Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2022-06-11 09:25 UTC · Community Announcements · Mittens
Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been good for me. With the reception of my recently games being unexpectedly poor, the income I have been getting from this line of work has stopped being reliable to pay my bills into the future. As such I have found a new career and decided to stop Flyleap Studios. This will mean that all our games will be taken off sale soon. I apologize to anyone who may feel I have failed them and I extend my warm th
2022-03-31 07:17 UTC · Community Announcements · Mittens
I've put together a google form here https://forms.gle/k4VZEYnWTjQyveUA9 I would really like to hear back from those who've played the game for themselves about where you think I should be focusing my attention going forward in development. Please help me out by filling out the form or commenting bellow Thanks and God bless.
2022-03-25 06:26 UTC · Community Announcements · Mittens
Fixed issue where the motion controller hand model and actual location of grab would be very different, causing jolts in controls when first grabbing. Made the mouse move the 3rd person camera again (requires controls added to defaults) Twisting the joystick in VR now controls yaw/rudder Fixed VR button for sprint being on wrong hand Seat exit hit area now shrinks down to only the ejection handle while seated, prevents accidentally exiting with motion controllers Updated getting into jet with quick camera fade instead of nauseating slide Fixed issue where re-enabling 'seated mode' wouldn't bri
2022-03-18 08:28 UTC · Community Announcements · Mittens
New 'Teleport to SPACE' option in 'Developer/Debug' menu New Title screen UI, allowing hosting and joining games more easily Allowed hosting alternate worlds and modes in new UI New Space Plane vehicle New Space Port in asteroid belt above home airfield Prototypes of carrier landing in the new water world map, flying vehicles now have a 'Clamp' switch for docking onto moving vehicles while stationary (relative to platform)
2022-03-04 06:09 UTC · Community Announcements · Mittens
Here's a very early look at some of the vehicles I would like to fully implement into SKYSCAPE one day. Most of them are very rough designs, helping me judge their scale and layout. From start to finish we have the Jet, which is already playable, then the Zero-G racer/fighter spacecraft, then then a simple car, a mech, a hovering/VTOL dropship, the orbital space plane and finally the flying aircraft carrier. {STEAM_CLAN_IMAGE}/38877181/7312e7980de4a41cacfe633b7c5efb484251e5d0.jpg the space plane has received a bit more modeling work than the other new vehicles. Which one are you most intereste
2022-02-24 07:57 UTC · Community Announcements · Mittens
Added ring of asteroids around planet {STEAM_CLAN_IMAGE}/38877181/8bed99a946a8284860e743bea53102469f27c358.png Fixed issue preventing vehicles spawned at run-time from being pilotable in multiplayer Improved sync of vehicle system in multi-crew (there are still some important things NOT sync'ed such as damage to vehicle parts) Fixed 'get into vehicle' animation appearing broken in some multiplayer situations Reworked suspension code to no longer oscillate at low frame rates, be harder to buckle landing gear and fixed issue causing vehicle damage on spawn Added debug option to repair and respaw
2022-02-16 07:25 UTC · Community Announcements · Mittens
-BIG performance improvement! -New terrain work, added new detail meshes and increased height of mountains -Added new sound effects, improved old sound effects -Initial Implementation of Vehicle VOIP Radios (Set your radio to the same frequency as another vehicle and press the new VOIP button to transmit) -Worked on multiplayer sync of vehicle systems (radar locks, map zoom, TPOD) -Made gravity attenuate with altitude -Added Atmospheric pressure dynamics (turbines push more air in higher pressure air but also experience greater drag) -Made cockpit lighting color knob change the color of helmet
2022-02-10 04:24 UTC · Community Announcements · Mittens
MULTI-CREW FEATURES -Reworked Entering/Exiting vehicles, now done by pushing the interact key on a specific seat -Added second functional seat to back of jet cockpit -Added multiplayer synchronization of buttons and switches -Added multiplayer synchronization for movable crates -Added deployable ladder for entering jet -Improved animation replication for sitting animation {STEAM_CLAN_IMAGE}/38877181/ee61cff620a8c6279f28213dd0206f93355bf5ee.jpg OTHER -Texturing/Mapping of Landing Gear and Canopy -Launched projectiles now start with momentum of vehicle -Pilot heads now visible in 3rd person view
2022-01-28 04:48 UTC · Community Announcements · Mittens
Texturing/Mapping of Jet VR hands are now animated instead of static Fixed wobble issue in non-VR character model while seated in vehicles Fixed bug that was preventing deletion of newly added control binds Fixed RWR and radar displays being unstable Fixed inverted behavior of AI ball instrument Improved formatting of VR calibration menu Added new step for VR players in tutorial where you can calibrate your avatar in front of a mirror Replaced hands and wrists in character model
2022-01-19 00:49 UTC · Community Announcements · Mittens
Significant performance optimization Fixed volumetric clouds automatically disabling for non-vr players (should now only disable in VR) Added default VR binds for moving Target Designating Crosshair Added new graphics options for disabling or enabling 'Contact Shadows' Fixed wheel suspension buckling when rolling over small cracks Fixed spelling mistake in tutorial text Improved appearance of loading screen slightly Adjusted the brightness of Night Vision overlays Adjusted cockpit buttons to have a deeper press for better interaction in VR
2022-01-04 08:47 UTC · Community Announcements · Mittens
Reworked 'VR Centering' action to actually work now Replaced beautiful ocean shader with a simpler one that doesn't have mind breaking stereoscopic rendering errors in VR Added functionality to bindings for switches: battery, APU, engine, thrust reverser and buttons: autopilot Reformatted the 'VR Calibrate' menu's to remove old non-functional settings for tracking point offset adjustment Added an option within VR Calibrate to completely hide the IK animated VR avatar, this is checked by default due to various players having camera clipping issues with the avatar model Moved the cockpit seat po
2022-01-01 10:30 UTC · Community Announcements · Mittens
Changed game launching so that game can be launched in VR Added new VR version of title screen Attached in-game menu to character body instead of head in VR Fixed audio being completely muffled in VR Fixed issue preventing progression through the introduction sequence Fixed issue that was preventing enemies from spawning after completing introduction sequence Fixed control bindings for brakes and flaps having no effect Fixed issue causing Gamepad 'press' button to instantly rebind controls to the Right Trigger Added 'Daydream' controllers to default VR controls for moving/turning Various other
2021-12-30 03:57 UTC · Community Announcements · Mittens
Please note that this is definitely an Early Access launch, there are many quirks still to work out, many of them I am already aware of, here are some important ones I would like to warn you of ahead of time; Respawning will end a multiplayer session for any connected clients (unless you tick on the dev checkbox, this will simply move you to the home airfield instead) Only the server is currently able to spawn new jets, with a limit of 2 additional jets. New jets spawn in the same place, so make sure to re-position the first one if you are spawning another soon after The game's main menu is no
Full appinfo as delivered by Steam PICS, changenumber 37853664. Also at /api/app/1435630/raw.
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