Soundtrack available on Steam
Some of you have been asking for the soundtrack to be sold here on Steam. It is now finally here.It contains 16 tracks in very high quality audio you can't find anywhere else.
Learn CPU architecture with puzzles
| App ID | 1444480 |
|---|---|
| App type | Game |
| Developer | LevelHead |
| Publisher | LevelHead |
| Homepage | https://turingcomplete.game |
| Release date | 2021-10-02 00:00 UTC · Early Access |
| Release state | released |
| Localized names | |
| Store page | store.steampowered.com/app/1444480 |
| Last store refresh | 51 minutes ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Turing Complete.exe | windows | ||
| 1 | Turing Complete.app/Contents/MacOS/Turing Complete | macos | ||
| 2 | Turing Complete.x86_64 | linux |
| Playing now | 393 (29 minutes ago) |
|---|---|
| 24-hour peak | 419 |
| All-time peak (tracked) | 419 2026-09-11 21:10 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $15.99 | $19.99 | -20% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25036510 | 2026-08-31 12:50 UTC | ||
| beta | 25120952 | Semi stable patches | 2026-09-04 09:48 UTC | |
| alpha | 25183984 | Cutting edge updates | 2026-09-08 09:42 UTC | |
| old_version | 10363006 | The old version | 2024-12-30 05:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1444482 | macos | 520.66 MB | 231.22 MB | 6377048052075704628 | branches: beta, alpha, old_version | |
| 1444483 | windows | 269.46 MB | 232.67 MB | 975552553162858231 | branches: beta, alpha, old_version | |
| 1444484 | linux | 278.15 MB | 234.87 MB | 8866814711490779576 | branches: beta, alpha, old_version |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25183984 | alpha | 2026-09-08 09:42 UTC | 5 hours ago |
| 25120952 | beta | 2026-09-04 09:48 UTC | 5 hours ago |
| 25036510 | public | 2026-08-31 12:50 UTC | 5 hours ago |
| 10363006 | old_version | 2024-12-30 05:03 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Some of you have been asking for the soundtrack to be sold here on Steam. It is now finally here.It contains 16 tracks in very high quality audio you can't find anywhere else.
The alien has been replaced with a new character. I think this change may upset some players, but it is something I have wanted to do for a while. The TLDR reason is that he is too silly in a way that I don't feel represents the game. The value of clear communicationWhy are Candy Crush and Dark Souls so different visually? The answer is of course that they are two different games trying to communicate the two different player experiences they have to offer. The reason they and other games care about communicating honestly is that settings the wrong expectations is just bad for everyone. Some p
Features and changesNew and powerful assembler system addedAlmost all components now support widths between 2 and 64A powerful new screen replaces the old screens. It supports all resolutions between 4:3 and 1024:768All component shapes have been updated for consistency (and wide logic gates now follow IEEE standards)Simulation speed is 100x fasterCustom components no longer have "fake dependencies"The "LEG" architecture was replaced with a new much more advanced architectureInput pins are now bigger so input pins can't overlap in custom componentsMultiple new componentsNew hint system that sh
The new version of Turing Complete will arrive very soon. It includes new features such as 100x faster simulation speed, support for variable width components, a powerful new assembler system and much more.Unfortunately, the saves of the new version are incompatible with the saves of the old version. You can choose to stay on the old version of the game, if you are in the middle of the campaign for example.To choose the old version of Turing Complete, right click the game on Steam, click "Properties" and switch to the "old_version" channel.This new patch is a major rewrite that has taken years
I have been holding out on writing a new post until the 2.0 patch was finished, but it has been too long, so here is a status update. The good news is that you can play the 2.0 alpha already. Right click on the game in your steam library, click on properties and then channels and select "save_breaker". Do note though that there are A LOT of breaking changes, so you might want to back up your saves and start over (in the future there will be an upgrade guide and the game will try to upgrade things automatically as well as possible). Also be aware that there might be some progression breaking bu
A lot of really hard work has gone into the next upcoming patch. It has taken a long time to get this one ready though (and it still isn't done yet), so some new players are asking if the game is abandoned. It certainly isn't! Here is a quick preview of what is going on behind the scenes:
This update brings a verilog exporter to the game. Verilog is an industry standard hardware description language. With your favorite architecture exported to verilog format, you can theoretically simulate it with other simulators, simulate it on an FPGA (basically circuit simulation hardware) and presumably even get it produced as a chip if you can afford it. However if you are excited to try this out but don't have experience with industry tools, be warned that they are far from as polished from an ease of use perspective, as games like this are. Things can be painful to set up sometimes. In
Color blind mode was finally added. The red "OFF" color is replaced by purple, since green / purple should be differentiable for all major forms of colorblindness. Also the purple is brighter so it can be distinguished from contrast as well. Color blind mode can be enabled it in the options menu. If you have colorblindness, let me know how well it works!
Check out the schematic hub, it is finally live and there are already a few really cool things uploaded. Players who have 10 total upvotes or more between all their uploads on the 10th of August will get a badge on their profile.
It is finally time to add the feature that I have earlier referred to as "sharing". This will be in the form of an in game interface called the Schematics Hub, where players will be able to upload architectures or custom components and explore what others have uploaded. Players will be able to upvote, downvote or comment on other architectures and custom components. You can expect this update within 1 or 2 weeks. After it has released, there will be a limited time opportunity to earn a new badge, more about that here: I originally announced that I would be working on this new feature a couple
New music Turing Complete now has a new synthwave soundtrack. As with all music, not everyone is going to like it but I personally can't stop listening to it! You can also find it on Spotify: https://open.spotify.com/album/1NV5KxX785RrwA5RWIz0j8?si=LlUK4wveTpaMeBT9Mh8r1g Progress towards sharing Meanwhile work towards in-game sharing is continuing. Mostly I have been tying up loose ends (like translation) and trying to get to a stable set of components in the game. The goal is to get components stable enough so that shared schematics will never have to be broken by a new update. After finishin
The following was done since the realism patch 3 weeks ago: - Fixed levels, scores, achievements and other things that were broken as a result of the realism patch. - 16 bit and 32 bit components were introduced, as well as a 2 bit decoder and word sized NAND, NOR and XNOR. - The component menu was reworked which was needed to accommodate all the new components. Custom components in the menu are now nested according to the players save folder structure. - The old 64 bit RAM was replaced by 3 new RAM components, which all have their cost scale with their configurable size. The first RAM has a h
For a while now I have been working on removing some of the common critiques people had regarding the realism of the game. The main changes have been adding latches and the big change you can watch explained in this video. It is in a video format, because I wanted to explain the changes thoroughly and I fear the blog post would have been too long. Because I wanted to announce this large change properly and not have players guess it ahead of time, I wasn't able to really let players know I was working towards this goal of realism and why. But since the cat is now out of the bag, I am excited to
Components now have to be connected to an input to simulate. Watched state had a major upgrade. In the component factory, use a "Watchable state" component to decide what state should be exposed on the custom component. This also adds a state indicator visually on the component. With this you can watch multiple different states inside a custom component or watch deeply nested state. You will have to reconnect your watched state the first time you play this patch. Rendering was made a lot smoother, supporting large circuits. The max zoom level was increased. The buildable area of the architectu
This patch brings the file rom, while the console was added a few days ago. The console is the first of a couple of display components that are planned. It allows you to print colored characters to a 80x24 display. You can use this for displaying text, creating games or video. https://media.discordapp.net/attachments/851327200736444446/925886627056873562/Screen_Shot_2021-12-30_at_00.02.41.png The file ROM loads bytes from any file on your computer. This can for example be used for importing large amounts of data, building file format parsers or using an external assembler. Both components are
Full appinfo as delivered by Steam PICS, changenumber 38690646. Also at /api/app/1444480/raw.
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