Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-17 13:27 UTC · Community Announcements · Shodanon
It's Steam Next Fest – and our friend HIROTONFA, the artist behind Marie's icons, has a game in it that we're proud to be publishing: American Revolution Smuggler.You're a broke Connecticut ex-lawyer who owes a debt to a literal demon, sailing the East Coast, buying low and selling high, while the Revolution burns around you. Dodge British blockades, outrun Patriot privateers, bribe customs, box dockworkers to train your courage stat… and, yes, romance the anthropomorphic colonial state-chans.It's Recettear's buy-low-sell-high loop mixed with 100% Orange Juice dice combat and a Persona-ish dat
2026-04-17 22:16 UTC · Community Announcements · Shodanon
Week of polish on the Stash Update. Thank you for reporting all the “fun” edge cases. Here's what got fixed:Guns with a lot of attachments could get stuck to your cursor after transitioning levels. These models get deleted as a bandaid. The bandaid will likely stay on forever, as such things do.Items brought from previous maps no longer get destroyed when you return to the apartment. Many bramit devices were hurt in the process.Fixed phantom items taking up invisible inventory space after level transitions.Weight limit at 100% now lets you pass. Previously you needed to be under 100%, not the
2026-04-11 12:43 UTC · Community Announcements · Shodanon
Managed to take care of some issues reported after dropping the Stash Update:Fixed Arcology light buzz bleeding into the whole scene.Fixed gun disappearing when switching hotbar slots.Fixed crouch toggle not sticking between sessions.Oil filter and other attachments now properly persist in inventory across level transitions.Gun wall prototype exists but isn't in this build yet. Soon.20260411.16344 is a hotfix for the hotfix:Fixed stash resetting on death, sorry about that.Fixed apartment containers refilling with ammo on every load.Fixed apartment lights sometimes going dark when entering from
2026-04-09 16:30 UTC · Community Announcements · Shodanon
Items, weapons, and attachments finally carry between levels. Everything you loot, strip, or steal stays in your inventory when you move to the next mission. Implants stay as they did before.Marie's apartment now has a basement stash. Store what you can't carry, plan your loadout before heading out, come back for it later. Hoard to your heart's content – the items are persistent.There's a weight limit before going out to a mission. Your inventory shows encumbrance as a percentage. If you're over the limit, you'll need to store or drop items before traveling. The PSR has weight limits on train
2026-03-28 18:40 UTC · Community Announcements · Shodanon
Hey everyone. It's been a while. Here's what we've been up to.This patch is primarily a stability and performance pass but there's some fun things for you to play with as well. From simple things to more significant, here they areMusic track display added. You can toggle it in the settings menu, so you can stop asking "who wrote this track here?".Rewrote the AI controller using a quadtree. NPCs process significantly faster.Added "Reset to Defaults" button under keybinds.Performance pass across various systems: data is cached instead of recalculated every frame, shadowmap caching distance lower
2025-11-25 23:08 UTC · Community Announcements · Shodanon
We’re Throwing Our Hat Into the Race!The Steam Awards are coming. Nominate Peripeteia before December 1st! If you’ve enjoyed our world, our vibes, our sprawling level design, and Marie's iconic look, then please consider nominating us for Outstanding Visual Style. Votes in other categories are welcome as well.Thank you for your support!And huge thanks to MagnaGallina for the awesome banner art!
2025-10-04 14:00 UTC · Community Announcements · Shodanon
Hey everyone, You might have seen the recent news of a Unity vulnerability making all games since 2017 theoretically open to remote code execution: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/ This patch fixes the issue for Peripeteia, and a demo update will follow within the hour. If you’re running an older version, please use the official patcher to stay safe: https://discussions.unity.com/t/cve-2025-59489-patcher-tool/1688032. The patcher works for other Unity games too, so if your favorite game hasn’t patched yet, it’s worth running. Steam is rolling out pro
2025-09-28 06:01 UTC · Community Announcements · Shodanon
Thank you for your patience, we announced on Twitter we'd be releasing the patch yesterday, but we've been completely sucked in into setting up and manning our booth at the International Festival of Comics and Games in Łódź (there's still today if you wanna say hi!). Here's what you can expect in this update: Introduced a whole new crosshair customization system. The look of the crosshair has been updated to fit the rest of the UI, multiple presets were added and you can also edit and save your own presets! We hope community feedback will help further improve this feature. Added ability to int
2025-07-24 15:06 UTC · Community Announcements · Shodanon
After a couple weeks of debugging, we’re finally making public the corrected build that replaces the revert from earlier this month. The patch primarily addresses the root cause of the disappearing TOZ34 and related strange behavior related to saving/loading. Here’s what went wrong: In multiple scenes, notably Arcology, Apartment, and Memorial Tower, some items were disappearing or behaving erratically. The list of items isn’t long and would probably slip under the radar, but one of the affected items was the TOZ34, both a starting item in the first level and a popular gun among Peri’s numerou
2025-07-04 23:41 UTC · Community Announcements · Shodanon
We're sorry to say that we need to revert to a previous build due to a pesky bug that's rooted deep enough in our systems to cause a cascade of problems that can't be taken care of with a quick hotfix. The symptom is simple enough: The TOZ34 kept disappearing... And then all sort of indescribable weirdness happens. Man, I love making an immersive sim. Stay tuned, it will be handled next week. Thank you for your patience!
2025-07-03 15:08 UTC · Community Announcements · Shodanon
Minor patch, fixing issues reported in the past days: Fixed flamethrower canisters not appearing on NPC backs Weapons holstered by NPCs should appar on their hipsand back again Funicular location in the factory should not break on load from pre-20250626.22303 save Priest, Ishtar and Lilith shouldn't have their hands contort in weird ways on load. Still needs additional work.
2025-06-27 14:03 UTC · Community Announcements · Shodanon
Small hotfix. Reverted a change that caused reloading weapons with internal magazines (shotties, sks) to potentially crash the game after loading in a save Limited "rotation is zero" spam in log
2025-06-26 21:55 UTC · Community Announcements · Shodanon
As new content and mechanics are still in the oven (Topie Chan will return soon!), we continue to improve and tweak the current experience – just in time for the Summer Sale! Players both new and old, here’s the changes you can expect: Quick saving/loading can’t be done in menu anymore (particularly important for not accidentally loading) You can no longer save while in midair or reloading, it will instead be queued up (assuming you don't go splat on the ground) Inventory item values (uses/ammo counts) don’t disappear on save anymore NPCs "speak" during conversations again Gas grenade clouds s
2025-04-15 17:40 UTC · Community Announcements · Shodanon
As we continue working on new concent for Peri, we'd like to provide you with a new batch of fixes for the EA release! Fixed Karabash endings not playing and softlocking the game. The ending scene was not being properly activated. Implants weren't saving their hotslot number, their position in the hotslot bar will now be stored correctly. Kacper bugged out upon restarting the fight in Belgrade, as NPC AI is based on the assumption that no targets would ever be deleted and in this instance, this is exactly what happened. Vodka would refill itself in certain situations, including loading from ma
2025-04-04 11:08 UTC · Community Announcements · Shodanon
Hello everyone! We hope your April started well. It was quite busy for us, here’s a list of changes for this update: Added keybind for hiding entire UI (for the virtual photographers out there). Added keybind for instant item pickup without triggering physics dragging (for low FPS). Removed hardcoded keybinds – you should be able to effectively switch left and right mouse button in the input menu (should also help with custom Deck mappings). Removed unused keybinds and renamed existing ones for clarity. Fixed issues with some particle collision sounds not playing. Marie’s hairpins shouldn’t ap
Full appinfo as delivered by Steam PICS, changenumber 38670326. Also at /api/app/1437760/raw.
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