Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2022-10-21 17:52 UTC · Community Announcements · Ivnie
Good times to you! After a long period of radio silence I guess it's time to say that this time was spent working on a new content for the game: to be blunt, in it's last iteration, the game looks very shallow and boring: the locations are very empty and short, the quests are very straight-forward, and the combat system lacks overall depth. That's why it was decided to spent time overhauling those things. Today's highlight is... COMBAT SYSTEM OVERHAUL UNIT STATS AND DICE ROLLS Before, one of the combat aspects was randomness. It wasn't particularly fair that the player's impact on the combat o
2022-03-15 01:00 UTC · Community Announcements · Ivnie
Good times to you! It's been a while since I've made a somewhat consistent post regarding what exactly is in development, or what kind of features are to be included to the game, so here's a sneak peek at the new movement mechanics I'm currently implementing (note that changes are to be expected later on)! Sprint Overhaul Unlike in the previous versions, the character now has to accumulate energy before sprinting at full speed. It is done by holding the sprint key (which is RMB now instead of L. Shift by default), all until you see a visual indication showing that you can run at maximum speed.
2022-03-04 12:48 UTC · Community Announcements · Ivnie
Good times to you! Here, a small update for you. Nothing significant. Changes: - Slightly expanded the main quest. - Added prompt cards for combat skill buttons that show the descriptions of effects they can apply. - Reworked some tilesets. - Minor bug fixes and optimisation improvements.
2022-01-05 17:58 UTC · Community Announcements · Ivnie
Good times to you! Here's another update, to expand your journey! Changes: - Expanded the main quest. - Added one more combat encounter. - Added various combat animations. - Added various combat sound effects. - Reworked patterns of certain enemy skills. Fixes: - Fixed an issue with damage sound effect being too noisy sometimes. - Fixed an issue with "Exhaust" skill not working correctly. - Fixed some issues with dialogue parsing. - Minor bug fixes and optimisation improvements.
2021-12-21 22:05 UTC · Community Announcements · Ivnie
Good times to you! It's been a while since I've posted something newsworthy, and it's also been more than a year since the first build of the game has been uploaded to Steam, so I think it's time to share some thoughts with you. So what happened? As mentioned earlier, the game has been in the early access state for a year already, and, frankly, it hasn't made much progress since then. The only reasonable explanations I can give are fruitless sales of the game (thus the lack of funding), real life problems, the fact that it's only one person that actively works on the game, and my own lack of m
2021-09-30 22:56 UTC · Community Announcements · Ivnie
Changes: - Added footstep sounds for NPCs. - Fixed various bugs with player's footstep sounds. - Added mouse inputs which can be binded using settings (RMB, mouse wheel, side buttons, but not LMB). - Added an option to reset controls to default. - Fixed various bugs with application of key bindings. - Minor bug fixes.
2021-09-24 00:36 UTC · Community Announcements · Ivnie
Changes: - Fixed some combat skills-related issues. - Added a new custom font (that is mostly an unnoticeable change, but it helps in generalization of the game's assets). - Minor UI changes. - Addressed some technical issues. - Added a fullscreen option (if the resolution of your screen equals the game's resolution, the game automatically enters the fullscreen mode). - Minor bug fixes.
2021-09-06 19:04 UTC · Community Announcements · Ivnie
Good times to you! It's a pleasure to announce that this long-in-development update is finally out! This time, the patch notes won't be so detailed, instead we'll focus on the main changes. Changes - A direct expansion to the main plotline, adding more events to the story. - New items. - New quests. - Rebalanced and improved combat mechanics. - Vastly improved performance in various cases. - A great number of bugs being fixed. - A lot, a lot more! See you soon, Seeker.
2021-02-11 19:37 UTC · Community Announcements · Ivnie
Good times to you! With this post, I'm starting a series of blog posts which will contain bits of information regarding the development behind OverTime! The question the might bother some of the players is "where's the update?", and to answer this, I should explain the current state of the game more detailed. The current version of the game is 0.005a, and the "a" stands for "alpha". In other words the current version of the game contains a good part of additions from the previous version, but it's still missing some content and, on top of that, doesn't offer a logical ending to the current plo
2021-01-01 01:08 UTC · Community Announcements · Ivnie
Good times to you! {STEAM_CLAN_IMAGE}/38879915/753b3128562a800188b007fffccd6704051c0f9d.png I'm happy to announce that the Jet-coloured Blood update is now live in alpha! The detailed patch notes with the changes will be posted later, when the update is moved out of alpha branch in which it is now. As of now, there are certain things to highlight: - A direct expansion of the story is available! - A complete rebalance of the combat system, including things like character cards and status effects! - A lot of fixes and other quality-of-life improvements to the game! Unfortunately, it was not poss
2020-12-29 09:10 UTC · Community Announcements · Ivnie
Good times to you! In this announcement, I'd like to let you know that the Jet-coloured Blood update is almost ready. If no complications arrive, the update should be out by the 31st of December. Along with that, I'd like to inform you that the update will expand the game towards the full prologue, but not completely, as there are a couple of other content updates planned for the game before moving towards developing another large expansion. I'd also like to remind you that it's best to remove your old save files and start a new game, as loading older save files may (and most likely will) caus
2020-12-11 14:40 UTC · Community Announcements · Ivnie
Good times to you! I'd like to thank the players who have already played OverTime and are still here to continue the journey. And so, to make your wait less boring, it was decided to share the details regarding the biggest game update yet called Jet-coloured Blood. The new update will add a direct continuation of the story. Be ready to travel further on and traverse various locations. {STEAM_CLAN_IMAGE}/38879915/9466df540540c424dce1971ca2177eb9548b083b.png The new locations will contain a variety of new points of exploration, as well as new characters: friendly, hostile or... something that yo
2020-11-22 07:16 UTC · Community Announcements · Ivnie
Good times to you! This is another regular update of the game made for you, all while we're heading towards releasing the full prologue update that should be finished some time later. Changes Combat - Removed 3 skills that should come back in the full prologue. - Reduced the amount of skills a character can have in their hand down to 6. - Added skill pools: you can now only use a skill once until you empty the current pool of available skills for a character. Menus and UI - added several tooltips for controls' tutorials. - added the ability to reveal combat bars' details by holding Alt. - Mino
2020-11-08 18:12 UTC · Community Announcements · Ivnie
Good times to you! This is another regular update of the game made for you, all while we're heading towards releasing the full prologue update that should be finished some time later. Changes General - Added Spanish localization. - Added cloud saves function. Bug fixes - Fixed some text typos. - Minor performance fixes. - A lot of bug fixes of all sizes, making you playtime safer. That's it for the update time. Stay tuned and wait until the next one!
2020-10-27 04:57 UTC · Community Announcements · Ivnie
Good times to you! This is the first decent content update that adds some quality of life changes to the game, all while we're heading towards releasing the full prologue update that should be finished some time later. Changes Items - Added several key items to the starting inventory (which was a part of the hotfixes released some time before the update). Visuals - Added smooth camera movement. - Other minor additions and fixes to the visuals of the game. Combat - Added a combat tutorial. - Walking now drains TP depending on the distance you've travelled. - Other minor fixes and rebalances to
Full appinfo as delivered by Steam PICS, changenumber 34859147. Also at /api/app/1439320/raw.
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