Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2021-05-25 12:25 UTC · Community Announcements · aserisoft
I'm happy to announce a few improvements to Conquest! This update has now been released. Patch notes: - Optimized battles quite significantly. ※ All previous save files will be compatible. ※ Update may not be available in all regions immediately. I hope the following video shows just how better things run now. Thank you all for your patience and your support!
2021-05-20 23:54 UTC · Community Announcements · aserisoft
Hello Conquerors, I have received quite a lot of feedback. With my last update, I fixed up a few things people were having trouble with on the world map and campaign creation. With the next update, I am going to tackle the biggest issue for a lot of users: - Fixing lag in Battles This should have been supported from Day 1. I do apologize that the game doesn't run so well on some machines. As a solo-dev, I only have a few personal machines to test on and I didn't recognize there were such problems. Now that I know, it is my top priority! I hope that I can get this update out quickly. Wish me lu
2021-05-20 07:16 UTC · Community Announcements · aserisoft
I'm happy to announce a few improvements to Conquest! This update has now been released. Patch notes: - Ability to customize the name of your faction. - Ability to customize the name of your faction's first king. - Ability to customize your faction's flag. - Improved Civil War mechanism. - Ability to improve your king's popularity and religiosity (to prevent civil wars). - Penalties to religiosity for declaring war on nations of the same faith. - Penalties to popularity for losing wars. - Slightly expanded tutorial content. ※ All previous save files will be compatible. ※ Update may not be avai
2021-05-18 04:14 UTC · Community Announcements · aserisoft
Hello Conquerors, Thank you all for the many kind words and support since release. This is the first game I have ever released on Steam, so it's been a great experience. I have received some feedback and would like to keep you guys informed on what I plan for the next update: 1) Faction renaming. 2) King renaming. 3) Improved "Popularity" and "Religiosity" management. 4) Better rebellion system. Basically, up until now, rebellions have been a curse for unpopular kings; which is a dice-roll when your current king dies. I'm going to make it possible to increase your king's popularity to prevent
2021-05-16 03:22 UTC · Community Announcements · aserisoft
I'm happy to announce a few fixes in this first update to Conquest! This update has now been released. Patch notes: - Fixed a bug where some tutorial text was getting cut off at the bottom. - Fixed a bug where destroyed nations were still being courted diplomatically by surviving nations. - Fixed a bug where you could waste a turn spending zero resources to replenish an already completely replenished army. - Fixed a bug where custom battles would rewrite the Autosave file with nonsense. - Changed it so that Autosaves occur at the start of every turn (previously there was only one Autosave at t
2021-05-13 05:12 UTC · Community Announcements · aserisoft
Hello to all! Once again, thank all of you who have added Conquest: Medieval Kingdoms to your wishlists! I am pleased to announce that the game is now complete and will be released as soon as possible. In the meantime, I have finally pushed myself to edit a video trailer. Enjoy!
2021-04-28 13:55 UTC · Community Announcements · aserisoft
Hello there! As usual, it's been a while since my last announcement, so I thought I should make a post to explain where the project is at. I'm on the last stretch of development -- bug fixing, testing and balancing. {STEAM_CLAN_IMAGE}/39694600/f042d931b69cdd58a87f29195de2818f3275840c.png The biggest thing left to get done is some work on the Battle Camera, and a quick tutorial page just to explain some of the concepts that might be intuitive at first glance (all kings need some counsel). I thank you all for your patience. This is a project I have been working on in my spare time. I am a one-ma
2021-04-08 01:04 UTC · Community Announcements · aserisoft
Hello there! It's been a while since my last announcement, so I thought I'd shout out so everyone can see things are still moving forward. In fact, I'm on the last stretch of the project -- bug fixing, testing and balancing. Basically, I'm now playing the game -- doing as much weird stuff that I can to break it -- and then fixing any problems I find. I'm also balancing anything that seems off or exploitable. Of course, I'm a one-man team and this is a side-project for me, so things aren't moving at breakneck speed, but they are plodding along. {STEAM_CLAN_IMAGE}/39694600/523e304e512cfd302cd70e
2021-03-22 05:10 UTC · Community Announcements · aserisoft
Hello world! I've got a lot of the game done and I've been working on balancing quite a bit recently. I've made a "Custom Battle" mode, where you can easily set up a fight with as many as 20000 soldiers. I have to be honest. The game absolutely slows down on my old MacBook that I'm developing this on, but it should be good for those of you with gaming super-computers. As for those of us with computers like myself, there is a setting to drop the number of soldiers per unit. {STEAM_CLAN_IMAGE}/39694600/f0a2c5910c7124dea7d5b1e2dfbe002d9ab2ed1d.png {STEAM_CLAN_IMAGE}/39694600/821e5c4b4fb93c2d009eb
2021-03-09 02:31 UTC · Community Announcements · aserisoft
Working on some of the UI and AI recently. Things may change before release but at the moment, things are starting to come together. There is more and more content being added to the game as I work on it. This week I hope to get the UI pretty much done, and implement Seiges. At present, enemy castles can be conquered just like any other region, however I want to make it so that it requires time to conquer a castle. This will give the AI (or yourself, if you are the one being beseiged) time to rally an army to defend the castle. It also makes blitzkrieging the enemy a bit more complex, since th
2021-03-05 08:36 UTC · Community Announcements · aserisoft
Just a quick update to let everyone know I've been working on the game quite a bit recently. A lot of it has been about getting the economy to work right and feel a bit balanced. I also added an Economy tab so you can see exactly where all your resources are coming from, and where they're going. Things are going well and the game is progressing. I'm quite happy considering this is an entire one-man part-time job. I added some map types just to make things a bit interesting. There are "Earth-Like" maps, and a map of Britain and Ireland. I also added a Desert Planet map type just for the fun of
2021-02-24 06:39 UTC · Community Announcements · aserisoft
Just a quick update to let you know I've been working on diplomacy recently. You can trade resources, declare war, demand vassalage, and of course, find out what they think of you, and other nations. Each nation has a unique king with characteristics that will affect how they interact with the world. The screenshot below is from a game with over a hundred nations, each with their own attitude and position in the world. {STEAM_CLAN_IMAGE}/39694600/047bbd44bb5f00f3eb229ff50e6f1dbced807526.png
2021-01-31 06:19 UTC · Community Announcements · aserisoft
Just a quick update to let you know I've been working on trade routes this weekend. I'm thinking that all regions with trade will receive some gold bonus; but that trade routes will only work if the nations across the route are at peace. (You can see ships and a couple of caravans trading here on this map) {STEAM_CLAN_IMAGE}/39694600/0f12146080bd4e4105bdea779d2c342bb578a78a.png {STEAM_CLAN_IMAGE}/39694600/515eff89ff2951f07fdb6e332ee0a82119f4a314.png
Full appinfo as delivered by Steam PICS, changenumber 37341271. Also at /api/app/1439220/raw.
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