2026-03-05 18:03 UTC · Community Announcements · SkunkapeJake
Sam & Max Save the World has been updated to version 2.1.0. It's a little patch with a few little fixes, but we're proud of it all the same. Also if you're looking for more Max in your life, we've spent the last year hard at work on an updated version of Poker Night at the Inventory, and it's just come out this week. Check it out:Patch notes for today’s Sam & Max Save The World update (version 2.1.0):Game-wide:We updated the basement window casings on Sam & Max's office to be consistent with The Devil's Playhouse. When we were remastering The Devil's Playhouse, we realized that if we wanted to
2026-02-04 20:11 UTC · Community Announcements · Skunkape
ICYMI, our next game is a remastered version of Poker Night at the Inventory, which features four fan-favorite characters — Max (from Sam & Max), Strong Bad (from Homestar Runner), Tycho (from Penny Arcade), and The Heavy (from Team Fortress 2) — bantering over a game of Texas Hold’em. It'll be out on March 5!To celebrate, we’re expanding the scope of our (more or less) annual arts & crafts contest, which has been Sam & Max themed in the past, to include all four of these guys. (And, if you feel like it, poker!)What’s in it for me?The joy of creating art for art’s sake. Just kidding. We’ll sen
2025-09-18 03:00 UTC · Community Announcements · fov
On September 14, 2005, Telltale Games held an evening event in a downtown San Francisco high-rise. The attendees were mainly potential investors, with a few journalists invited to hear a Big Announcement. Telltale’s first episodic adventure game, Bone: Out from Boneville, was hours away from release, and they were secretly working on CSI: 3 Dimensions of Murder, but the surprise announcement was for something else… and Steve Purcell was sitting in the audience, rocking his trademark fedora.Just after midnight, Adventure Gamers broke the news that Telltale and Steve had signed a deal to make ep
2025-04-17 17:00 UTC · Community Announcements · fov
Maybe… …you’ve played one or two of the Sam & Max remasters, but haven’t completed the trilogy? …you enjoyed Telltale’s Sam & Max games back in the day, but haven’t tried the spiffy new remasters? …you’ve never been on a case with the Freelance Police, but you’re intrigued? Well, we have a sale for you! And you! And you! Welcome to the Sam & Max Trilogy Sale—a weeklong celebration of the episodic adventures that put Telltale Games (of The Walking Dead and The Wolf Among Us fame) on the map in the early 2000s, and have recently been revived by Skunkape Games, a small crew of the original develo
2024-10-10 17:24 UTC · Community Announcements · fov
Here’s a scary story: last year we completely forgot to hold our annual Halloween contest. 😱 We rectified that for the holidays, but this year we’re (just barely) better prepared. We hereby kick off 2024’s Halloween contest, with entries due by 11:59pm Pacific time on October 31. That gives you three weeks to get all artsy craftsy in the spirit of the spooky season… let's go! THE RULES Send pics (or other files as appropriate) of your Sam & Max themed entry to contest@skunkapegames.com by 11:59pm Pacific time on Sunday, October 31. If your file is too big to play nicely with email, sending us
2024-10-08 05:36 UTC · Community Announcements · SkunkapeJake
Sam & Max Save the World has been updated to version 2.0.0, with a handful of bug fixes big and small. Okay, it sounds ominous that this is "version 2.0.0," especially considering the remaster in totality is basically already version 2.0 in spirit, but we recompiled the game engine itself for the first time in quite a while as part of this patch, to fix a few of the lower-level game-wide bugs, so it felt right. Also, it's been a couple years since the last patch; you deserve this. Patch notes for today’s Sam & Max Save The World update (version 2.0.0): Game-wide: Fixed instances where setting
2023-12-19 19:37 UTC · Community Announcements · fov
Tomorrow, the Skunkape team and a special guest or two will take over twitch.tv/GameHistoryOrg for a festive holiday stream. 🎄🎅 🎁 First we’ll reveal the winners of our holiday contest. Then we’ll play Sam & Max: Ice Station Santa and chime in with our memories of working on Telltale’s Sam & Max games and Skunkape’s remasters. And the whole time, we’ll be raising money for an incredible cause: the Video Game History Foundation, a nonprofit dedicated to preserving, celebrating, and teaching the history of video games. So far, the VGHF has raised about $38K toward their $50K goal winter fundra
2023-11-29 20:31 UTC · Community Announcements · fov
The past two years, we’ve held a Halloween arts and crafts contest for the Sam & Max community. This is a continuation of a tradition that started at Telltale, and we love seeing what you all come up with. Here are last year’s winners. Then this year we were so busy working on The Devil’s Playhouse… we forgot about the contest! Good news, Sam & Max fans. The contest has risen from the dead AND we have news about The Devil’s Playhouse! {STEAM_CLAN_IMAGE}/39095643/5c9d6ce2482f889db4ff263cc2a68b8b9dd66157.jpg The Power of Christmas Compels You We’re calling this one the “Oops, We Missed Halloween
2022-10-17 23:32 UTC · Community Announcements · fov
Hey there, Sam & Max community! It's the spooky time of year again—the time when the Skunkape team innocently proposes a Halloween contest and gets bombarded with so much awesome fan art and other creative goodies that we have to stop all work for a week just to sift through it and vote on our favorittes. In other words, it's time for the 2nd Annual Skunkape Sam & Max Halloween Contest (loosely based on the Telltale "Do What You Will" Halloween contests of the mid-aughts). Here's how it works: Send pics (or other files as appropriate) of your arts & craftsy Sam & Max themed entry to contest@sk
2022-02-18 06:39 UTC · Community Announcements · SkunkapeJake
Sam & Max Save the World has been updated to version 1.1.0, an alarming version number that implies we could one day ship a "version 2.0.0" of this thing, which is confusing since this is already basically the 2.0 version. I guess we'll find out 90 patches from now. In the meantime, enjoy these little fixes we've made throughout the game. And as usual thank you to everyone who has pointed out these increasingly esoteric bugs and glitches in the game! Patch notes for today’s Sam & Max Save The World update (version 1.1.0): Game-wide: Fixed Sam teleporting when clicking both mouse buttons at the
2021-12-09 01:14 UTC · Community Announcements · fov
Hey, you! Yeah, you—the person who played Sam & Max Save the World and is hungry for more. What would you say if we told you that your wish has come true? That’s right: the remastered version of Sam & Max: Beyond Time and Space is out today. Even better, people who own Sam & Max Save the World can get it for 25% off through December 21. Wait, back up. Beyond time and what now? As you might know, Sam & Max Save the World first came out in 2006–2007 as a monthly episodic series named Sam & Max Season One. About six months after the episodic run wrapped, Telltale launched Sam & Max Season Two. Th
2021-12-07 08:23 UTC · Community Announcements · jrodkin
Though we're about to release the remastered edition of Sam & Max: Beyond Time and Space (it comes out Wednesday!), we would never forget about our first love: You, a proud owner of Sam & Max Save the World. We've got a bunch of little fixes and quality of life updates for your copy of the game. They went live earlier today in fact, in version 1.0.9! Patch notes for today’s Sam & Max Save The World update (version 1.0.9): Game-wide: Updated the music that plays when Sam and Max drive away in the DeSoto. Yes, now it's played by live musicians! Why not. Also fixed are some instances where the De
2021-11-18 23:29 UTC · Community Announcements · fov
It's the news you've been waiting for! We announced yesterday that the remastered version of Sam & Max: Beyond Time and Space (aka Season Two) will release on Steam, Nintendo Switch, and Xbox on December 8. That's just three weeks away! {STEAM_CLAN_IMAGE}/39095643/ddbbc667b84870d21402247dbcba82d201e06c0b.jpg Head over to the Sam & Max: Beyond Time and Space store page to ooh and ahh over the trailer and screenshots, and to read up on some of what's in store in this remaster. And if you don't mind a few spoilers, IGN posted a juicy gameplay where the Skunkape team plays and talks through the fi
2021-10-18 21:42 UTC · Community Announcements · Skunkape
Back when Telltale’s Sam & Max games first released, we held a little arts and crafts contest every Halloween. Entries could be anything Sam & Max related… fan art, Halloween costumes, Max-shaped cookies… one year someone even carved Max’s head into a pumpkin and set it on fire! (Note from our lawyers: please don’t set things on fire.) Sadly many of the old entries have been lost to time (and a server implosion), but you can see a few of them here. Halloween’s rolling around and we just happen to be finishing up our second Sam & Max remaster,* so we’ve decided to bring back the Halloween conte
2021-08-11 16:42 UTC · Community Announcements · Skunkape
Over the last few months, while we've been working on remastering the next season and bringing Sam & Max Save the World to other platforms (like Xbox, available as of yesterday!), all of you have kept playing on PC and Switch, and you've helpfully been pointing out tiny bugs across the game. We fixed a bunch of them! Yesterday those fixes went live in version 1.0.8 across PC, Switch, and Xbox. Patch notes for today’s Sam & Max Save The World update (version 1.0.8): Game-wide: The game's window position now remembers its previous location and restores to that position on startup. Disabled the p
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