Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-07-14 12:54 UTC · Community Announcements · MINO
Each stage auto saved & A new zombie was added & Some Bugs were fixed. Now, each stage is saved. (Autosaved when a player arrives at next stage) Some of the monsters were changed to new monsters. We are in a difficult situation as small indie developers, but we will continue to update as possible to provide a better game. Thank you for playing our game. {STEAM_CLAN_IMAGE}/38886939/fe83f13deba18ce19f5a3b59441b39da4e1ce72b.jpg
2021-06-08 16:11 UTC · Community Announcements · MINO
A zombie was added & Some Bugs were fixed.
2021-06-05 16:41 UTC · Community Announcements · MINO
Now, each stage is saved. (Autosaved when a player arrives at next stage) Some of the monsters were changed to new monsters. We are in a difficult situation as small indie developers, but we will continue to update as possible to provide a better game. Thank you for playing our game.
2021-03-19 13:19 UTC · Community Announcements · MINO
We have modified the system(invisible wall) that pushes the player. The Saw bug is fixed. player height is modified. Some bugs are fixed. Thank you.
2021-01-29 16:02 UTC · Community Announcements · MINO
Some bugs are fixed. We upgraded axe's detail.
2021-01-26 10:45 UTC · Community Announcements · MINO
We upgrade the texture of Summoner VR to 4K to provide players with better quality games. The problem that was moved to 'click' in the play using Virtual Desktop has been fixed in a normal 'touch' way. Thank you for playing our game.
2020-12-14 19:31 UTC · Community Announcements · MINO
Hello. To give more gamers a chance to experience our games, we provide our package at a lower price than ever before. We hope many gamers will enjoy our game more and please give us a lot of attention. We are having a "Review Free Code" event, so please give us a lot of attention and participate. Please refer to the 'Review Event' notice for details. Thank you.
2020-12-13 17:23 UTC · Community Announcements · MINO
Hello. We are small indie developers. Thank you for playing our game. We fixed and updated about some glitches of Summoner series and are working on the next game project. We expect it to be released in April. It is an adventure game of fantasy genre like a fairy tale, and it has excellent graphics that everyone will like. We are very focused on implementing features to make it a great game. To make this game perfect, we're going to refer to the elements that were praised in the previous game. But there was a lack of reference to what elements were fun and novel in the previous game. If you le
2020-12-06 22:38 UTC · Community Announcements · MINO
Hello. Now our game supports Valve Index and VIVE COSMOS. (Touch works well) Thank you!
2020-11-28 21:59 UTC · Community Announcements · MINO
Hello. Today's updates. - Turned up the zombie sound volume. - Auto keymapping (without controller selection) Thank you!
2020-11-23 17:08 UTC · Community Announcements · MINO
Hello! We finally got the Oculus devices. And we updated the game to work in the Oculus quest. - Now support Oculus Quest 1 and Quest 2. - Weapon swap button changed from thumbstick to A/B buttons. - The game environment is brighter than before. Thank you!
2020-11-05 16:34 UTC · Community Announcements · MINO
Hello. - You can modify the angle of your controller in the main map. (Oculus Rift/Touch users can use this function to set a comfortable angle!) - Some of too dark places in the level have become brighter. - The difficulty of the event stage has become a little easier. And now we are implementing automatic key mapping. The movement is a little inconvenient when using 'Valve Index' and 'VIVE COSMOS', but it will be convenient once this automatic key mapping is updated. We will update it as soon as possible. Thank you!
2020-10-30 17:51 UTC · Community Announcements · MINO
Hello. Today's Update. 1. The angle of the gun and hand has been modified more conveniently on HTC VIVE and VIVE COSMOS. 2. The game will be saved once in the middle. (Saved in the elevator.) If you want to play from the beginning, press Reset button on the main menu. 3. Some bugs of the event stage and other bugs are also fixed. Thank you!
2020-10-29 17:24 UTC · Community Announcements · MINO
Hello. Today's updates 1. HMD based movement is added! You can choose the movement type 'Controller based movement' or 'HMD based movement' in the Controller setting room. 2. The key to unlocking handcuffs in the hospital parking lot has been fixed so that there is no problem. 3. Zombies's corpses have been modified to not disappear immediately. And now we're trying to develop a save system. Actually, our game doesn't have long playtime, so we tried to go at once without saving. However, we're developing a save system because we think it would be a good idea to save it at least once in the mid
2020-10-27 19:21 UTC · Community Announcements · MINO
Hello. - The event stage has become a little easier. - Added a part in the tutorial that breaks the Police line tape (caution tape). - The Gramophone in the main menu has been modified to press more easily. - Some bugs and textures have been fixed. - Some objects have been modified to be physically interactive. - Magazines have been added to the drawers in patient's room. - Balance of weapon damage has been adjusted. And we bought Oculus Quest2 yesterday. The delivery will come in 4 weeks. We will keymapping the game to work on Oculus Quest2 as soon as we receive the device. And if we make a p
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1440870/raw.
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