Small bug fix for controllers
- Fixed regression causing weird text to be shown instead of key/controller icons sometimes.
Brutal twin stick shooter with fun and clever enemies. Also has roguelite and Sci-Fi stuff.
| App ID | 1435470 |
|---|---|
| App type | Game |
| Developer | Sam Murray |
| Publisher | Sam Murray |
| Homepage | https://aystar.gitlab.io/spacebandit |
| Release date | 2022-09-18 10:29 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1435470 |
| Last store refresh | 22 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | spaceship.x86_64 | linux | ||
| 1 | spaceship.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:42 UTC | $1.99 | $1.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24257333 | 2026-07-17 14:03 UTC | ||
| fix-bosses | 23991660 | test branch for better bosses | 2026-06-30 21:38 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 1435471 | linux | 209.00 MB | 139.54 MB | 3758790933765746789 | branches: fix-bosses | |
| 1435472 | windows | 200.99 MB | 138.23 MB | 7046463137940983063 | branches: fix-bosses | |
| 1435473 | macos | 102.06 MB | 38.83 MB | 950422526644097405 | branches: fix-bosses |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24257333 | public | 2026-07-17 14:03 UTC | 33 minutes ago |
| 23991660 | fix-bosses | 2026-06-30 21:38 UTC | 33 minutes ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed regression causing weird text to be shown instead of key/controller icons sometimes.
Hey all, someone wanted rerolls when you kick the smoker in the mutation room so I added that.Rerolls now drop alongside other special items like grenades and rail guns.Changed prize room logic so drastic mutations like the sword and chain-saw are mutually exclusive.Change icon for teleporter luck mutation as it clashed with reroll icon. Thanks for playing : )
Hey all, I kinda got hooked on this game again and added more stuff. Enjoy.Renamed "phase drive" to "wall hack".Added two new hacks, "time hack" that starts bullet time and "gun hack" that disables all enemy weapons.Added a new grenade type "vacuum grenade" that sucks enemies into a vacuum.Yellow zone level proc gen favors more cramped spaces.Balanced item drops across all zones.Mutation are now awarded randomly without zone weighting.Updated a few existing mutation/item behaviors and icons.Other random bug fixes.
Hey all, addressing some feedback from recent players. - Reworked the boss of each zone (except final zone because they were perfect).- Added Call of Duty type health bar to Normal mode.- Added another grenade type (Arc Grenade).- Added new weapon (Pump Action Shotgun).- Added new item type that let's you jump through walls (someone asked me for this years ago).- Added 3 new mutations: Everything you pickup is a grenade, Every gun repeats like a shotgun and Enemies sometimes drop grenades.- Fixed daily score board.- Reworked weapon and item drops across zones.- Fixed hidden text being too dark
Fix controller bug where couldn't select skins
Another update. Hope people enjoy. Change-log: - Zone 2 is no longer melee only. - Zone 2 has a new smg. - Can now use colt in Zone 2. - More freq teleporter spawns in hardcore. - More gun spawns in Zone 3. - Melee mutations can now be found at any point in the game.
Another weekly update. The biggest change is the melee zone is moving to be the second zone. So, for melee people, they'll always get a melee run if they want. Change-log: - Swapping order of Zones 2 & 3. - Zone 3 boss is now less bad. - HE-Grenades now only obtainable by mutation. - Chainsaw now blocks always but only recharges on kills. - Fixed Hungry Bandit mutation conflicting with Melee mutations. - Zone 4 is now longer and gets progressively harder. - Minor bug fixes.
Another weekly update. This update brings some new melee weapons like the chainsaw and balance tweaks for Zone 3. Change-log: - Added speical Zone 3 prize room with only melee weapons. - Added chainsaw and bat melee weapons. - Added more enemies to Zone 3. - Added mutation that makes smoke deadly. - Added mime skin. - Zone 3 colors are now more bright. - Zone 4 colors are now more readable. - Less rail guns on Zone 2 to encourage grenades more. - Can now kick enemy guns on Zone 3. - Fixed Zone 2 boss saying the wrong thing sometimes. - Fixed bug were enemies could shoot you off screen sometime
Here's another weekly update. Enjoy. And as always, please ping me on the Discord if you have any feedback :) Change log: - Adding a boss to Zone 2. - Adding some color back into Zones 1 & 2. - Adding a mutation that increases ammo. - Adding rules to make some mutations stack-able. - Fixing bug were naked skin achievement didn't unlock. - Fixing bug were could shoot self in helmet. - Fixing Zone 3 soft lock were couldn't pick up QSD. - Fixed tooltip of robo skin. - Less bullets in the MP5 looking gun. - Enemies have less stun time after teleporting. - Blood splatter no longer covers sprite out
This update brings two major changes to the game... hopefully you like it. And if not, the game is early access so please give feedback and we can course correct together. Major Change 1: Better Readability I received a common piece of feedback that target identification was bad, e.g. once the floor was covered in blood, the player really couldn't tell what was happening. To resolve this, I've taken three actions: 1. Altered each level's palette to have more contrast. 2. Added a feature to the game's lighting so certain objects are less effected by dark areas. 3. Added a light on the player. H
Space Bandit is a new Native Linux top-down shooter where you're running through cramped corridors on some space ship. It's got a whole lot of style and some great tunes too. Read the full article here: https://www.gamingonlinux.com/2022/08/space-bandit-is-a-top-down-shooter-with-slick-tunes-and-a-hotline-miami-vibe
Changelog: - Zone 3 now shorter but harder. - Added page up and down to leaderboards. - Leaderboards now have an error if no data. - Fixed editor not showing in debug mode. - Added some more signatures to Zone 0 & Zone 1. - Enemy emotes now have shadows. - All starter items in shop no buyable at 1-5.
Hey, here's the second early access update. First, I'm adding global leaderboards and the ability to try as many daily runs as you like. Second, I'm beefing up the hardcore game mode to give people that want a challenge, a real challenge. It's even harder than before the previous difficulty balance update. Additionally any hardcore run will be ranked higher than a normal casual run. So hope to see you on the leader boards. Changelog: - Adding a global leaderboard. - Removing daily run game type as can now try as many dailies as you want. - Adding a leaderboard selector to some menus. - Player
Hey so for anyone that's tried the game, you may have noticed, it's a little bit, impossibly hard. While this was intentional, I'm gonna do a 180. People paid for swords, explosive decompression, unique bosses etc but because of the difficulty, are only getting a fraction of what their hard earned €3.19 paid for. So this brings us to Space Bandit's first early access update. You are getting two major changes as well as some bug fixes. Zone 1 Nurfed Zone 1's enemies are now very slow and miss a lot. This will give new players a chance to learn the game's basic combat in a not so punishing env.
Space Bandit is OUT NOW in early access with a very special 20% release week sale! Why should you buy Space Bandit? No real good reason I can think of... though maybe if you like: Brutal (one hit kill) twin stick shooter game-play. Hilariously clever fun AI that doesn't just run at you like an idiot. Teleporting... THROUGH PEOPLE. Exploding barrels everywhere. 4 Procedural generated zones and roguelike stuff keeping game-play fresh. 4 unique no bullet sponge bosses. Crazy weapons like the Rail Gun that shots through walls. Having a fine professional business colleague that chain smokes and spo
Full appinfo as delivered by Steam PICS, changenumber 37338928. Also at /api/app/1435470/raw.
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