Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-25 10:14 UTC · Community Announcements · Chris Koźmik
This version brings a big feature for non English speakers (over the years many people reported they would want to play the game, but they can't since they don't speak English). So, localization to different languages is here. It's an early attempt on translation, so it's incomplete and might have minor issues, still, it works. Next, a new technology and project to deal with Space borne creatures. There are also traditional interface improvements and fixes. Call to translators: If you wanted to help improve the quality of translations/or translate to a different language, hop on our Discord an
2026-03-02 09:49 UTC · Community Announcements · Chris Koźmik
Legends of Amberland III: The Crimson Tower has been released! The third part of Amberland series is out! https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/ Full announcement: https://www.silverlemurgames.com/2026/03/02/legends-of-amberland-iii-the-crimson-tower-has-been-released-on-pc/
2025-11-28 11:26 UTC · Community Announcements · Chris Koźmik
This version introduces individual courtiers visits. Now courtiers can pop up during an audience (usually in bulk, several at once) with various issues. In practice, this means you have an incentive to banish (for free as an audience option) various courtiers which makes the Imperial Court more dynamic. There is also another big feature I was working on. This build is localization ready (in a crude state, not everything is ready, also disabled by default), so very soon, you should be able to play the game in your preferred language. There are also several bug fixes, small balance adjustments.
2025-08-12 07:46 UTC · Community Announcements · Chris Koźmik
This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord. - Budget (Fleet) grants extra recruits from Space Academy. - Modernizations: "Crew reduction" and "Economic construction" greatly increased efficiency. - Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%. - Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat). - Co
2025-05-09 11:49 UTC · Community Announcements · Chris Koźmik
This version has several balance tweaks (mostly related to the expansion but not only), interface improvements (clarification how things work) and manual improvements (more topics covered). In addition, Fighters get an interesting change, now those can target ships with shield up, but at a penalty, so Fighters became more valuable now. Next, I was playing with Communication Towers mechanic, got a new idea for it but I'm not sure it would be better, so for now I put it as an optional extra rule which you can enable if you wish. The last thing is improvement of safe mode (which you run where you
2025-04-23 10:09 UTC · Community Announcements · Chris Koźmik
The "Old Dynasties" expansion for Stellar Monarch 2 has been released! The expansion focuses on noble houses and internal politics of the Empire. Many new mechanics introduced (intrigue, vassals, renegade houses, demoting great houses, traditions, option to dissolve the great council, star knights order, new political agendas, etc) and a lot of new audience events. https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/ PS. Make sure to leave a review! Thanks!
2025-04-22 20:01 UTC · Community Announcements · Chris Koźmik
This is a minor version, the first one that supports the upcoming "Old Dynasties" expansion (which is out tomorrow!), so mostly small technical changes. But it also has two nice features. First, new random events were added, those were originally planned for the expansion, but since I got more new events than I planned, I decided to move some to the base game instead. Second, a kind of modding was added. Now audience events can be written in a simple scripting language, so you can add your own if you wish! BTW, this version incorrectly says "the expansion can be purchased" instead of "wishlist
2025-03-20 11:45 UTC · Community Announcements · Chris Koźmik
This version is the last one before the new expansion is out and contains various improvements which went to the base game during the expansion development. A new feature, when you accumulate a lot of secrets the Head of the house will visit you on their own and propose some deal (many people were forgetting about the Secrets mechanic, now it's much more straightforward and you don't need to remember to capitalize on known secrets). Simplified interaction with the head of the house (now there is just a single "Summon to audience" button). Changed randomization of some important events to prepa
2025-03-19 10:41 UTC · Community Announcements · Chris Koźmik
The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024! Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
2024-11-28 09:04 UTC · Community Announcements · Chris Koźmik
In this version combat mechanics were adjusted, improved, fixed and clarified. It's a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as "misc". Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly). - More hull types and weapon types (
2024-06-12 08:25 UTC · Community Announcements · Chris Koźmik
This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see. - Mini house buttons (on the top of the screen) sorted by relations/opinion. - Was possible to get diplomatic/infiltration progress towards an extinct race. - Was possible for an Admiral to sent negative number
2024-03-06 12:50 UTC · Community Announcements · Chris Koźmik
This version is a bag of various changes. First, the bankruptcy mechanic was redesigned. Now you don't get a direct stability drop from negative treasury but it causes a small penalty to administrative points generation and triggers bankruptcy audience events. The end result is similar, the fall of the Empire due to stability drop if treasury is negative for too long, but now you have more options to react to it and you can pretty safely allow to run negative for a few turns. A similar mechanic for private treasury was introduced, but with less severe penalties and events. Next, the Houses min
2023-12-19 11:47 UTC · Community Announcements · Chris Koźmik
This version fulfills one of my secret desires as the designer. It finally gets rid of diplomatic corps as a separate entity and integrates diplomats directly into the court. I know, I know, it's not that important to you as a player but for me it's super nice. I mean it's very clean design wise, I no longer need to take into account loyalty of diplomats to rebel points generation (since now they are courtiers and standard rules apply), it also, indirectly, allowed me to improve tooltips of personnel (since now I can say "In addition to being a Courtier, those additional rules apply because th
2023-12-06 08:45 UTC · Community Announcements · Chris Koźmik
My other game series, classic retro RPG "Amberland" got a sequel released! Official announcement: https://www.silverlemurgames.com/2023/12/05/legends-of-amberland-ii-the-song-of-trees-has-been-released-on-pc/ https://store.steampowered.com/app/2110840/Legends_of_Amberland_II_The_Song_of_Trees/
2023-09-25 07:04 UTC · Community Announcements · Chris Koźmik
My personal vendetta against weak and confusing or unclear features continues. This time diplomacy system was the target. Removed agents and Xeno Experts, redesigned diplomats statistics to make it work similar to ministries. Now both Competence and Charisma is added up and used as a base of the Diplomat's efficiency and displayed as a separate number. It's much more clear how it works now. Next, a small thing but a very nice one, you start with 3 megalopolises (Old Empire start) and additional Megalopolises are unlocked via laws. This is the kind of of adjustment I love very much as a designe
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