a mysterious mansion, with no memory of how you got there and only a walkie-talkie and a bunch of security cameras for company, how d'you reckon you'd handle it? Personally I know, sure as eggs is eggs, that I would absolutely go to pieces. I'm not hitting the end credits of The Tartarus Key in real life, but fortunately, it's a nails thriller puzzle game that fuses PS1-style retro graphics with Saw-esque murder traps. Plus, you know, it's only about six hours end to end, which isn't bad for a semi-magical kidnap plot. In this situation I am not me, of course, but Alex Young,
2023-05-15 16:30 UTC · Community Announcements · Vertical Reach
We wanted to take a moment to talk further about some of the design choices we made in The Tartarus Key that we think adds to the game's charm and appeal, such as the deliberately low resolution of the game's graphics and textures. We made a conscious decision to embrace an aesthetic inspired by PlayStation 1 visuals for the game, both allowing us to more quickly and effectively create assets as a small team, as well as create a unique and memorable atmosphere. On top of that, we love the gritty, low-fi look that this style provides! {STEAM_CLAN_IMAGE}/40813934/d9ba48e8028be57cebde78001fb9a7d6
2023-05-08 16:30 UTC · Community Announcements · Vertical Reach
In The Tartarus Key, we take great care to ensure that every aspect of our game is designed with the player experience in mind. One detail that we're particularly proud of is the map system, which we've designed to be both functional and immersive. Early in the game, Alex is given a map by Torres to help navigate the mansion. However, we didn't want to create a standard, boring map that simply showed players where to go. Instead, we wanted to create a map that felt like a real object in the game world, with its own personality and quirks that shift and change as the game progresses. {STEAM_CLA
2023-05-03 15:54 UTC · PCGamesN · editor@pcgamesn.com
The Tartarus Key is an upcoming horror game that channels the mansion setting of Resident Evil, PS1 cutscenes of Metal Gear Solid, and puzzles of Silent Hill to create something totally new, and it has a demo, trailer, and impending release date you should absolutely dive into. Don't sleep on The Tartarus Key. Read the rest of the story...
2023-05-03 13:20 UTC · Community Announcements · Dora
A dark and stormy night, a group of strangers, and one seriously strange house... The Tartarus Key reveals its mysteries when it launches on May 31st for Steam, Nintendo Switch, PlayStation, and XBox! It's been a long road getting to this point, and we're so excited to finally be able to share our game with you. The Tartarus Key is our love letter to classic horror thrillers of the PSOne era and beyond, and we hope you'll enjoy your stay inside its walls more than Alex does. (Hard to blame someone for being a little sour when they've just been kidnapped, we suppose!) You'll also be able to nab
2023-05-01 16:30 UTC · Community Announcements · Vertical Reach
Music is a vital element in setting the tone and atmosphere of any game, and developing the soundtrack for The Tartarus Key was one of the pivotal processes in bringing our vision to life. Working alongside the incredibly talented composer, Josie Brechner, was a true privilege, and her outstanding work spoke for itself. One of the many highlights of collaborating with her was witnessing how she interpreted our minimal direction and somehow managed to create precisely what we envisioned. At the outset of the game's development, we had the initial areas mapped out and planned, but a significant
2023-04-24 16:30 UTC · Community Announcements · Vertical Reach
We put a lot of thought into the design aspect of gating access to the mansion and opening it up, as well as puzzle difficulty, to create the best possible player experience. Initially, the player is only allowed in a small set of rooms, which unlock one after the other. We consider this the introductory tutorial area of the game, where players can get a feel for the mechanics and story without feeling overwhelmed or lost. {STEAM_CLAN_IMAGE}/40813934/a050e9fcc6134b3218e988d7a542a531fef44a52.jpg After meeting Torres, the game opens up massively, allowing players to wander the halls of the mansi
2023-04-17 16:30 UTC · Community Announcements · Vertical Reach
Today, we'd like to take a moment to share some insights into the puzzle development of The Tartarus Key. During the early stages of the game's creation, we experimented with many different ideas of varying complexity and depth. One of these concepts was a puzzle that involved swapping paintings of horrifying creatures to unlock certain areas of the game. As you can imagine, the process of designing these creatures was both fascinating and challenging. Basing the designs on historical demonic beings, we aimed to create a sense of dread and unease in the players as they uncovered and examined t
2023-04-10 16:30 UTC · Community Announcements · Vertical Reach
In The Tartarus Key, we place a lot of emphasis on story and narrative, which means that players will be reading a lot of text throughout the game. As a result, we wanted to make the reading experience as comfortable and accessible as possible for as many players as we could. To achieve this goal, we implemented several accessibility features that players can toggle in the options menu. Today, we’d like to walk you through some of them! {STEAM_CLAN_IMAGE}/40813934/88d731932ac901091ba50753247fc209cd6a1fca.png Our first example is text backgrounds. If players ever have trouble reading the text o
2023-04-03 16:30 UTC · Community Announcements · Vertical Reach
We are thrilled to reveal further details on The Tartarus Key, and delve into the mysterious and enigmatic world of Sigil design in the game. {STEAM_CLAN_IMAGE}/40813934/df49382433eba34280f1808b761a643b269da6a2.png The Tartarus Key is infused with Symbols, Sigils, Magical Circles, and other esoteric drawings. Our designs are rooted in real historical alchemy, chemistry, and demonology from the Ancient and Middle Ages. Referencing historic Grimoires on demonology such as the "Key of Solomon", as well as real medieval alchemy and transmutation concepts, we've researched the intricate nature of t
Full appinfo as delivered by Steam PICS, changenumber 37470686. Also at /api/app/1431850/raw.
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