Almost!
Without further ado: https://store.steampowered.com/app/3508770/Haydee_3/
Haydee II is a third-person puzzle-shooter, but with a sexy character and a cake!
| App ID | 1444650 |
|---|---|
| App type | Game |
| Developer | Haydee Interactive |
| Publisher | Haydee Interactive |
| Release date | 2020-11-23 22:56 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | Some Nudity or Sexual Content, General Mature Content |
| Workshop | Visible |
| Localized names | english Haydee 2 |
| Store page | store.steampowered.com/app/1444650 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SteamGame.exe | -game | windows | Haydee II |
| 1 | SteamGame.exe | -edith | windows | Edith |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:09 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11440248 | 2023-06-10 15:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229033 | windows | from app 228980 · shared install | ||||
| 1444651 | 3.65 GB | 747.81 MB | 7698240077945799371 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11440248 | public | 2023-06-10 15:50 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Without further ado: https://store.steampowered.com/app/3508770/Haydee_3/
Hello, people! Sorry for keeping you out of the loop for so long. But! We have great news! Haydee 3 development is going to its closure. There are still plenty of stuff to be done (decorating, balancing, polishing, music, sounds etc), but we are certain it will see the light of day. And hopefully soon. We are estimating a release late 2024 or early 2025. For now we would like to share some screenshots {STEAM_CLAN_IMAGE}/39163504/0a0cad726c0ce2979067d781baec740fa337a576.png {STEAM_CLAN_IMAGE}/39163504/5b87ae1c490a203519a9a95a1bcb879758325962.png {STEAM_CLAN_IMAGE}/39163504/7747824e774b46e461b8a
Hello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes. New Stuff Vietnamese translation (thanks to Sean Trong) Italian and Japanese subtitles Subtitle switch option in the game audio settings New Director nodes: xYawPitch, xAngles New Director Trigger nodes: OnProperty, OnLocal. These nodes can listen to changes in properties and locals receiving a corresponding _Value (iValue, bVaue, fValue etc) params. New Particle nodes: VPosition, VReverse Surface settings for Compounds, Collisions and Forms now can be overridden through the component settings or w
Hello, people! In this patch we introduce some new mechanics and fixes: Injectors Injection is a new engine mechanic. It allows modders to modify game assets (director scripts and templates) without directly overwriting them. For details on this mechanic watch the video made by the BlueFox: https://www.youtube.com/watch?v=BEyNH0RqsKQ Subtitles Now the game supports subtitles for audio files which can be translated as .translate. At this point only Russian and English subtitles are available. Also a new script node Subtitle is introduced for modders. Breathing It's a small update to the swimmin
It's a small follow-up update for 1.0.16 fixing some issues with the swimming mechanic: Issue with entering water while holding a weapon, which resulted in weapon blocking. Issue with the character being submerger to a higher depth than required for entering swimming state, resulting in a hard animation switch. Updated content: HaydeeSwim.anim + SwimSpawn.motion Some Haydee scripts changed
Hello, people! After a long struggle, testing and fixing we are proudly intruducing a new patch containing: New mechanics Water (GI and non-GI versions) Swimming (including new animations created for Haydee 2) Critical fixes Player stucking! (may require additional feedback) Particle graph crashing due to inproper node linkage Missing fall transitions from different player states Smaller fixes TimerEx node pin reading bBlocked node OnDispatch node crashing when used on an Area component Editor crashing while browsing invalid meshes Debug node crashing Stucking while unclimbing in a corner Char
Hello, people! In this patch we intruduce some new stuff and fixes: Director: vBone and xBone now can be written to All Index nodes can be written to pLocateBone - new node for accessing individual bones which now can be manipulated via xTransform(write) or TransformTo While node for organizing loops with addition of Break and Continue Shuffle gate node for random path choosing TimerEx node which extends Timer with parameter pins Editor: Debug game for testing purposes. Can be selected in the dropdown at Run Game Color quads for Paint Tool now can be saved and loaded Z axes for Skybox Create t
Hello, people! Hope you're doing fine. So after some time we decided to make a new update fixing some accumulated bugs. This patch introduces: Fixes: Bot.templ updated to the actual player functionality Camera component name issue fixed. Now can be found with a pLocate Area OnUntouch event issue after changing pawn size fixed Outfit check functionality fixed for template, reference and dynamic Default values for director nodes are restored properly now Minor bugs fixed Also: Inventory event system is reworked. OnInventory trigger extended with new events. Item pickup sound is now played for On
This update intruduces some fixes and new functionality for modders. Fixes: Area and Dispatch Components reacting to dead pawns issue is fixed DamageKill calling from OnDispatch causing a crash issue is fixed Physics manupulations from OnDispatch issues are fixed Character movement after Fade issue is fixed "M-512" labels from NSola 7 campaign are changed into the proper labeling (at last!) New stuff: Characters now can blink even not targeting the camera Shotgun spread updated. First shell always hits the aiming target New outfit objects "checks" are introduced to switch outfit parameters ind
A new patch is arrived fixing some issues and adding some stuff! New stuff: Loading logo changed to new artwork Character is now blinking Nude character version now has no gloves Dispatch component added for processing actors touching an area Fixes: Crosshair block indicator fixed Post menu running bug fixed Stability slightly increased Executable versioning fixed
Hello, people! They say, it's better late than never. So if for some reason you want to additionally support us or/and the OST composer Vlad Plotnikov, then you can have it! https://store.steampowered.com/app/1544610/Haydee_2_Soundtrack/ Sorry, it took so long.
This patch contains the following changes: Fixes: mLocate node fixed vProperty and eProperty nodes fixed high-poly mesh import stability issues fixed minor issues fixed Changes: Italian translation updated (credit to Luca Cassinelli) CacheItems.cfg and loading logo moved to Custom/System folder iSign and fSign nodes added containing Sign and Abs functions
This patch contains the following changes: New translations: Czech (credit to Josef Verner) New nodes for Director: ViewFov VisorParams OnPhysics Fixes: Slashy ears now have a double damage like the head does Hands duplication in the morgue fixed Some inproper prop coloring fixed Minor issues fixed
This patch contains the following changes: Fixes: Slashy hands skin fixed Simplified chinese game menu fixed Russian translation notes fixed Character hang transition bug fixed Character climbing under 32 unit obstacles bug fixed Showing widgets in sequence functionality fixed SSAO + emitters bug fixed Added functionality: Outfit extensions now can extend multiple outfits Outfit folders added for managing slots in hierarchy DialogueReplic node added for dialogs creation In-game functionality: Middle mouse button now uses items inside the inventory
This patch contains the following changes: Traditional Chinese translation added. Credit to Joy Huang. Game UI auto scaling is properly implemented. It depends on the game window size. Outfit materials now can be used the same way colors are. They could be defined with a "material" keyword and controlled/switched by sets.
Full appinfo as delivered by Steam PICS, changenumber 38245878. Also at /api/app/1444650/raw.
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