Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2022-05-06 04:44 UTC · Community Announcements · DanWithAPan
Hello everyone! I'm super excited to release DOGMAN 1.2 to you guys tonight! I've made tons of changes, tons of fixes, and I can finally say that I am proud of the game. Enough talk, lets have a look at what's new! HIGHWAY 22 MAP REMASTER Oh boy, did this need to happen. Highway 22 was by far the worst map in the game. The concept was experimental, and the idea was cool, but the execution was awful. This was due to me not knowing how to program what I wanted to achieve, and also not having a clear view of player expectations. Every time someone played Highway 22, I felt embarrassed, and not ve
2022-04-14 06:56 UTC · Community Announcements · DanWithAPan
Hello everyone. I hope you're all doing well. This update is somewhat out of the blue, but I think it's much overdue. As I looked back at DOGMAN, and the lessons I learned from my first game, I couldn't shake the feeling of embarrassment when I had a friend play, or I watched someone play Highway 22. Something about the map didn't feel right, but I couldn't put my finger on it. Well here I am, over a year later, with a new set of eyes for this kind of thing. After I released Chester (my new game on steam, you should definitely check it out), I realized how much I learned about level design, an
2021-10-19 01:55 UTC · Community Announcements · DanWithAPan
Hello Everyone. DOGMAN 1.1.0 has released, and with it comes the remastered Amberg Industrial Park. Lets take a look at what changes have come with update 1.1.0 below. First, a little information on the development of this game. I started this game as a personal project that was never intended to release to public, but ultimately I made the decision to do so. One of the hard parts about that is finding the time to put the work into the game while also balancing personal life. Since DOGMAN launched, I've had some big changes and adjustments in my life. My schedule is far different than it used
2021-01-12 02:01 UTC · Community Announcements · DanWithAPan
Hello all! Tonight DOGMAN 1.0.9 releases and with it, the remastered Blue Ridge Campground! Lets take a look at all the changes that have come with update 1.0.9 below. First off, as the title says, the Blue Ridge Campground has gotten a total remaster. Some of you may have taken comfort in the old version, since it was quite bright out, and you could see the dogmen roaming from far off. Well that's over with. The new Blue Ridge Campground is a dark, cold, and ominous dead forest, with frequent cabins and ranger towers scattered around the icy environment. Your goal in this new Campground, is t
2020-12-17 01:18 UTC · Community Announcements · DanWithAPan
Hello everyone. DOGMAN 1.0.8 has been released and brings with it a much needed remaster of Hopkins State Park. Lets dive right in and see what's new. First off, let me give you some back story on Hopkins State Park. When I decided to create DOGMAN, Hopkins was where I learned everything. I learned how to sculpt landscapes, assign textures to that landscape, adjust materials, create simple AIs, create foliage, and it was my first time ever designing a map. While I look back fondly on those memories and the skills I learned back then, I realized that it was by far the most outdated map in the g
2020-12-01 06:27 UTC · Community Announcements · DanWithAPan
Hello all. Tonight DOGMAN 1.0.7 has been released. 1.0.7 is DOGMAN's biggest update yet, so lets dive right in and see what's new. First off, DOGMAN has received a brand new map: Highway 22. Highway 22 is a swampy bayou landscape that runs through southern Louisiana. While this is a day time map, you will be navigating through thick fog and dirty swamp water. Highway 22 is unlike the other DOGMAN maps in multiple ways. So lets take a look at what has changed! First off, you're not looking for missing people in Highway 22. Your car has broken down, and you need to get a radio working to get bac
2020-11-16 07:11 UTC · Community Announcements · DanWithAPan
Hello all. Tonight DOGMAN 1.0.6 releases and brings many great changes with it. Lets dive right in. First off, the flashlight system has been majorly changed. Rather than the handheld flashlight, the player now will be equipped with a shoulder mounted unit. The player can now run with the flashlight on as well. The flashlight however, now has limited battery power. Once the power is out, your flashlight will not work until you find batteries to refill it with. Next up is the Industrial Park. Since the re-addition of jumping, I've found many ways to glitch out the stalker Dogman on the industri
2020-11-13 06:36 UTC · Community Announcements · DanWithAPan
Hello all. DOGMAN has received another patch tonight, finally addressing my biggest grievance for this game. The graphics menu has received a much needed visual update, along with the much needed "save settings" functionality. Beforehand, every time you opened the graphics menu, it would reset. Now, it will save your settings not only after closing the menu, but between your play sessions. You have my deepest apologies for this disastrous menu making it into the steam version of DOGMAN, and I hope this helps you all out. A few small changes were made alongside this major change. Also, get read
2020-11-12 02:27 UTC · Community Announcements · DanWithAPan
Hello all. DOGMAN 1.0.4 is a small, but important patch. This patch has improved loading times, and the loading screen system. The flashing near the edges of the main menu and level selection screens have been fixed as well. Small changes were made to the industrial park, as well as the industrial park's Dogman receiving better hearing capabilities. Be careful! Thanks for playing DOGMAN, stay safe in the forest! Patch 1.0.4 content: - Fixed flashing on main menu and loading screens - Improved loading times for all maps - Increased Stalker Dogman's hearing radius. - Small changes made to indust
2020-11-11 05:46 UTC · Community Announcements · DanWithAPan
Hello all. DOGMAN 1.0.3 has been released, and brings some great quality of life improvements. These improvements were based directly off of player feedback. To start, navigation of the parks has been tricky. To help out with this, a compass has been added to the player's HUD. On top of this glaring issue, I have heard the issue, and acted upon the level loading screen times. Before, the level loading screen, which lists off valuable gameplay tips, was only available while the level loaded. Once the loading was complete, the level would open immediately, whether you were done reading the tips
2020-11-09 00:24 UTC · Community Announcements · DanWithAPan
Hello all. Update 1.0.2 Brings a much requested feature to DOGMAN. Building interiors. The player is now able to open the door to cabins, and explore the inside. Ranger towers are also climbable now. So why is this important? It doesn't really change much does it? It does. Both of these structures can now be used as "Hiding Places". If you have a Dogman on your tail, get inside a cabin or climb up a ranger tower. The Dogman will stick around for a little bit, waiting for you to come down, but will lose interest once he's realized he can't get you. This was a feature that was tested earlier in
Full appinfo as delivered by Steam PICS, changenumber 36953862. Also at /api/app/1444170/raw.
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